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Rating of Damage/Utility compared to all classes

Discussion in 'Brawler' started by Vuler, Aug 18, 2021.

  1. Vuler

    Vuler Well-Known Member

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    What do you feel about this class' (main weapon) abilities? This is my opinion:

    Damage wise
    0.5/10 (Assuming Bow is 10/10)
    Utility wise
    7.5/10 (Ailment reactive bosses negate much of the utility)(Utility turns into hindrance)
    9.5/10 (Tanking)(No invincibility skills)



    Unrelated but I feel like giving up on stacking AMPR/DMG and going Mail Breaker for normal attack damage. Or going semi tank/utility (Enhanced Bless/Ailment). Knuckle have strong MATK growth from Int which gives decent heal from Bless.

    The more likely scenario is I will ditch knuckles

    Edit: changed to 0.5/10 from 1.5/10
     
    Last edited: Aug 21, 2021
  2. Azin.

    Azin. Brawler Enthusiast Elite Member

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    BEST CLASS IN THE GAME UNTIL ASOBIMO FUCKED US UP WHEN THEY GIVE EVERYONE MOTION SPEED AND RAINS WITH INTERRUPT SENSITIVE BOSSES


    STILL BEST CLASS 1000/10
     
  3. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Good choice,

    but I'm staying. ^_^
     
  4. Vuler

    Vuler Well-Known Member

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    There is still a (tiny) chance the crusher buff/tier 5 skills may bring knuckles back. You could also swap to barehand once they get more skills. Though barehand may be doomed if the developers decide to combine it with knuckles
     
    Last edited: Aug 18, 2021
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  5. Vuler

    Vuler Well-Known Member

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    Do u agree with the rating? Or what is yours?
     
  6. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I agree, but I'm still brawler main. ^_^
     
  7. Vuler

    Vuler Well-Known Member

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    Will you switch to Barehand dps if it gets strong (or stronger than Knuckles, that's prob easy)?
     
  8. Vuler

    Vuler Well-Known Member

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    Just thought of this: Mail Breaker + Strong Chase + Arcane Strike (save 0mp) may work well together. Arcane strike gives 20 ampr for 0mp until next skill used. Brawler AMPR is awful, this gives Armor Break + AA damage + AMPR + CR (Mail Breaker). The damage will probably remain terrible tho

    Wait, doesn't Mail Breaker give a buff to AMPR
    (+ 100%) and CR (+75) too? That may help dramatically increase damage output

    Edit: Mail Breaker buff only applies to a single AA. Whoever thought of such a useless buff? Screw building off-meta. Asobimo's balancing sucks so bad, not to mention the lack of coherent, detailed information ingame about skills/stats. Deleting my brawler for good
     
    Last edited: Aug 19, 2021
  9. FrostHydra97

    FrostHydra97 Well-Known Member

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    How about trying staff sub knux str>int and play hybrid style? :evilsmile:
    Ik it won't look like knux style. You'll be smacking with a staff instead of punching with knuckles, and the speed is horrible too. Just a suggestion.
    Speaking of that, it's kinda weird seeing some weapon works better as sub than as main, or better as the build style not meant for them. Knux md mage is an example.
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

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    You basically break brawler MP recovery even more if you use shell break and chase attack.

    Yup mail break is worse than it looks. It's even worser because you need to continuously auto attack for it to be truly effective, slowing down combat speed even more. It's why that entire line of dagger skills are useless beyond all hell.

    You can't chain multiple attacks in this game to take advantage of 'Speed' because of proration.

    What knuckles face is a game design problem tbh, not a balancing problem.
     
  11. Vuler

    Vuler Well-Known Member

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    I was hoping to use AA damage (and focus on ailments) since MP recovery (and damage) is terrible. But both are terrible. Game design problem and balancing problems are both culprits, main Knuckle non tanks are doomed
     
    Last edited: Aug 20, 2021
  12. Kaisyl

    Kaisyl Elite Member Elite Member

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    Can't doom something that's already dead. :rolleyes:
     
  13. Vuler

    Vuler Well-Known Member

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    I don't believe a dps knuckle with emphasis on dps AND ailments can do much either. DPS knuckles should be 0.5 rather than 1.5/10

    I once read a post about
    Impact> Combination(Swift)> Rush(Consecutive). It increases prorate to make up for Consecutive tag (low ampr). Smite doesn't do much as Rush damage is pretty low

    Alternatives

    Slide> Impact(Consecutive/Save)> Rush (Consecutive/Smite)> Breathworks(Consecutive)
    Smite can reduce Save dmg penalty in this case.

    Rush> Impact(Save)> Finale(Smite)
    2mp combo if used repeatedly
     
    Last edited: Aug 21, 2021
  14. Kaisyl

    Kaisyl Elite Member Elite Member

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    Bruhhhh knuckles is off scale on how bad they are unless you consider that 0.5 for pre lv70 gameplay? It's the worst newbie trap ever with the false misleading label of "Easy" and it only gets worse.

    Those combos you just made? The off chance impact triggers a tumble means you die from a crazy 100% HP Damage Fractional.
    The death is doubly guaranteed because knux has a 1.5m range or so. You use those combos. You die.

    You can't use any of the low MP skills as openers either with the exception of Slide because, surprise surprise, you die. Most bosses hate F/T/S. You have no range. You have no innate guard (unless using shield). You Will Die.

    Shell Break has a 50% chance to armor break, not bad right? Chase Attack also has a chance to armor break. If chase attack activates, the chance for MP Recovery just got a whole lot worser and your battle speed goes down significantly. You run out of MP fast since you rarely have low MP openers. You Get Kicked from the party for being useless. Then, that character dies in oblivion for not being used for so long.

    You can't use skills in their designed intended combination (eg: Shell Break --> Heavy Smash) because you would ruin the damage proration. You have no burst damage skills so you're always behind on damage output. Battle ends. You check the attack rank after fighting so hard. You did marginally better than the tank. You Get Kicked from the party for being useless. Then, that character dies in oblivion for not being used for so long.

    You use Chariot on Hero Potum. You wake up in heaven. God gives takes your knuckles away and gives you a bow and arrow instead.

    No sane knuckle user would use earthbind over simply tagging a skill with bloodsucker. It's slow, inflicts stop which is useless because it's slow to inflict. They die during skill animation.

    Triple kick is just useless. The animation is also long enough at higher levels, it results in death.

    Rush is pretty cool for it's skill level, you can't take advantage of the motion speed because GSW is better. It's also slow. You die during skill animation.

    Aggravate is the most useless passive in the game giving an extra normal attack and +5 ampr. The normal attack doesn't prorate.

    Martial Discipline's ASPD bonus. Knuckles uses AGI for a main stat. Martial Discipline gives ASPD for a weapon that will naturally have near max ASPD.

    Chakra has cast time and slow animation. It has cast time. It's not a mage. It has cast time and the buff is lost when hit. You can lose the chakra buff if you get 1hp Damage. Knuckles is the closest range weapon in the game with the slowest executed buff skill which restores a whooping 100 MP ONCE upon cast. Decoy shot continuously restores MP and does chip damage.

    Crusher tree is just terrible.

    Forefist is completely useless. It only blocks one hit. Spike Traps hit multiple times. The damage is low. The skill cost is 3 MP. For reference, Perfect Defence is 1 MP and nullifies damage.

    Goliath Punch is garbage. It loses charge. All bosses at higher levels tend to drop absolutely massive AoE spikes centered on themselves. You get no invincibility with this skill, it's slow. It's a placed skill meaning that where you uppercut is where you hit. For reference, cross fire does not lose charges and has safe release range.

    Godhand requires you to get hit. On an AGI MAIN weapon. Which has innately high FLEE. Which means this is useless to boost goliath punch damage on any enemy weaker than a nightmare level boss monster. You also can't use it while goliath is charging, it's too slow. Doesn't block fractionals which is when you want to use it. Damage is good only because of the skill tree level.

    Breathworks needs 20 skill point investment to be useful as Impact replacement.

    Combination is GOOD.

    Floating kick is a glorified low damage suicide skill.

    Annihilator is useless for anything other than punch mage farming.

    ALLL THAT ASSIDE!!!

    You have all post lv70 bosses wanting to tear them into pieces, the game specifically designed against them. They can't fast farm because their MP recovery is garbage outside using sub MD and even then, they are too slow. They can't use decoy shot like everyone else because they have to constantly set it up. Sober analysis is useless for MP recovery so only decoy shot works in the game.

    Almost all event bosses hate them due to game design. Shot ailments are hard-coded to be beneficial far more than martial ailments.

    Their weapons look awesome though sometimes they clip through the player's arms when running.

    There's more:
    - Minibosses
    - Solo playstyle
    - Sub weapon game play
    - MOAR MP recovery notes
    - It's role as a sub-weapon

    etc, etc. The list goes on with knuckles going deeper and deeper into an eternal abyss.

    Just give up. Not even using as a sub weapon saves this thing. Sorry if I depressed all knuckle users
     
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  15. SAM.

    SAM. Well-Known Member

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    I stopped reading the above post when I noticed he doesn't even know the range of Kunckle weapons tbh.
     
  16. Vuler

    Vuler Well-Known Member

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    uh, u know that combos aren't set in stone right? These are example combos and you should know how to adjust them. Also, your comment contributed nothing
     
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  17. Vuler

    Vuler Well-Known Member

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    I am definitely not saying main Knuckle dps is good or even passable. Since Bow is a 10 (in the original rating) and say 2hs is 5/6, Knuckles would definitely be trash in 0.5. But it should be at 0.00001 since it is below trash


    The combo suggestion was actually your idea. Also, I have given up on Knuckles but this idea easily came to me in a short time (but I had read guides in the past)
     
  18. Azin.

    Azin. Brawler Enthusiast Elite Member

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    the only thing that aso can do will be giving a passive that gives brawler +attack per aspd like +atk base on 10% of aspd (if u got 10k aspd u will have +1k dmg bonus) itll balance the lack of dmg and we can focus on aspd base items too
     
  19. Kaisyl

    Kaisyl Elite Member Elite Member

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    It says 2m, but holy fist is 2m and you sometimes have to move a little closer for knux skill to activate.

    I'm sure you noticed this.

    Unfortunately, as bosses became more reactive and more mobile, combos like those only become more like a game of Russian roulette.

    Guides can get you up to a certain point after which, it becomes extremely risky to play knuckles.
     
  20. Vuler

    Vuler Well-Known Member

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    Can't believe how terribly they designed it. Bow is 1.25-2x stronger than 2hs and 20 times stronger than knuckles in this rating. Main Knuckles are boring anyway, especially when enemies are ailment resistant. I'd never had any attachment to it. Good luck, Knuckle mains
     

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