1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

A case study of Farmers

Discussion in 'Production Class' started by The Brahmnic Boy, Apr 7, 2021.

  1. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Toram Online is built around the idea of farming and grinding, and the best and the most efficient farmer wins. There's something called a farmer's paradox, where you need good equipment to farm efficiently, but need more spina to buy new equipment, and more spina comes from setting drops of high-level mobs - those you can't one-shot because you are too weak. Let us discuss the different farmers in Toram Online and their viability, I won't be listing pros and cons, because I am not an expert, you can discuss what you think is best.
    • The Storm Farmer
      • The classic farmer. LUK>INT using an MD or Sub MD (for more range), this farmer is efficient at all the lower level mobs and be quite easy to build at level 70 too.
      • However, as the power of mobs creeps as you level up, you need a lot of associated peripherals to keep this build viable. Those come in the form of :
        • Using High ATK Knuckles as the main weapon to use Annhiliator to advantage. (However most high-level Knux are low stability which really hurts when reaching benchmarks. Edgy Nova is the only Knuckle above 300 ATK with 90% stability.)
        • Using Player statted Aniversary Elemental Knuckles as an advantage. (This is helpful against mobs of that element, and the extra MATK% stats help). However, Aniversary Knuckles often have lower ATK, and the cost of making 6 elemental weapons (and armor too, if you want to go in that direction) is far too high to justify using it. As Mobs become increasingly higher in health, it is very difficult to keep reaching high damage on a raw Storm without Smite. The Annihilator boost is also quite less than the high ATK knux. Storm has only a multiplier of 2 per hit, and that is very less.
        • Using Brave Aura does help if your stability is already high and you possess the capability to somewhat one-shot the mobs. Even a single mob left can cause devastation to the fluid flow and your party will not like it. Brave Aura is especially good on a Storm farmer because the accuracy loss doesn't affect you.
        • The new additions of SRD% and LRD% affecting Storm do help out quite a bit, as now you can reach higher damage than before. However, the mobs similar to the ones in Tomte Pavillion simply have a lot of HP to deal with.
      • Storm IS the best and most efficient farmer. It costs only 400 MP, hits 6 times, and has enough delay in between that more mobs can spawn. It cannot be evaded, and cannot miss. It can, however, be guarded (Which makes it notorious at farming Contolled Knight and Fighter) Tempest from Blade skills hits too fast, and cannot have this efficiency advantage.
        • Some say that Halbers are more efficient because they allow more mobs to spawn, but storm requires way less tapping and allows a bit of rest. Whether the halberds are actually more efficient is up to discussion.
      • Storm is, however, more expensive to build, and the lack of engaging boss DPS skills really makes this farmer boring to level up. I tried using Burst as an option (Thinking of Using Demonic Quasar + Stellar Ooze) and then using
        , but Burst is simply too weak compared to Finale.
      • Another point to note here is that one can now try to use Blast as an alternative for higher level mobs, as it does do higher damage with 6m of diameter. However, the cast time is rather slow.
        • Although with Demonic Quasar + Stellar Ooze, and also Registlet tht reduces Blast cast time, one might reduce the time to 1.5 seconds. Then it is just a case of balancing CSPD and MATK gears. It is undeniably slow, however.
    • The Fan Dancer
      • The primary farming skill here is Nature's wonders from the Dancer skill tree. It does decent damage per hit and hits 4 times, however the individual hits might not bw able to actually oneshot the mobs.
        • It can kill all the mobs - however if a mob spawns just before the final tick of the NW skill, and not die, it could be a nuisance.
        • You can use it in Smite with a Knuckle - Slide + Nature's wonders is instant.
      • The key advantage over Storm is the addition of Critical damage, which can boost the Damage quite a lot, and with an
        OHS + MD or a Staff - Dagger one can invest in an LUK > STR build for more damage.
        • I haven't tested if SRD% and LRD% affect this skill, but they most probably do, and that's another bonus.
      • Staff is arguably better because it has a higher ATK increase from STR than OHS does, and the addition of Sub MD will decrease OHS ATK by a further 5%.
        • OHS wins in Stability, however, because Staff may leave some stragglers behind.
      • Brave Aura is suddenly a very risky move, as more of your attacks are prone to missing.
        • As a physical skill, it is prone to evasion and missing as well, which is a detriment.
      • Nature's wonders can also heal the user, and unfortunately also the Party, which the next farmer class will despise, so the Fan dancers and the Pole dancers are a mutually exclusive group.
      • It also leaves one open to interesting DPS skills, like Assassin stab, or Death Reaper, or Enchant sword, Meteor breake, etc.
      • An interesting observation here is that I could use Nature's wonders on an Edgy Nova 310 + B Knuckle farmer with INT>LUK stats, that is, relying solely on Annhiliator and Brave Aura to do damage. It has its flaws, but a hybrid build is not out of the question. It is wanting of +S knuckles and more xtals, it remains to be seen if it works.
      • The gear can be now simplified to a single set of weapon and armour, (not in the Hybrid Knux's case), so it's easier to form. It is difficult to obtain Books of Dancer and Magic Warrior, though.
    • The Pole Dancer
      • The Halberds (STR> LUK) have exceedinly high base ATK weapons and the sub dagger gives Crit rate or ATK bonuses, which overcomes the lower ATK growth from STR than Staves.
      • Dive Impact also hits twice, which means it is not as inefficient for a 400 MP skill, and specializes in killing higher level mobs.
        • Brave Aura is suddenly a very risky move, as more of your attacks are prone to missing.
        • As a physical skill, it is prone to evasion and missing as well, which is a detriment. This is one of the primary reasons people still use Storm farmers, and with more level caps and better Anniv weapons, the gap keeps closing.
      • Dive impact also grants invincibility - which may be somewhat useful.
      • They don't use MP charge + Maximizer, as stated above, but rather War Cry of Struggle, which requires them to be at low health all the time, and hence they hate the Fan Dancers.
      • The build is rather straightforward, and doesn't have a lot of differences compared to a traditional Halberd build - Dragon tooth as DPS, GSW as speed, etc.
      • The efficiency is a question - again - as to whether a Storm farmer who can oneshot Blue Bubbles is better than a Halberd or not - this controversy reamins up to discussion.
    • The Sunrise Farmer
      • Bows and Bowguns have had traditionally lower ATK
      • Sunrise arrow also has a high Multiplier, although that is with DEX and Arrow, so it's unclear as to whether to go for Critical Damage or for more multiplier.
      • It also relies on WCOS, and cannot use Magic device for loss of even more ATK.
        • And hence it runs out of MP much faster than other methods because it doesn't deal more hits, and can be depleted rather quickly. It also doesn't work for Circular spawning or mobs.
        • The efficiency is also upto question.
      • It does have access to good DPS skills, however, but the lack of STR will just make them weaker than a pure BOW, and plenty of times to get called out at.
      • (I don't know a whole lot else)
    • The Spinning Slash Farmer
      • I don't know a whole lot about this one, I wold love if someome can shed some light on this.
    • The Red tear farmer
      • This was but an idea, to see if one can actually farm with this skill. It seems that the range is too low, at 3m, and it doesn't have any multipliers to add to itself.
      • It is similar to storm, 2 multiplier, but the ATK stat is often lower than MATK (because LUK eats other half of the stats). It is also not affected by SRD%, LRD%, or Critical damage.
      • It does have those great features:
        • 100% physical pierece
        • 20 hits with Eternal Nightmare.
      • Even though it deals Magic proration, it can be evaded.
      • This skill, if had a greater range than now, and also being affected by some modifiers, would have broken the farming meta.
    • OHS farmers :
      • The stats are still the same, (LUK>STR), but the following skills look promising:
        • Sword Tempest : It is basically a weaker storm. The key factor is that mobs can evade it and it hits much faster than Storm, decreasing efficiency.
        • Sonic Blade: It was a MP drain to maintain this Super Sonic Blade up, but ever since the Registlet came out, I have been thinking of a viable build.
          • You can set the targeting to far, and destroy all the mobs in the way. You can then turn around, wait (thanks to registlet) and then use it again. It has a good multiplier for a low cost.
          • It is a physical skill and prone to missing and evasion.
    • The Death reaper Farmer
      • This is basically replacing Nature's Wonders with Death reaper, and can be done with any weapon, not just Staff and Sword. However, those two are preferred for faster MP regen.
        • One might say that Eternal Nightmare can take care of the MP problem, however, waiting around will decrease efficiency.
      • The building up animation is slow as well, making one prone to attack unless Mirage evasion is used.
        • Unlike storm, however, this skill hits only twice, that too in quick sucession, so the chances of being interrupted are a lot more.
      • Also the Book of Darkness is a lot more expensive, it is not worth to buy it just for farminf inefficiently.
    • A Magic Pole dancer?
      • Halbers have such high ATK, along with two handed/Dagger and the right equipment, I wonder if a STR less Halberd can fit into the existing Storm farmer. This way one can have both characters in the same one.
      • I remember someone made a video and the build idea seemed to work well. It can also fit in Nature's wonders too.
    I will be experimenting with Super Sonic Blade, to see how good it can be. Can we create the ultimate farmer?
    Please tell me about more farmers.
     
    • Like Like x 1
    • Friendly Friendly x 1
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    the survival skill Drop Rate Up is more efficient than the LUK stat.

    10 skill points for +10% drop rate vs 101 stat points for the same effect.
    prioritising LUK over the weapon's main stat is obviously bad.

    Chain Cast can shorten Blast's cast time to 0.75s, +1s for Arrows.
    not really faster overall, but you can put <smite> on Blast. and with <reflection> Lightning or Throwing Knive before and a <consecutive> skill after, the total cost does not exceed Blast's base cost. if you target a mob far away, Arrows may kill it before it hits you. Blast won't stop casting when the target dies.

    Blizzard is the best farming skill for low levels and beats Storm in areas like Shell Mask, Pova, Floral Bee, ect.

    Arrow Rain would be a good alternative to Sunrise Arrow in circular areas, if you can provide the mp.
    Quickdraw only extends mp but doesn't restore it, so i guess archers rely on aspd and ampr. since being ranged seems to be a strong advantage, i assume they can safely use Quick Aura and GSW.

    Spinning Slash needs Charging Slash as alternate attack for mobs that take more than 2 hits, although it requires good positioning for efficient use.

    Burst can be charged with 2 Arrows-Blast combos, is kinda pointless outside boss battles if you can also kill with Blast.

    Finale needs Guardian Beam for cover, but it's too slow with Staff. for MD it may be worth the time on large maps.
     
    • Like Like x 1
  3. LapizLazuli07

    LapizLazuli07 Well-Known Member

    Joined:
    May 30, 2020
    Messages:
    176
    Likes Received:
    85
    IGN:
    brOHwh
    My money is on the KnuxMD storm farmer here XD
    (Quite Literally? Cuz it's so expensive XD)

    btw, yes Burst is weak but that is becase it's a DPS Skill. Supposed to be spammed. and it needs Element and DTE and MPierce, and SRD/LRD, etc. Everything. So unfortunately without being an IntDex with proper gears, burst will never be a viable skill for boss leveling. Maybe for mob farming cuz it is a Tier 4 skill. But for Boss leveling it's legit gotta be Finale.

    as for farming, I deffo prefer KnuxMD, it's just way more chill. and if you're full one hit pt I gotta say it's faster. Also, if you're one hit, you kill mobs right as they spawn so you're essentially not in combat mode during the storm, therefore you can proc, fix bag, etc while storm is on going XD.

    but you are spot on about the budget really. KnuxMD just needs so much budget in order to 1 hit mobs
    LukHB is already good even with a refined NPC weapon at low level.

    You probably should have included the difficulty in getting into a party. Farming is a tedious task and you'd want it to be over immediately, so you don't want ppl slowing you down. So farming parties can get a little racist about it. Non traditional farmers may find it difficult to get themselves a pt.

    Also friendly reminder to everybody here
    Please Max your damage stat first before putting into Luk
    (Luk stat won't do anything if you can't kill it.)
     
  4. X3NY

    X3NY Member

    Joined:
    Mar 29, 2021
    Messages:
    17
    Likes Received:
    1
    IGN:
    Ignore apple
    I just got a question guys,

    I'm also interested in making luk farmer cuz I'm so bored to my main which is lvl 178..

    In making luk farmer, do you guys do the mq or nah??
     
  5. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

    Joined:
    Jan 16, 2016
    Messages:
    3,594
    Likes Received:
    3,824
    IGN:
    RyeUshio
    I did mq on my luk character and capped it to 225 by grinding bosses. ^_^
     
  6. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Guys, I know I have to update this post with your input, but I was (and am) a little busy with college and semester exams.

    However, I would like to bring up the topic of using Aqua Vortex by (Kunai + Water)
    to farm.

    What kind of scroll would be required to farm effectively? With what weapon?
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    Water Vortex deals physical damage based on matk.
    Fire Scroll has matk+1% and, if a staff is equipped, magic pierce +5%.
    the problem is that Kunai Throwing can only be activated at random when using Ninjutsu. the chance to trigger this is 12,5% and it is just as likely to cast another Water Release or any other ninja skill instead.

    with it's high mp cost (6?) Water Release is best used as a 'save' skill, similar to Sanctuary. it does deal considerable damage (and inflicts Stop and Flinch) if you get lucky with Ninjutsu, but it's too unreliable to make a planned attack.
    you are much more likely to hit with Meteor.
     
  8. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Uh, no? Screenshot_20210423_214218.jpg
    <Not me>
    Scrolls have the (x/x) thing to Reduce the MP cost ~


    I personally managed to get a (3/0.0) scroll, so I don't think MP cost is too much of a problem.
     
    • Like Like x 1
  9. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

    Joined:
    May 31, 2018
    Messages:
    1,430
    Likes Received:
    607
    IGN:
    <-Kenji-
    You can just use 1mp combo on water release, it is not affected by save tag reduce damage and smite increase damage.
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    nani?!
    i need to check again... it didn't show up for me on thursday

    hold up! you need Kunai Throw on the scroll to use it.
    my water scroll doesn't have that, and i didn't see any scroll with it on CB...
     
  11. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Yeah, and that's why the most useful Scroll is a Kunai + Water release + (Lightining Release/Demon Wind Shuriken)
    With (3/0.7+)
     
  12. AnnXYZ

    AnnXYZ Well-Known Member

    Joined:
    Nov 19, 2020
    Messages:
    67
    Likes Received:
    10
    IGN:
    AnnXYZ
    Damn that must be costy to look for.
     
  13. VangNir

    VangNir Well-Known Member

    Joined:
    Feb 23, 2018
    Messages:
    386
    Likes Received:
    103
    IGN:
    VangNir
    Does anyone know the weapon recipe for water/lightning/kunai scroll?
     
  14. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Katana Bow Knuck in that order
     
    • Like Like x 1
  15. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    It's not only spinning slash farmer, it is the whole DEX class farm itself.
    Using DEX, the most benefit weapons for you are Bowgun/Bow and DW. OHS do not have good number of AoE skill and it would be more reliant on INT and magic skills (or you need to use the slow dancer skill which isn't that good when compare to DW). And you should build DEX for both Bowgun/Bow/DW altogether so you can switch skills based on mobs in the area.

    For DW:
    Spinning Slash - just keep at lvl 1, the skill wont do much dmg, rather u use it to aggro/wake up mobs around you, also do the KB so you have a little range for combo
    Flash Blast max lvl - Raise evasion cap by 2 as well as turning your evasion to Flash Blast AOE. This is the most important skill for DW farmer (u can do 0 mp AOE with decent dmg output).
    GSW, Evasion skill (except mirage can be keep at 1) and Reflex all max to boost Evasion recharge speed.
    Shadowstep lvl 5/6 (Stay at 300mp for combo) and Charging Slash max lvl. Now do combo Spinning slash > Shadowstep (Save) > Charging Slash (Swift) > Flash Blast (cons - optional). Higher lvl Shadowstep don't help as Flashblast AOE is fixed range.
    Good thing about DW farmer is that you can alternate between 1mp Spinning Slash combo and 0 mp Evasion. You can easily get like 150-200mp per DW sukuchi so you never need to worry about recharge your MP. Your AOE also follows wherever you wanna go so it is effective in both close and open space farming. Try this class out, you are definitely farm a lot faster than HB and only behind Storm farmer a fairly bit.

    You also did not mention CF farmer which is the only massive long range class. It is the only effective class for very wide open farming zone like mana spots. Also CF dmg is very useful for Farmer class as now you can farm miniboss/boss (E.g. Lapis).
    Focus on the usual Snipe/CF/Decoy and specially Quick Draw as good bonus for both DW and CF.
    You might also want to get War Cry lvl 10 to benefit both classes.
    Combo: backstep> CF(Save) > GW(Swift) > War Cry(Swift or any 3mp Swift)
    Release your CF as 0 mp skill no combo when it reach 2 stack.

    Full combo for farming:
    DW:
    Secondary AOE farm: Spinning slash > Shadowstep (Save) > Charging Slash (Swift) > Flash Blast/Reflex (cons)
    Primary AOE farm: spam Evasion every 2-4 sec, make sure you shukuchi toward a large group
    Backstep > Warcry(Save) > Flashblast(Swift) > Reflex(Swift)/GSW(Swift) - quick all buff skill

    CF:
    Backstep > CF(Save) > GW(Swift) > War Cry(Swift)
    1mp opener > Decoy (Save) > backstep (swift) > War Cry(Swift)/Backstab(swift - mp close range cancellation)
    Reflex > CF(Smite) > (Swift - 1mp close range cancellation)
    Use either 1mp CF(Smite) combo or just 0mp CF based on how tough your mobs are

    Reference Video that I already post quite sometime ago so combo a bit outdated.
     
  16. SpOokiie

    SpOokiie New Member

    Joined:
    Jul 11, 2021
    Messages:
    1
    Likes Received:
    0
    IGN:
    Fruitard
    will this be usable by new players? if yes i will recommend my friend to try this out as he just started today
     
  17. RokuMLG

    RokuMLG Well-Known Member

    Joined:
    Jan 31, 2019
    Messages:
    137
    Likes Received:
    83
    IGN:
    RokuMLG
    In order to use tier 4 CF, the level required is 150 so it will be a bit hard for new player. For DW the tier 3 requirement is level 75, however without proper crit/dmg sword/armor, you can only use it to farm very weak mobs.
     
  18. dongocanh.ntp

    dongocanh.ntp Well-Known Member

    Joined:
    May 29, 2017
    Messages:
    129
    Likes Received:
    14
    IGN:
    Nerrick
    This thread is awsome! I really love farming and while farming I always thinking about builds. I've read this thread many times and many things I don't understand, especially about the skills like ninja or dancer because I left 2 years ago, therefore, so much new information for me to update, but I'll guess I'll catch up soon. Anyway, thank you very much for such an informative post. In my opinion, I prefer storm farmer to pole dancer because I feel it is more complicated when building full crit. Now there is call knux+md, I will consider this

    Can you share your build, especially the equipments, also the skills. I'm considering making a knux+md but I don't know where to begin. Thanks in advance :)
     

Share This Page