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Are knuckles unwanted?

Discussion in 'Toram Online General Discussions' started by Newbie Knuckles, Nov 29, 2020.

  1. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    You are right there is only a little detail a few surpass others by far *looking at you archers*
     
  2. AliceYvne

    AliceYvne Elite Member Elite Member

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    From mathematic, yes rush have better damage than chariot, but you don’t forget chariot is range attack. What make Bow become famous now a day is not because of CF, is because they can safety regen MP and deal DPS from the far side, thus they can invest all they equipment into DPS, so called glass cannon. unlike melee, they require certain amount of HP, defensive skill to keep them alive. Maybe rush can deal 1.2 or 1.3 higher damage than chariot, but chariot can deal 2-3 times skill than rush and the 25% fear ailment can stop Boss in madness mode( except hero potum).
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    They should adjust Throwing dagger to also gain AMPR. That alone will change Knux Dagger playstyle a lot.
    When Ninja skills come out, maybe even Decoy can throw dagger.
     
  4. IzDaChip

    IzDaChip Member

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    no worries knux looks hella kewl tho ^^
     
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  5. Miku

    Miku Active Member

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    20201125_170902.jpg
     
  6. AliceYvne

    AliceYvne Elite Member Elite Member

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  7. screamingfox

    screamingfox Well-Known Member

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    They get 1% Stability per 20 STR though.
     
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  8. SAM.

    SAM. Well-Known Member

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    Knuckles has a lot of nice combo skills. Slide is the fastest skill in the game when used point blank range. Combination is a 0 mana free filter that triggers proration. Forefist Punch is an immediate Megumegudachi Parry-like skill, with 300mana allowing for versatile combo tag use. Floating Kick's long animation has no after cast delay similar to Slide, allowing for shenanigan follow ups like Backstep - to slide (dunno why you'd want to do this exact combo but looks really fun to execute). Breathwork is a 300mp faster cast Impact, allowing for more versatile combo use with it's mana cost. You need only 1 skill pt. in Godhand to deal a 400 power x10 multi. skill. Good with consec. tag perhaps.

    Earthbind, Chariot, and Shell Break also have some good use to them.

    Issue with Knuckles is its stat allocation as well as it's weapons base damage. No STR. Just AGI and maybe DEX, and maybe INT for hybrids (Hybrid Knux can be potentially viable actually).

    Personally I don't like dps knuckles but there is potential in them.

    With the release of high DMG Duplex Knuckles, I look forward to see Knux/Dagger annihilator Assassin's Stab build.
     
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  9. Kaisyl

    Kaisyl Elite Member Elite Member

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    No reliable MP recovery unless you use magic device. (Decoy shot range is terrible for knux).

    Your skills can actually kill you. Your supposed disabilities can be countered by almost any boss in the game. Or they can kill your team by same effect.

    Your motion speed is too long based on other skill trees with same aspd. You also have the shortest range in the game.

    Your strongest attack fails when the boss drops spikes on themselves or does wave attacks. All high level bosses say hi btw.

    Your best defense skill fails against fractional attacks. This is Godhand. It also is an absolutely shit design skill because knux are main AGI, this means they do not get hit often. Godhand requires you to be hit.

    Low damage... Yes but fast execution which means nothing thanks to impact smite meta.

    Knux stat allocation is AGI/DEX officially. Flee is garbage. Hit is garbage. At high difficulty bosses, neither of those stats matter. Knux also can't use disabilities and they have stupid long resistance timers when they do land which means they can't perform their designed 'main' role which means they are forced to either go tank/support/breaker.

    Tank: Focussing on main tree skills, knux can't use them except for niche circumstances where well timed disabilities in between long resistance timers can make a difference.

    Breaker: ...iffy at best.

    Support: Chakra spam? Staff/Knux Mage does better with bless + chakra.

    So really, the only true role they CAN aim for is attacker.

    Bow+Arrow users say GTFO.

    STR stat says NO ATK FOR YOUUU!!!!!!

    ATK growth from DEX offers you pity 0.5 per.

    ASPD effort for rapid attacks made meaningless thanks to Impact > Smite.

    Yes. Knuckles is shit.
     
  10. Clover

    Clover Well-Known Member

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    Knuckles+MD is one of the best supports in the game right now, for me. Even below lv100, you can provide unlimited MP to your party while having lots of Evasion Recharge to maintain your Auras.

    I think Knuckles weapon class is the most versatile among all of the other classes; you can be a support, tank, assassin, knight, or even a high damage-dealer stormer.
    Only few appreciates these because most of the people wants a simple but OP build, then they will roast/complain about that OP build few months later. That's just the simplicity cycle of most Toram Online players.
     
  11. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    While I agree with all points, people don't want support in their party. Have you been at Finstern at all? It is very hard to downright impossible to level cap a Knuckle character. When your run ends in 2 mins or less, it's useless to do any support at all. And regardless, almost all DPS players have their own Support skills like War Cry and Brave Aura already.

    Unlimited MP? Hahaha. The time it takes to Cast one Chakra is so long that most players can already Regen more than 100 MP. Support class is not required in Toram. We have Energy bottles to maintain HP and tank to Give us Resistance. Flee and HIT are useless stats, developers just use Perfect aim and ridiculous amounts of dodge to bypass that easily.

    A tank and 3 DPS is all that is required on most bosses.

    I know that Knuckles is so versatile. The thing is we Knuckle users want to play with other people on bosses too. But no one will Invite us because we don't deal enough damage.

    What Knuckles need is :
    • Better Physical pierce skills
      • Shellbreak has PP, but it needs to be have a better multiplier than 2
      • At least they can remove the cap on how much the multiplier increases on high def bosses from 5
    • Better survivability
      • I don't mean HP or Resistance.
      • I mean Dodge. Give it better dodge and make it such that Absolute Dodge is effective against Perfect aim.
    • Life steal??
    • Better synergy with Magic
      • Make Power wave better for Knuckles since Knuckles already has better affinity with Magic.
        • Like, allow Knux Decoy to use Power wave.
     
  12. Clover

    Clover Well-Known Member

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    Knuckles+MD has access to both Minstrel and Dancer skill trees, not just by only spamming Chakra. Also, it is reassuring to have Quick Motion aura from another person (for no AMPR reductions).

    Best scenario of efficiency by having supports is HATSUNE MIKU event collab, support provides MP and rest of the PT members just go spam their dps skills, and this results to faster mob kills and spawns = better points and savory Point Boosters.
     
  13. SaltyZombie

    SaltyZombie Member

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    I think most of the people who are praising knuckle abilities have never played as a knuckle or fight high lvl bosses with it. Its skills sounds good in theory but when you are fighting a HIGH lvl boss they have ZERO utility. Knuckle is a versatile class and that's the only good thing about it. It become totally useless if u take the glass cannon approach because your damage will never come close to other clasess. The 4 Ageladanios and gsw build only works if you use knux+md and spam chariot. I can recall countless time my goliath charge went to 1 because boss ran away or decided to sat in middle of spikes. If it's support than knuckle specific Chakra is only good for mp (measly 100mp) bcuz dmg reduction won't do much if every pt member is using gsw which most are. Knuckle can't shine at all with the current fk crap. I deleted my lvl capped dagger knuck and started again as knuckle+shield and I'm loving it. I can solo any boss with it (takes ages though) But finding a pt to play with is hard very hard. You barely get an inv. Again it's the versatility of knuckle not its skills which encourages people to play this class. Knuckle skills do need rework so people can play it and realise how fun class it is. And that's what games are supposed to be... FUN
     
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  14. Miku

    Miku Active Member

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    Its not that weak imo.. well not better than ktn hb 2h but i can deal %80 of their dmg with knux its not that weak i also uploaded a build video for knux. Here is link:
     
  15. Miku

    Miku Active Member

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    U re right 1m range decoy, no atk from str, 1m goliath range decreases dps a lot.. thats why its weaker than others.. even annihilator cost is 6mp.. they should have made it passive skill no cast
     
  16. Miku

    Miku Active Member

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    U re right btw. i hit ele goli 3.1m with full buff and chariot 2m Screenshot_20201219-040905_Video Player.jpg Screenshot_20201219-044427_Video Player.jpg
     

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