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26 Aug 2021 Skill Balance Changes.

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Aug 25, 2021.

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  1. Momoeater

    Momoeater Well-Known Member

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    How about recovery skill for ailments nullification, it consumes only 100 mp, as compared to 200 before and recovers 100 mp back if any ailment is removed using that buff.
     
  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    The problem are multi-hit ailment attacks. You',d get God hand cancelled almost immediately and then be forced to eat full power attacks.

    Otherwise, it really feels like you're fighting the enemy all up on their face and they can't do crap about it.

    Current issues with knux are:
    - ailments
    - hp
    - crt
    - mp recovery (non-md only)


    They need all three in addition to high damage. I feel a migraine coming. Feels like they want to make knuckles into an offensive tank weapon which works given their lv1 skills
     
  3. Balugbog056

    Balugbog056 Well-Known Member

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    knux , bwg magic warrior has entirely different setup (dont use ohs+md route because its not a same synergy)

    Knux Viability
    Weapon ATK = Knu+Anni > Ohs (Greater MATK)
    INT = 4 (+1 MATK)
    90% Default stab + Anni = 90% Magic Stab

    Conclusion = this weapon suited for high magic so use mw tree as buffer skill (dont follow a usual 3x esword + eburst)

    Bwg Viability
    Dex main class = can get very high cspd (if burst mage using 247 dex can achieve 7750 cspd. with 350 dex pretty much sure can go nearly 10k or get that max cspd)

    Wizard Skill = Use imperial ray with high cspd (because you can scale lot from DEX)

    DEX STR Route = just get mpierce and magic crit to avoid neglect physical side

    Range Decoy = Abuse this skill to spam more

    Conclusion = pretty straightforward this class can spam high frequently and staying on range (and also dont follow 3x esword + eburst here)
     
  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    I can recommend doing an auto spell build for knux/md. You can use it with God hand and you have chantless magics for free. It's weird that they're a lot faster at dishing out magic damage than a mage but it's a really fun build. Just cast the magic you want once and then go balls free on spamming god hand + goliath.

    Because God Hand doesn't expire after single use and has a long enough duration, you can drop crusher skills, resonance, get norm + magic proration, crusher skill drop again.

    It's an insane buff for knux/md. Sub dagger and sub shield need mp recovery methods now.

    Edit: Heavy armor can help against ailments.
     
  5. FrostHydra97

    FrostHydra97 Well-Known Member

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    Imagine letting bwg and knux be able to use esword & a better-than-before eburst, only for players to recommend not to use them lmao
    That aside, I'm planning to test the esword route with my own bwg md when the next free reset comes, to see if it can be effective despite the laughable range of esword, and compare that build with eburst with mburst and imp ray. The reason is, well, disregarding the skill points cost, each has their own merit & demerit:
    - Mburst has 500 const and 21+(BaseINT/200) mult, equivalent to 31.5+(BaseINT/100) mult with smite; although it only uses MATK for base dmg, it can synergize well with the build because of impact smite spam & high cspd from natural high DEX of the build; and the skill is AoE. Though, you'll need to invest some INT or the skill will be very weak.
    - Imp Ray has 400 const and 30 mult (10 from main hit & 20 from additional hit), equivalent to 35 mult with smite (additional hit is unaffected by combo tag); as a Wizard skill, it uses 25% ATK & 75% MATK, giving a slightly higher base dmg, and it can fares well with the build despite the 3s cast time thanks to the same reason as above - high DEX; the skill is single target, though. You'll still need to invest some INT if you want high damage, although the crit can cut some slack.
    Edit: I forgot, Imp Ray additional hit also has absolute crit when dumb cat is present and cast the skill with you. Though, afaik it only uses the same modifier as weaken modifier for cdmg aka 100 + (total cdmg - 100) x 50% without spellburst. So with the crit included the "multiplier" of the additional hit could be equivalent to around 30~50 depending on your total cdmg and whether you have spellburst or not.
    - Eburst has 100 const 31 mult (1 from normal hit, 5 from each stack hit, 5 more for each additional hit granted by each stack), equivalent to 39 with smite (same as Imp Ray, additional hits are unaffected by combo tag); for bowgun, the skill uses full ATK + half MATK as base damage, granting it like twice as much base dmg as the above skills; though, like Imp Ray, it's single target. It also kind of not synergizing with the build because it has no cast time, rendering cspd stat useless for it (though still useful for some other skills). And unlike the above two, INT has less impact here because the skill only use half MATK, while also using full ATK for base damage.
    The most annoying downside of each skill imo is: Mburst requires either stacking through impact smite combo, auto spell with espell, or using magic skills manually, or have very high cspd; Imp Ray also requires high cspd so that the long cast time won't be a bother, and may need spellburst for a small increase in cdmg of the additional hit; Eburst requires the use of Esword, which can be dangerous because of the 4m range and long animation time.
    High Cycle can indeed grant a hell lot of cspd to the point of near instant cast for most skills with cast time. Though, it reduces your ampr by a third to nearly half (depening on your total ampr), so decoy will have less efficiency. You can get other ampr skills but bwg md is pretty costly in term of skill points so... well, depending on your build also, though.

    And btw, sorry for the late reply but the reason Conversion only converts 50% in knux is because they already have 50% by default (like how staff & md has 100%). Though, this "default" is not treated as flat bonus like other Conversion but more like that of staff & md, thus allowing %matk stat to work better with them, unlike the cases of ohs, ths, and bwg.
     
    Last edited: Sep 1, 2021
  6. Vuler

    Vuler Well-Known Member

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    bruh
    Oh. It also appears that Enchant Sword doesn't rely only on MATK so ig that's why ohs is better
     
  7. FrostHydra97

    FrostHydra97 Well-Known Member

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    Always has been. Enchant Sword is a physical skill that only uses ATK for base damage, just like most other physical skills. It hasn't changed for a very long time, not even after the recent "adjustment".
     
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  8. Kaisyl

    Kaisyl Elite Member Elite Member

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    Using blood sucker with Goliath and well, using fear blasts on auto spell. God hand to boost damage and tank stuff. Feels like I'm playing old school mmorpgs again.



    - God hand helps a lot with boosting damage and the duration is very generous.
    - Bloodsucker/Smite Goliath timed well with resonance means you do not need to use MP charge often. I just suck lmao.
    - I'm still missing Crit Rate but I'll also be going for tank stats given the battle style I wanna go for.


    I believe you can go DPS tank with this but you'll lack aggro retention and mages will have a bad time with you tanking.

    Tried using Magic: Burst with this build to unleash big magic attacks but, the damage is just pitiful. Just forget burst altogether. Finale also isn't worth it anymore because you cycle through Godhand/goliath too quickly.

    This is an extremely fun build to play but in a party, definitely not as fast as other DPS (Though I'm running a kinda off-tank dps style build for solo purposes)
     
    Last edited: Sep 6, 2021
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  9. Momoeater

    Momoeater Well-Known Member

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    Blood sucker and smite doesn't stk in Goliath.
    So only smite is best for dmg.
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

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    Really? That sucks thought it did, thanks!
    Gonna go over the tags



    Edit: Works fine for me. Stacking bloodsucker and smite.

    Edit 2: It fails miserably against bosses that spam fractional attacks in rapid succession. Especially if those fractional attacks have ailments like flinch, tumble or stun.
     
    Last edited: Sep 6, 2021
  11. Momoeater

    Momoeater Well-Known Member

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    The dmg increase with blood sucker and smite doesn't work together.
    If it's hp heal that works.
     
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  12. Momoeater

    Momoeater Well-Known Member

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    Though I think it works better with smite+minds eye combination.
    But even with minds eye skill gets evaded sometimes.
    It guarantees graze at least, no idea how that works, somehow even in graze skill seems to do full dmg.
    What it means by special status?
    Invincibility?
    Though the boss I was killing didn't have invincibility status, it just shows evaded sometimes with mind's eye.
     
  13. Momoeater

    Momoeater Well-Known Member

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    Lol after some research mind's eye only prevents miss from ever happening.
    But it does nothing against evasion.
    It does not prevent evasion from mobs even for a bit.

    Most physical skills have so many problems, gets evaded, or misses or critical problems.
    Such a nuisance.
    Just stick with magic skills, at most it gets cast time problem.
     
    Last edited: Sep 6, 2021
  14. Kaisyl

    Kaisyl Elite Member Elite Member

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    The only real magic skill is finale and it's boring to only have that strategy to use on a full mage.

    Because I use resonance, bloodsucker is actually a really good duo tag for goliath. Full HP restoration for maximum goliath effect possible. Also, each use of goliath is only 3 mp so it doesn't run out quickly.
     
  15. Momoeater

    Momoeater Well-Known Member

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    Resonance is not even spamable.
     
  16. Kaisyl

    Kaisyl Elite Member Elite Member

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    True but the MP recovery is significant if you can use low MP combos.
     
  17. Momoeater

    Momoeater Well-Known Member

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    Well I have 10k cspd so I spam war cry of struggle with 0 cast time.:D
     
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  18. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    2h can now gain the bonus effect of enchant burst, it was just a bug
     
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  19. BoHammer

    BoHammer Well-Known Member

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    How's the damage? Better than 1h?
     
  20. FrostHydra97

    FrostHydra97 Well-Known Member

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    Unfortunately not. What are you (and me) expecting? It's asobimo.
    Unlike the "glorious" ohs or the pitied bowgun & knuckles, ths still only uses MATK for base damage. Even with the so-called "bug" being solved, it's still not worth using.
     
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