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4 new skills for Knight Skills tree.

Discussion in 'Toram Online General Discussions' started by Momoeater, Sep 22, 2021.

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  1. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Obviously you don't have to follow those test builds, when you're tanking you have to invest in survivability by having more hp, even with having secondary stat on vit revenir still deals decent damage.
     
  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    Astute > Impact (save) > Sonic Thrust (swift) > Sonic Wave (swift)

    Garbage proration but gets the tumble ailment out.

    Tumble is tumble, doesn't matter what the skill is when the game is "Class - Free"
     
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  3. SaltyZombie

    SaltyZombie Member

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    Man the prejudice against knux tanks is rampant here. To me a tank is a class which holds aggro without fucking up proration by using physical skills and knows when to interrupt and if it can provide support aswell than it's cherry on top. That's why i choose knuck cuz of 3 interrupt skills. 1h is obv better for tanking NOW bcuz of tumble availability. The reason is quite self evident and i don't mean using ms for dizzy and other physical skills to F up proration or 3m range cuz power wave is the go to these days cuz every new boss is on cocaine anyways but the dat fat ass rampage buff and faster flinch. Plus new knight stance further buffs 1h tanks. So yeah NOW 1h is better than knuck (Never thought in my life that i would say such disgusting thing)
     
  4. Momoeater

    Momoeater Well-Known Member

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    Dizzy is good and all.
    But you will definitely destroy proration.
    While you are waiting 18 freaking seconds for tumble resistance to be gone, the boss will take it sweet time annihilating your party members with it's fancy skills.
    That's why I call current 1hs tank an incomplete tank.
     
    Last edited: Sep 25, 2021
  5. Momoeater

    Momoeater Well-Known Member

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    So calling 1hs better than knuckle is quite dumb.
    It's better to call it about same, with it's own unique perks.

    Unless you are in a slow lame party, you can definitely prefer longer tumble rate of 1hs.
    Obviously you haven't been in advance parties.

    A fast party won't wait that long for any reason.
     
  6. Momoeater

    Momoeater Well-Known Member

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    Btw that combo, you need to understand that while 18 sec resistance in effect, sonic wave cannot inflict tumble for 18 sec.
    If it opposite then sonic thrust cannot inflict tumble for 6 secs.
     
  7. SaltyZombie

    SaltyZombie Member

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    Welp those who have never played 1h tank or knuck tank or knuck dps can argue as much they want. Things are hella different in theory and practise. At the end just play what u want who cares which one's the better
     
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  8. Razielle

    Razielle Well-Known Member

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    To be honest its not much. Dont forget you get 0 def/mdef as a bonus.
    Knuckle tanks have more than 100cr anyway so extra cr is meh. And 65 ampr is pretty much enough to not run out of mana while the 1-2mp combos allow you to easily keep aggro.
    Im not arguing about knuckle being better or worse, just that all the new skills being ohs is kinda frustrating. I could really use some spare fract resists
     
  9. Momoeater

    Momoeater Well-Known Member

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    You all do understand that using berserk and rampage doesn't make you a tank anymore because of penalty right? Lol
    Those are not even tanking skills for F sake, rather opposite.
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

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    18 seconds for guaranteed tumble isn't too bad imo given the other advantages 1hs get but really, if you pick a knux knowing 1hs is better in general, I'm gonna come at ya.

    I'm still not sure what the intended design for knux/shield is given this patch.

    Counter is best with a katana, tho they don't get guardian, nothing is stopping them from weak tanking with +aggro equips and buffs.

    Regen is terrible because fractional damage is a thing.

    Pure defense is best for 1hs and range for bg.

    What they have is evasion + guard. They have godhand which requires taking damage and doing more in return, they have multiple ailments including lethargy which is commonly overlooked.

    Maybe they are meant to operate as disablers rather than tanks and the sub weapon just changes how that role is accomplished?

    Bow does this better though as they can drop ailments far quicker and higher proc rate.

    But yeah, if you wanna use em to tank, nobody can really stop you and it's still very effective.

    Where do knux tank get 100cr from if not equipment like every other tank?

    You can defend against fractional hits, once, with that lv1 crusher skill foreskin something.

    1hs has skills all in the halberd main weapon skill tree (let that sink in). It's the most versatile weapon in the game. To expect different now is insanity. It's stance is absolute thrash tho. You look like a turtle that's positioning for a rear end.
     
  11. Razielle

    Razielle Well-Known Member

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    Well, there are some good knuckles and since you could 2s for dirt cheap compared to ohs prime (ouch).
    Currently using this (105-130cr) while 5k aspd and 65ampr is nice to have with decoy and power wave.
    Screenshot_20210905_145003_b42843d3a70b815a618a9d49e017934f.jpg
     
  12. Momoeater

    Momoeater Well-Known Member

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    You clearly haven't played as a tank if you think 18 sec isn't an issue.
    Such arrogance.
    And crying over knuckle is slow by 0.5 sec. Lol
    Seriously?
     
  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    To each their own, long as you know what you get with a knux tank and aren't bitching about it all the best.

    Lv5 skills may make their roles more distinct.
     
  14. Momoeater

    Momoeater Well-Known Member

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    Btw has anyone tested whats the ailment resistance duration of sonic thrust in, hard, nightmare and ultimate mode?
    I think that average cat person tested it on normal with lvl 1 char, which gave 18 secs resistance.
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    "Mindseye"
     
  16. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    A lot of bosses really don't need all 3 interrupts to have a short duration, like I said it's very situational, I've tanked all the high difficulty event bosses and non-event ones with both ohs and knuckle tank, and there's only a few who REALLY needs all 3 interrupts for me to cycle all the time, and there are even bosses where tumble is bad because the boss is tumble sensitive.
    Do you know how many PRO knuckle tank users made motion speed knuckle tanks because of that slowness? They sacrificed their hp, resistance, and other stats to make max motion speed knuckle tanks mainly to make their interrupts skill animation go faster, so it's definitely an issue.
     
    Last edited: Sep 25, 2021
  17. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Don't bother arguing someone who isn't playing tank in the first place.

    It's a waste of time.
     
  18. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Yeah actually if this sonic thrust having a longer proc duration isn't a bug then I would still keep my knuckle tank, but I will just buy smash and sonic wave stargems and have my ohs tank equip my knuckle tank gear so I can have both ohs and knuckle tank in one character slot, this way I can switch to knuckle tank on bosses like gespenst hell, iron empress hell, volgagon, and other hard bosses where cycling interrupts with the shortest cooldown is more necessary. And on bosses that have lots of evasion, critical resist, and super fast attacks that need fast interrupts I will switch to ohs equips. Problem solved.
     
    Last edited: Sep 25, 2021
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  19. FrostHydra97

    FrostHydra97 Well-Known Member

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    He asked "Where do knux tank get 100cr from if not equipment like every other tank?" and you gave a picture of an equipment... Idk if you're misunderstanding him or not but basically you're not answering his question at all. Like "hey how u get 100+ cr without +75 or +100 or higher cr from gears" and you answered "well i get those from gears"
    And yeah, knux prime is dirt cheap compared to ohs prime.
     
  20. FrostHydra97

    FrostHydra97 Well-Known Member

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    Also that same "someone" dissed others for "not playing knux dps but still whine about knux dps" or something like that.
    Beside, motion speed actually matters. Not always, and not in every cases, but it does. There are people who doesn't really care but there are also people who are somewhat "obsessed" with micromanagements and stuff. I'm in the former group, sadly.
    ...Unless that "mere 0.5s" difference can save my ass or my party's asses.
     
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