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Dark power skills and MagicBlade skills info

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Jan 28, 2021.

  1. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Screenshot_20210128_195054.jpg Screenshot_20210128_195130.jpg
    Screenshot_20210128_195132.jpg Screenshot_20210128_195135.jpg Screenshot_20210128_195138.jpg Screenshot_20210128_195140.jpg Screenshot_20210128_195143.jpg Screenshot_20210128_195145.jpg
    Screenshot_20210128_195236.jpg Screenshot_20210128_195239.jpg
     
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  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Some commentary:
    • Eternal Nightmare seemes much better than advertised on the stream.
      • Aside from Bloody Bite more heal, Defense Reduction and Red tear duration and attack increase, it has more buffs.
      • It increases Dark Stinger's power. How much? We have to test. Is it at least as good as Chariot? Better than Demon Claw? Better than 10/10 Soul Hunt?
      • How much is Defense Reduction? 20%? 30%? 50%? 100%?
        • If it's 50% then Shellbreak gets effectively 100% pierce.
      • Demon Claw low HP requirement eased.
        • I don't think this changes anything unless the HP requirement is 50% or so.
        • This means that WCOS users get another DPS.
      • Red tear duration increase. If Red tear also had Range increase, this skill would be a beast.
      • Regretless has a slim chance of not dying.
      • How slim? 10% is useless.
      • 25% is reasonable.
      • Sacrifice stability increased.
        • WTF? Why?
    • Soul Hunt is as advertised.
      • Is 10/10 SH (abbreviation like CF lol) better than Chariot?
        • What's the ballpark Multiplier? Better than Chariot? Goliath? Better than Backstab?
      • The weapon specific things are really a step in the right direction.
        • Now this skill is a true Classless skill, and every weapon has a unique quirk associated with it.
      • OHS increase by STR, Katana increase by DEX and Knux increase by AGI.
        • Are these similar growths? What are these? Stat/100?
        • Only OHS and Knuckles have the maximum Fear Ailment proc. Finally Knuckles getting some Love.
      • I seriously didn't expect Knuckles to have an advantage since the translations from steam didn't mention anything.
    What do you think?
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    MagicBlade skils:
    • Element skill is not worth to even post a screenshot of.
    • Enchant Sword Burst disappointed me by not being available to THS.
      • So, to use both the Skills, you need a STR > INT stat allocation, which means trying to achieve both, but really weak in both.
      • OHS doesn't even have Annihilator.
      • Since the skill description only mentions Sub MD, Can I use Knuckles for this skill?
     
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  4. Phoenix。

    Phoenix。 Well-Known Member

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    Did a couple of tests regarding the def reduction of eternal nightmare and it's practcially non-existant. On Lv. 10 it's ~50 flat def reduction. But it has this interesting wording of "depends on Dark Power's total level". So maxing the tree might increase the reduction, but still...

    Also the stacks of soul reaper only affect the 2nd hit. The first hit always does the same damage.
     
  5. Glen

    Glen Well-Known Member

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    Here are my test regarding eternal nightmare :
    If my theory was right it will be -10 flat deff/mdeff for each skill point spent on dark power skill tree

    Max will be -800 since there are 80 skill point can be distributed

    In this picture my friend rimas spent 60 skill point to reduce 600 def/mdeff
    Screenshot_20210128-223507_Video Player.jpg Screenshot_20210128-223104_Video Player.jpg Screenshot_20210128-223000_Video Player.jpg
    Picture description :
    1st. Zahhak Ultimate without eternal nightmare
    (6000 - 0) = 6k deff
    2nd. Zahhak Ultimate with eternal nightmare
    (6000 - 600) = 5,4k deff
    3rd. Maton Ultimate with eternal nightmare
    (24000 - 600) = 23,4k deff

    I have 4th picture that can prove if it was -600 deff
    here war cry has been used on 1st condition which can increase atk by +300 points
    Screenshot_20210128-230856_Video Player.jpg
    Strike stab got half damage from 2nd condition
     
    Last edited: Jan 28, 2021
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  6. Phoenix。

    Phoenix。 Well-Known Member

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    Did you also include skill constant, level difference and physical resistance into the def reduction calculation?
     
  7. BLCY

    BLCY Well-Known Member

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    Soul Hunt Constant 400 and Multiplier 10 for 1Hit and second hit multiplier 5 for all weapons.
    Katana: +DEX/100 multiplier
    1H: +STR/200 multiplier
    When Eternal Elixir is activate, each stck increase the second hit multipler in +1 and the maximun is +10.

    Eternal Elixir reach in lv4 the max pierce that depend from the difficult (I dont sure, please if you can test too, fix if is wrong) 50% pp for normal, 25% pp for hard, 12% pp for NM and 8~9% pp for Ultimate.
     
    Last edited: Jan 28, 2021
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  8. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    I only care about it being available to SubMD
    that 10 second Weaken is SUPER OP for Crit Burst Mages
    Magic Crit is now much more easier than Ele Slash
    but ofc it doesnt change anything for Finale
     
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  9. Wimzi

    Wimzi Well-Known Member

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    Soul hunt’s activation range is also equal to the auto attack range of the weapon you’re using. But it seems that if you activate it more than 5m away, the hits won’t land but the fear infliction and MP recovery will still occur.

    Also the magic skills activated by Enchanted Spell will still inflict their respective ailments according to the sub MD’s element as opposed to using the skill manually where the main weapon’s element determines the ailment. It could be interesting to pair 2 different ailments together with this?
     
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  10. VangNir

    VangNir Well-Known Member

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    It's not as OP as u thought.
    Burst build need high cycle, so u need to maintain support skills while fighting in close distance for enchant sword.
    And ohs md raw matk is poor.
     
  11. Balugbog056

    Balugbog056 Well-Known Member

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    here a good news in 1H+MD

    Enchant Burst Buff Activated MATK side of Enchant Sword (holy fist mechanics)

    Enchant Burst Main Buff is MATK Boost from Sub MD W.ATK (Affected by Refine)

    5th anniv 1H+MD , conversion , 247 dex , 220 level can reach 3k MATK (Possible +4k matk with INT) if MD is Firework possible with 3.5k MATK intless/matk%less

    Basically 1H+MD is officialy tri stats now like Dual Sword (STR,INT,DEX)

    Note : Enchant Burst Weaken is 15 second
     
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  12. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    d
    NICE
     
  13. Balugbog056

    Balugbog056 Well-Known Member

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    does soul hunt stats affinity applied to both hit? like both hit is affected by STR 1H?
     
  14. FrostHydra97

    FrostHydra97 Well-Known Member

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    Sad, bowgun md and knuckle md are thrown aside, despite them having conversion effect.
    Also, when will there be halberd md? :(:(
     
  15. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Are you crazy?
    Knuckles already gets Conversion, Annihilator, and 4 MATK per INT.
    Giving it bonus from sub MD makes it crazy OP.
    /S
     
  16. FrostHydra97

    FrostHydra97 Well-Known Member

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    I didn't say anything about getting bonus from sub MD though. I only said about how there aren't any new stuff for bowgun md and knuckle md.

    Beside, knuckle md is more like pure mage rather than "magic warrior", but since physical dps knuckle is being underrated so i guess it seems fine as it is rn. But bowgun md...
    And also ths too, giving them conversion effect but nothing else, wasting the purpose of that extra matk. And ths can't even gain mp that fast without lots of ampr as they can't use mp charge + maximizer like sub md users.

    And I want to see halberd md in the future too. P. Avatar uses halberd to cast finale so maybe aso can add that in the future too, might be fun. But well, most players don't want "fun" these days.
     
  17. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    /s generally means that the associated comment is supposed to be sarcastic.
     
  18. FrostHydra97

    FrostHydra97 Well-Known Member

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    Oh, sorry, didn't know about that :v
     
  19. AliceYvne

    AliceYvne Elite Member Elite Member

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    Try the Lv10 eternal nightmare on alto, according to amino his Def is 174. try a build with negative cr with 100% stab

    Before using eternal nightmare
    White damage 543

    after using eternal nightmare
    White damage 630

    after - before = 630-543 = 87
    174/87 = 2 = 50%

    Try the same on raffy, the damage deal before and using Eternal nightmare is the same, thus I believe at Level 10 is -50% def and the HP reduction is about 200HP/3 sec, because I use RegeraV and my HP always full.
     
  20. BLCY

    BLCY Well-Known Member

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    i have problems with this. In Iconos work normal with -50%DEF but when increase de difficult, the def reduction change to 25%, 12% nm and in ult 8% aprox.
    testes in other boss like flare volg but in normal, the def reduction was 37% in normal, 17% hard, etc.

    other example is that eternal nm is normal attack and work with physical prora? Anyone can you help me with this? maybe i left any number xd
     

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