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Tier 5 Skill Predictions and Discussions

Discussion in 'Toram Online General Discussions' started by LapizLazuli07, Mar 26, 2021.

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  1. FrostHydra97

    FrostHydra97 Well-Known Member

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    All I want is something that can make the pros and cons of every skills being more "balance" and reasonable.
     
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  2. Kousunpo

    Kousunpo Well-Known Member

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    An Idea a magic skill that makes finale function like crossfire, allowing finale to be precasted at infinite distance and build magic charges, once reach desired charges, finale instant unleashes, at 3/5 charge finale can deal as much as 3/5 charge crossfire or 5/5 finale deals as much as 5/5 crossfire, and so on, this would make finale a true dps other than burst, and make up for the inherent glassy nature of finale mage by greatly improving their mobility to be on par with burst and cf
     
  3. AnnXYZ

    AnnXYZ Well-Known Member

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    I think for a magic called "finale", it is appropriate to make it have cast time that can't be reduced with cspd. If there is magic skill that need charge, it's burst. Just my opinion though.
     
  4. Isra

    Isra Cock and Ball Torture Elite Member

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    Heres an idea:
    1: Sword Skills- They supplement the current skills. Buster gets a more tank oriented style and meteor goes for the damage. Buff skills get enhanced. As a matter a fact, meteor doesnt even get an upgrade, Tempest does.

    2: Mage Skills- Still useless droll

    3: Shot Skills- Gets a skill called "Haha GG EZ" That just insta kills the enemy.

    4: Martial Skills- Cool in theory but the weapon is :ech: so who cares other than me and @RyeUshio

    5: Mononofu- Gets Omae wa mou shuinderu, literally the skill for bow but weebier

    6: Halberd- Decides to not mess around and doesnt get a part of a dragon and instead just throws an entire dragon at the enemy

    7: Dual Swords- Gets a skill permanently changing all your characters into Kirito Kirigaya

    8: Crusher Skills- God Hand gets a defensive bonus overall, along the Annihilator tree it gets a movement option
     
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  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Cycle Cast
    increase the number of uses of Chain Cast and Guardian Beam based on cspd.

    Magic: Encore
    add a random fire/water/wind/earth attack after successfully casting Finale.

    Spell Charge
    Magic: Burst charges increase magic critical rate. when casting Magic: Burst add matk power to auto-attacks, the effect depends on the number of used charges.
     
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  6. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Almost missed the tag.

    Halberd is the best by far, that's some Herculean strength to throw a dragon, but 1st of, pulling one out in one's ass is such a task. ^_^
     
  7. Kousunpo

    Kousunpo Well-Known Member

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    Burst set costs alot to be effective spent over 120m spina for the perfect burst set that only needs 1 high cycle and no consumables for instant cast, and finale is no where near as dps oriented as burst, and cast time isn't always necessary for powerful magics: plenty of magic based animes demonstrates powerful mages instant-casting high-tier spells like Mahouka Koukou No Rettousei and so on lololololol, pre-casting finale and then instant releasing it at a desired moment after moving around still counts as "finale" because it comes later after charging and moving around and evading alot, also burst has its own stacks already lol, also you have an interesting way of saying "lets keep finale nearly useless, and let burst remain the best magic skill ever", no that pre-notion is wrong, even if finale gets the crossfire treatment, burst can still have its own use which is high magic pierce, that means if a boss has high magic resistance that makes crossfirized finale do ultra low damage, burst can fill that niche of being able to greatly damage it!!!
     
    Last edited: Apr 10, 2021
  8. SAM.

    SAM. Well-Known Member

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    Ryuuki.
    ohs: idk

    2hs: idk

    ktn: idk

    halb: idk

    knuckles: x40 multi. skill that knocks back the target 9 meters and then tumbles the mob. Has absolute accuraccy, true aim, and cannot graze. Increase critical rate by +40 for 5 seconds. If target has an ailment, inflict 60% physical pierce. 600MP. Also, while the target is tumbled, damage you deal (only you), to the target will increase by 166%. This skill has a 3s charge time.

    mage: idk

    bow: sets a trap at your locwtion with a multi. of 6.5x and then charge behind the target and immediately inflicts knockback of 4m with 2x multi. If this charge attack missses, you become petrified for 2seconds and Dazzeled for 10s.
    Party members can friendly fire and step on the trap. If this happens, AoE radius blast is increasd by +2m and damage is increased to x22 mult and inflict posion and ignite for 15s. This modified friendly fire blast will also add a detonation delay effect of 1 second.
    Gain Stab +5% for 10 seconds upon activation of this siill. Your next 2 attacks will recieve a motion boost to 50%. 100MP. Bowgun bonus: gain AMPR +3 for 20 seconds.

    dual swords: idk
     
    Last edited: Apr 17, 2021
  9. AnnXYZ

    AnnXYZ Well-Known Member

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    I never said that finale is useless... How did you reach that conclusion?



    Though it would be very reasonable for MD to be able to insta-cast it. Hence my version of it.

    Anyway, it won't be esthetic if finale can be saved and casted later. Something with the name of "finishing strike" (such as Magic : Finale and Garyou Tensei) shouldn't be able to be spammed easily, and need some kind of "ritual". They will deal highest damage in one hit( (that 100% m.pierce is great idea, let's add that). Idk, knowing Asobimo, I already lost hope for the mages. Even though I like being a mage in almost every rpg I played
     
    Last edited: Apr 22, 2021
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  10. Akashi_RK

    Akashi_RK Member

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    Since I hear that are passive as a mage/katana/knuckles user here is I what I predict:
    1. They would probably add another magic mastery to help more on flinch resistance on casting [even though it is not much of a problem except finale] also with the addition of giving maybe weapon attack with staff/MD or magic peirce maybe a cast speed buff as well.
    2. Another passive would probably reduce MP charge time even further to possibly the to the lowest of 0.5 charge time
    3. Reduce magic burst cast time and damage since it's a skill that isn't popular used unless you have a crazy amount of CSPD
    Katanas:
    1. Passive to grant bonus to tenryu maybe up the counter and damage from 4 to 7 extend the 30s buff at max or have magadachi/zantei add a counter to tenryu when reapplying the tenryu buff
    2. Passive that buffs all katana skills and give some ampr
    3. Passive to give bonus damage or boosts stats on status aliment that would be a nice way to make up for slow drawback and kaririki's burned drawback as well
    Knuckles:
    1. Passive to give more evasion and motion speed based on AGI. Maybe even push pass the evasion cap and be able to evade magic. For an AGI based class it's a shame it can be outsped by GSW skill and DS and others
    2. Give physical pierce to knuckles or buff the damage maybe even both
    3. Maybe a passive to reduce taken damage while attacking or doing a skill like an adrenaline
    4. Buff the motion speed bonus for rush. Increase duration to like 20 or 30s
     
  11. Estimates

    Estimates New Member

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    Knuckle. Rework martial discipline: Increase motion speed for each success hit landed on enemy. Max 10. If attack another enemy. Stack will recount
    Add passive skill : increase attack power of strong chase proc. Giving auto attack more powerful
    Active skill 600mp : perform punchs kicks combination that interrupt enemy attack animation ( cancel animation without flitch tumble or stun ) . If boss is attack but his animation is too long. Then it will be cancel if the skill landed

    Halberd: rework dragon tooth now invincible during the entire of animation
    Active : create ethereal spear float behind you. Each normal attack will launch a spear toward the target cast time base on motion speed. Damage huge scale on INT
    Rework chronos drive from base ampr to character current ampr
    Active skill : 100 mp. Block enemy attack once. Recieve no damage during process. Only one . If enemy staying near the character. Counter attack with proration of normal attack to all enemies in range
    Active skill. Pierce thrust ignored defense and block. Cannot be evade. Or dodge.
    Active skill. Increase the target damaged recieving by any source in 10s
     
    Last edited: Jul 19, 2021
  12. Estimates

    Estimates New Member

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    Bow. Skill at the end of debuffing tree : shor enemy once. Deal damage. And if enemy has any buff or debuff status. Remove all of them and repeat as many as the buff or debuff. do dmg with the same amount of damage of the attack
     
  13. Noro

    Noro New Member

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    Well i think katana will get 3 more skills , 1 new buff skill, 2 active skills

    The 2 active skills might be stronger than tenryu or garyu but they will still depend on them, like consume the tenryu buff to deal dmg or consume garyu buff for dmg, and since the branch of tenryu have mostly multi hits skills the 1st one might be another multiple slashes dps skill could be another spammable skill.

    And the 2nd active skill might be about survivality, or something with magic protation over time to help tenryu or the new dps skill.

    The new buff can be something like GSW, a double edge, sacrifice something for motion speed for example, as u can see many ktn users had to borrow GSW from halberd and it wasnt very ideal, its better if they can have their own version without too much penalties
     
  14. Momoeater

    Momoeater Well-Known Member

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    The chances of lvl 5 skill implementation is very high on November.
    Because it's the only month completely free.

    October is totally equipped with halloween event.
    So no free time.

    Also December will be completely equipped with xmas event and new year event with new year japanese holiday.

    So November is the only month completely free with no events whatsoever.

    Devs seem to not getting free time for anything.
    Also there supposed to be new chapter 6 for Halloween event.
    So devs are totally not free.

    And some players better stop asking devs for collaboration events, otherwise because of such ridiculous demands devs will have to delay release of lvl 5 skills.
     
  15. Argo

    Argo Well-Known Member

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    Are there any hints as to what the level will be needed for unlocking tier 5?
     
  16. XGunZx

    XGunZx Well-Known Member

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    Azina
    i think its 240, all other skills that got a new level of skill tree was with lv cap
    dual sword received its 4th at new level cap(170)
    satelite was the same
    idk about the 4th main skills at launch, but i think it was the same idea
     
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  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    based on the previous pattern, it was assumed to be 310.
    but since it's supposed to release soon, it's likely much lower. or not?
     
  18. Argo

    Argo Well-Known Member

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    It better be level 210 or something, because otherwise..! cries in lvl 187
     
  19. FrostHydra97

    FrostHydra97 Well-Known Member

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    The current main weapon skill trees have their tier unlocked at these levels: 1 for tier 1, 30 for tier 2, 70 for tier 3, and 150 for tier 4. Dual Sword is a little bit different, with the level requirements being: 30 for tier 1, 50 for tier 2, 90 for tier 3, and 170 for tier 4.
    So apparently the pattern seems to be "next increment = previous increment x 2". We can see that the level difference rose from 20 to 40, then 80.
    If asobimo still uses that pattern then the next level difference would be 160, in which case tier 5 level requirement would be 330 for ds and 310 for the rest. IF.
    And since they're planning to implement tier 5 within this winter-next spring, obviously that pattern is scrapped, since current level cap is only 235, and at best they can only get to lv240 or 245 within that time. Unless they suddenly decide to do something outrageous (or stupid).
    Another possible scenario is that they stop the increment at 80. In that case, the level requirement would be 250 for ds, and 230 for other weapons. But then they'll have to release lv250 cap as soon as they can for ds.
    But well, those are all just assumptions. Aso may also goes "f*ck pattern imma do whatever i want" and pick a random number or something.
    TL,DR: probably within lv230~250.
     
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  20. FrostHydra97

    FrostHydra97 Well-Known Member

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    Btw, according to akakuro translation, it seems that aso is planning to add more skills in tier 5 for trees that are useable by more than one weapon (particularly, blade skills, shot skills, and magic skills, i guess) instead of making new exclusive trees for one weapon (like 2hs skills, bwg skills, md skills). I guess that those 3 trees will have at least 5-6 more skills each, with one or two being buff and/or passive, and the rest are offensive actives, evenly divided for each weapons. The rest will have like 3 new skills each since they're mostly useable (or at least just give the most favor) for just one type of main weapon (knux for martial tree, hb for hb tree, ds for ds tree, and ktn for mononofu tree).

    They also said there'll be no "simple dps skill", as they'll either have disadvantage(s), or prerequisite(s). Perhaps those "demerit" stuff may either be:
    - Element-lock (like finale)
    - Low acc/high graze (like fatal shot) (though, this one doesn't seem to be that impactful)
    - Reduced crit chance (like snipe's percentage cr penalty, or garyou's flat cr penalty)
    - Requires specific ailment(s) for high damage (like how garyou grants extra constant against armor-broken targets, snipe gains perfect aim against blinded target, shield cannon gains extra damage when successfully inflict stun, or soul hunter gains absolute crit when successfully inflict fear)
    - Requires the use of other skills (like how using other magic skills reduces mburst's cast time, or using other mononofu offensive skills makes garyou stronger)
    - Or something "new", like using the stacks of other skill(s) as its own (i.e. a shot skill that consumes cf stacks to attack, preventing user from releasing cf)
    - etc...
    Again, those are just my own assumption. But I hope this can be used as preference.
     
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