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What if finale was like Nemesis from iruna?

Discussion in 'Mage' started by Kousunpo, Dec 7, 2020.

  1. Surim

    Surim Well-Known Member

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    ._. Ik there strong ,I never said there weak , it's you guys who's are saying mage class sucks and they need boosts .... As a mage I don't want to compare myself with bow users ,but you guys just hates how finale works ._. CF<finale/magic burst ,but CF+sat >Finale/Burst , ._. There isn't any problem how the current game skills works ... but few of you ppls don't like it UwU I have no problems with my mages but some of you wanna quit toram because bow dealing more damages ... to put it simply those of you who thinks mage are weak class are peasized brains ^-^
     
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  2. Kousunpo

    Kousunpo Well-Known Member

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    By the laws of Psychology and by the Article of Freudian Slip you have only described yourself, all attempted insults to another sentient being are self reflective of the insulter themselves, and you are the insulter of another sentient being therefore you are only in position of describing yourself, and you have shared your self reflection about yourself which in this case is "pea sized brain" and that wholly fits your self reflection which dictates that you are describing noone but yourself with that term lol, also i am not quitting toram, i actually love using archer and gunner because it is more practical and fun than mage as of now, and you seem to struggle with reading comprehension, i said Toram mages are nowhere close to being as good as their counterparts in Iruna, and Bishops and Spellcasting Ninjas are the 2 best magic classes of iruna, and also Crossfire>>> finale due to mobility and raw power along with practical usage that allows archer and gunner to have a degree of independence just like Bishops of Iruna, and to introduce clarity i prefer using archers and shield gunner over mages anytime unless mages get the upgrade from the impractical Tai Chi to the far more combat efficient Kickboxing ^^
     
    Last edited: Dec 9, 2020
  3. Surim

    Surim Well-Known Member

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    ._. Toram mage skill tree is just 150 level tier 4 , there till a lot way to go , it's too early to say the least , but what can say some people just won't understand , uwu its better I don't reply anymore ,pea sized brain in human body .. totally what a misfit .... welp I am sure we will hear lot more from those peasized brains after the maintenance ... after all can't trust any other brain unless it's mine uwu what a shame human even tho all have same flesh and blood some gets peasized brains ...
     
  4. Kousunpo

    Kousunpo Well-Known Member

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    I will just use my earlier quote because my quote uses psychology, and psychology never favors those who like to use childish insults to try to justify their argument ^^ ""Once again psychology is on my side, Freudian Slip, you have only described yourself and also tried to project your own attributes onto other people therefore you are whatever insult you say which in this case is "pea brain" and "idiot" because anyone that possess functional cognizance have no reason to try to insult others because insults are beneath them and they know that insults are all self reflective of the users of insults lol""
     
    Last edited: Dec 9, 2020
  5. repp730162

    repp730162 Active Member

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    This looks fun...

    Conclusion : mage damage is crap if you compare with physical class + srd / lrd for now, 8sec final (cast + motion) 5sec if you use gsw & 2sec burst(high cspd + aura + gsw) vs 2sec physical combo with gsw or high motion. maybe... that's why asobimo buff magic skill with range bonus.
    (time for mage to shine again).

    yeah, same as other skills ... aso buff blade then buff bow then magic then what? ....
    "there are still many ways to go ...", true

    (I'm not saying mage are bad but I prefer Ktn / Knuck / Paladin (yolo tank) over mage (if you ask for farm?.. I use dancers & dive),

    everyone does not have the same perspective, so calm down :3
     
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  6. Kousunpo

    Kousunpo Well-Known Member

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    Well said, not everyone have the same perspective as each other, just like not everyone likes the concept of cast time for mage and might prefer the cooldown system from other rpgs like iruna online Bishops, and same i prefer using other classes like shield gunner over mage because the class is similar in practicality to that of Bishop and Ninja spell user classes from iruna online ^^
     
  7. Clover

    Clover Well-Known Member

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    After noticing something, suggestions which implies to reduction of Finale cast time are really not nice. Here are the reasons:
    1. Free 50% m.pierce, 2x m.crit and m.cdmg just by using a counter element 2MP Element Slash with Mind's Eye;
    2. Because of reason #1, Magic:Burst will not have any advantages against Finale except for fancy elemental effects;
    3. There will be reduced aggro generation downside.

    Even reducing Finale's cast time by half a second will make it broken then people will start to complain again "Why Finale so OP? etc. etc." even an elemental Burst is no match for a guaranteed crit Finale (w/170+ m.cdmg) and 50% bonus m.pierce.
     
    Last edited: Dec 21, 2020
  8. Kousunpo

    Kousunpo Well-Known Member

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    as i said before a long cool down balances out instant cast finale, can't be too broken if you need to wait 6 to 8 seconds before you can cast finale again, games without cast time for magic based classes have done well with a cooldown system as their only balance.
     
  9. Kousunpo

    Kousunpo Well-Known Member

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    And 2ndly burst can be buffed to have 100% magic pierce with a 50% boost to all elemental spells
     
  10. Kousunpo

    Kousunpo Well-Known Member

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    And for reference it takes cf 6-8 seconds to get 3/5 charge and deal 7 million damage to 12 million and beyond, so instant cast finale while needing to wait 6 to 8 seconds to cast another finale with each finale dealing 2.5 million to 4 million in the same span of time balances out each other in dps, so yeah instant cast is not really broken if there is a cooldown system replacing the impractical cast time system
     
  11. Clover

    Clover Well-Known Member

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    a cooldown system might be broken too. below 10s cooldown, one instant cast finale with ele slash is enough to lower most hard diff bosses to 25% HP, or even kill them immediately. Above 10s cooldown, many people will complain again especially newbies, they will be disappointed of grinding levels just for a skill with a long cooldown and many conditions to be a strong damage-dealer skill e.g. "Why my tier 4 has a cooldown but every other classes don't have?". Then if you suggest to lower its constant/multiplier while having a cooldown, that'll be a tremendous nerf. CSPD will entirely lose its purpose because everyone uses an instant cast skill, also Ailment Resistance. And if there'll be conditions such as meeting a stat point value, everyone will be required to do that in order to deal efficient damage (which is a bad thing for Toram's somehow "Free" system).
     
    Last edited: Dec 22, 2020
  12. Kousunpo

    Kousunpo Well-Known Member

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    Actually lowering the constant to be half of what it is while switching to a cooldown system might work out well if the cooldown is around 4 seconds, so it will deal decent damage and is instant cast and is practical to use while being balanced, cast time is not a great concept, avada kedavra spell from harry potter for example is incredibly powerful and lethal but yet it is instant cast magic but has a very long cool down , it is an example of a practical no-nonsense combat spell and accurate portrayal that magic spells casted by powerful sorcerers in combat should be able to be used efficiently and quickly or be slain by the enemy, lets say if mages were to exist in medieval times then casting spells would be a "do or die" situation and that means they have to be able to fire off their magic attacks as quickly and efficiently as possible or die in the very next moment, that means they must be able to invoke their spells without even needing to chant or perform telegraphic movements, so casting will be more like training tools for them similar to training wheels on a bicycle, and once they mastered their magic spells, they can remove "the training wheels off the bike" and quickly invoke their spells without telegraphing nor chanting, that is when they have truly mastered their magical arts and are ready for combat and warfare if they existed in medieval times, so a cooldown system would be far more practical in that sense if applied correctly
     
    Last edited: Dec 22, 2020
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  13. Kousunpo

    Kousunpo Well-Known Member

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    this is a perfect example of the difference between a master mage that can quickly and efficiently fire off their spells without casting nor chanting and would be formidable in warfare, in comparison to novice student mages that are still stuck in practicing casting spells and are still in training and would thus would be absolutely useless in warfare until they can master their magic to the point of being able to quickly invoke their spells without needing to cast nor chant
     
    Last edited: Dec 22, 2020
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  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    im in a diffirent boat, on mages i love having cast times on powerful spells and ways to decrease cast time and cool down time and options to increase diffirent stats like how iruna did it, in iruna nemesis could reach a max cast time of 1sec and cool down of 1sec, same with highwizards (mained hwiz) and boy do i love the hwiz from iruna, its just sad that toram is a different dev team within asobimo and butchered mage, but i hope iruna 3 will actually stay true to iruna 1 unlike iruna 2 (toram online)
     
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  15. Kousunpo

    Kousunpo Well-Known Member

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    indeed toram developers have butchered the mage with too much emphasis on long cast time, unlike iruna developers who made proper mages with reasonable cast time of 1 second for powerful spells with a 1 second cooldown((nemesis)), its the reason why i main gunner class in toram as it is practical and can be independent((can do well solo and party)), while in iruna i main Bishop class for the same reason because it is a practical class and can be independent ((can do well solo and party))
    due to reasonable cast time and cooldown of 1 second for powerful spells((nemesis)) and access to very high and fast heals and wide variety of buffs
     
  16. Kousunpo

    Kousunpo Well-Known Member

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    and i hope iruna 3 mages will be just like bishop class from iruna 1 too
     
  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    apparently iruna 3 will just be iruna hd, which would be amazing, i really dnt think they should continue the story after toram, alot of the turn offs for people with iruna is its graphics and if iruna does get remastered the population is gunna be pretty big imo, for me i love its graphics already considering it came out around 2009 i think on i-mode
     
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  18. Kousunpo

    Kousunpo Well-Known Member

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    that would be great to see, but maybe iruna 3 could be an alternate universe story where it turns out our player from iruna 1 have a opposite gender counterpart to tag along with them like a twin brother/sister who is just as powerful lorewise and would have eventually be ascended as a noiverreian high spirit alongside iruna 1 protagonist, and that the gods didn't die after episode 6 but barely survived and it is up to the iruna 1 protagonist and their twin brother/sister to fight against the new evil that is far stronger than the possible episode 6 final boss from iruna and in doing so save all of the gods and the universe and being rewarded as the saviors of iruna before the protagonist and their opposite gender twin brother/sister are granted ascension to being noiverreian high class spirits and are together with specia in noiverre ^^
     
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  19. Kousunpo

    Kousunpo Well-Known Member

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    while all of the mechanisms in spell invoking etc are true to iruna 1 and not butchered like toram of course XD
     
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  20. Kousunpo

    Kousunpo Well-Known Member

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    I have an alternate idea, if they buffed mirage evasion to be able to spam it as easily as normal evasion, mages can then afford the same comfort using finale that an archer and gunner has with evading and charging and firing crossfire lol
     
    Last edited: Jan 5, 2021
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