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24 March 2021 Update

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Mar 23, 2022.

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  1. Momoeater

    Momoeater Well-Known Member

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    Maximizer is yet better for mp recovery.
    Rapid charge new lvl 5 magic skill, makes a significant difference.
    If it was only asura aura, and there wasn't anything like rapid charge, then I would go for asura aura mp recovery only, but that isn't the case.
    Who wants to be close to the boss everytime trying to recover mp, it's completely inefficient.
    Unless you want to move around a lot in style, just to get yourself killed.
    Don't just watch people on YouTube and be like owh that so cool with such moves.
    You have no idea how many tries it took them to make perfect video. Lol

    And martial skills tree is not meant for dmg.
    It's crusher skill tree that is all about dmg.
    So don't expect much when it's comes to dmg from martial skills.
    It's just for utility.

    Waiting for lvl 4 crusher skills tree.
     
    Last edited: Mar 26, 2022
  2. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    This might be my last comment for asura aura from knuckles.

    Extra hit/s is perfect aim so it won't miss and graze. Even with only 25 crit ( base crit ), when you miss the auto attack, you can still gain ampr as long as you have stacks.

    Seriously, you can build no crit equipment for normal bosses with no or less crit resistance thanks to it.

    That would be all.
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    IGN:
    Brahmnic


    Some more showcase of combo and fast playstyle
     
  4. Momoeater

    Momoeater Well-Known Member

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    I wonder how many tries it took to make that video without dying.

    Anyway when I did asura aura buff dmg test lvl 20 char vs lvl 240 char, there was insane about of difference.
    Smash skill at lvl 10 with lvl 20 char got boost of 225% dmg, while lvl 240 char only got 45% dmg boost.
    Seems like asura aura gives very high dmg boost for low lvl char only, while high lvl chars get low dmg boost.
    Like powerful dmg skills also go 45% dmg at 240.
    But at lvl 20 char got 100% dmg boost for lvl 4 tier skills.

    Though maybe it has to do with stats, rather than lvl of char, lvl 20 char had no stats when I did tests. Lol
    So maybe asura aura gives critical dmg increase if char has very low critical dmg, but if already have high critical dmg, then asura aura doesn't give too high dmg increase.
     
    Last edited: Mar 26, 2022
  5. Momoeater

    Momoeater Well-Known Member

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    Str>agi build will yet do very high dmg as compared to agi>str. Lowest would be agi>dex.

    Suppose 400str>247agi, then it's 400str÷5 = 80cd.
    If have 400agi>247str, then 400+247÷10 = 64.7cd.
    If have 400agi>247dex, then 400+1÷10 = 40.1cd.

    The moment agi gets higher than str even by 1 point, entire formula gets divided by 10, instead of 5.:eek:

    Yet it's better than before as if had 400agi+247str in past then it gave 247÷5 =49.4cd.
    Now it gives 64.7cd.
     
    Last edited: Mar 26, 2022
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Motion speed of this chat?
    If only arcane strike not slow.


    There's a good playstyle for it using arcane like what you did but instead of save tag make it smite.

    slide>arcane(smite)<ender.

    EDIT: SOMEHOW ARCANE WITH ASURA BUFF DOESN'T WORK AND WILL SAY NOT ENOUGH MANA WITH FULL 2K MP BAR. TF

    It will consume all your current mp so it will instantly give huge amount of stacks on asura. Then go for basic for ampr then do the combo again lmao


    To the comment before me, everything is not all about cdmg. Agi gives multiplier on knuckle skills so Agi>Str will always be better than Str>Agi knuckles. You can test it yourself and see the difference.
     
    Last edited: Mar 26, 2022
  7. Momoeater

    Momoeater Well-Known Member

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    That wasn't only about knuckle. Lol
     
  8. FrostHydra97

    FrostHydra97 Well-Known Member

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    The person said it was 2 tries, seems pretty good for 2 tries i think.
    Also that comment before you, i think he's been talking without enough knowledge regarding the stuff. Apparently the skill gives constant bonus on skill, which can explain why lower level/atk character receives more damage boost than higher level/atk char.
    And it's confirmed that sub-knuckle actually has penalties on asura aura, like effects being quartered and no perfect aim like main knux.

    And it's kinda weird saying "wasn't only about knux" when replies before and after that was talking about knux
     
  9. Momoeater

    Momoeater Well-Known Member

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    I did not mention about knuckle in that particular post.
    It's you who is saying it's about knuckle.
    Agi is only used by knuckle?

    And frost you say it apparently gives constant without knowing if it actually gives it or not and you talk about knowledge.
    Guess you don't like str>agi builds.
    I just stated the fact.
     
  10. FrostHydra97

    FrostHydra97 Well-Known Member

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    Ok actually lemme fix it: It is confirmed that asura aura gives bonus constant to all skills except itself.
    There are also several other effects and sub-knux penalties, all confirmed by testers. Though there are quite a bunch of info plus people are still testing stuff so i don't think it's a good idea sharing things early, in case of some sudden mistake finding.
    But at least we can know these effect of asura when it's active:
    - Lose 100mp upon taking hit and reduce dmg by [amount of current mp bar]*5%, max 95%
    - ampr is set to 0
    - all skills except asura aura gains bonus constant
    - main knux gains bonus damage multiplier
    - gains flat crit
    - chance to resist ailment

    Info are checked by phantom lib
     
  11. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I think Agi cdmg doesn't apply when it's lower against Str. STR main still get the 5 str = 1xdmg so it will be broken if Agi cdmg still applies on STR max builds.
     
  12. FrostHydra97

    FrostHydra97 Well-Known Member

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    Testers said that AGI cdmg only applies if AGI is higher than STR, otherwise it still uses the old STR cdmg formula
    So yeah, agi>str builds can have slightly higher cdmg than before, agi>[any stats other than str] can have a bit more cdmg, and str>agi receives no change at all
    Edit: also, choosing agi>str or str>agi depends on the build, weapon, and its stat gain. Like, hb gains more atk from str than from agi so no reason to go agi>str on it; ds is kinda harder to choose since str gives main hand stab and more subhand stab but agi gives more subhand atk, both can affect ds skills to an extent; meanwhile no reason to go str>agi on knux considering that knux gains atk from agi & dex, and gain nothing except cdmg and a bit of aspd from str (although now agi can also give a bit cdmg so str already lost its cdmg advantage over agi when agi>str), and not to mention that chariot and rush gains extra multiplier from agi, which makes str>agi an even worse choice for those who use those skills as main dmg dealer
     
    Last edited: Mar 26, 2022
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  13. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Ohh so my hunch is right, ty for the confirmation.
     
  14. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Why would Halberd ever go for AGI > STR?
    That was never a doubt.
    As for Knuckle, AGI > STR for the motion speed and Rush multiplier.
    6900 ASPD
    I don't use GSW because I don't like using it. I have another additional gear (Christmas tree + Lefina) for pierce AND collar tie for more CDMG (if ever needed)
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    How much cdmg does collar tie gives? I use dust cloud poncho who gives 6% agi 7% cdmg and 400mp
     
  16. FrostHydra97

    FrostHydra97 Well-Known Member

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    7 flat cdmg, but it also gives 7% agi and 7% atk
     
  17. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Not sure if 7% cdmg is worth sacrificing for the 1% agi and 7% attack. I use blockers so I need cdmg% to barely reach almost 300 cdmg ( mine probably at 286 or something).
     
  18. Momoeater

    Momoeater Well-Known Member

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    Idk when I even said halberd.
    You say it gives constant to all skills.
    Now why would constant even be lvl based.
    Just changing word to confirmed doesn't make it correct.
    Maybe it's cd increase instead.
    Where you even got formula?
    You didn't even test yourself.

    Idk why you even trying to argue.

    Besides I use agi>str build myself.
     
  19. Momoeater

    Momoeater Well-Known Member

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    And you forgot to mention asura aura gives 2 sec invincibility.
     
  20. FrostHydra97

    FrostHydra97 Well-Known Member

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    1. You didn't say anything about weapon, and your reply about agi str stuff was in the middle of knux conversation, it's understandable if people assume that you were talking about knux
    2. The constant bonus is level-based, skill level to be exact. And according to damage calculation formula, constant effect becomes lower when you have higher atk. Fyi higher level = more points spent on basic stats = more atk, and more atk = constant becomes less effective. Let's say a skill has 500 constant, for a low level char with, let's say, 500 atk, that much constant is like doubling the base damage already, while a high level with, let's say, 1500 atk, then 500 constant is just a 33% increase. Not to mention that there are resistance, def/mdef, level, etc... that can affect how much skill constant can contribute to damage.
    3. I have the habit of using words like "seems like", "look like", "apparently" because i'd prefer refraining from being so absolutely sure about things. I'm sorry about that since it made you confused.
    4. The formulae are from testers of phantom library, cy's grimoire, etc,... those of which are highly reliable sources. I'm also one of the testers so I'm very sure about those. Although, the skills are still very new, and there are possible hidden stuff that could actually turn all results upside-down. For now those info are what i got from those testers. Yeah i didn't test them myself because i was busy testing other stuff, info groups usually split the works around for faster info confirmation.
    Those people don't spend hours, or might even be days, testing and calculating and confirming stuff, just for people like you to go "why would constant even be lvl based" and "maybe it's cd increase instead" and whatever. Dedicated testers try their best to give the most accurate info possible, not "maybe it's cd increase instead".
    Though, you know, words like yours can make them do all the testing again just to confirm whether it is true or not.
     
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