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The Devs are salty about unnerfing magic cannon

Discussion in 'Toram Online General Discussions' started by Kaisyl, Apr 6, 2022.

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  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Well, yes they have large MP recovery but they also can only use a 10mp combo skill for DPS so it balances out.

    What really sells the point even if it may not be true is that the wording gives the impression in that they're salty the players can't use the skill right and are now forced to buff it... Marginally.

    Mages have a lot of restrictions on them right now, the majors of them being that 10kcspd & 10kapsd means they're still going to have to wait for their skill animations.
     
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  2. XGunZx

    XGunZx Well-Known Member

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    when you get mana explosion you NEED to use the skill or use recovery (idk if that works), most of the time the timing, buffs and risk make it worse, and when you release the skill it does little dmg, idk if now its 200% charge is good enough for the time and dps
    edit: if soul hunter had a system that would kill you if you reach 11/10 stacks and it got removed, would you say the same? or even after 5/10 stacks it had a chance to give you fear debuff at random, they would remove it, its not worth the time for little dmg (i know sh have lots of dmg, but it would cancel half the time)
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    With 0 INT the skill was doing little over half a million (over a million on alto) at 200% so it's alright for a burst combo option.

    The requirement to having to use recovery was bad. Cross fire didn't make you do that, garyou didn't make you do that. This skill damage is absolutely thrash for it to have said requirement and the only viable DPS for mages is finale (burst if high cspd), other skills are simply too slow. Yes I have tested this. Cannon really benefits burst mages who more likely will have the opportunity to have the MP required to release cannon. Finale mages benefit more from enchanted barriers
     
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  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    In response to the edit, soul hunt didn't release initially with a nerf so no, no changing my mind there.

    They fixed knux after so long, it's just mage left and I'm gonna bitch at it until they fix em basically. I like what they did for magic device with chrono shift, still hate that fake flying they do though.
     
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  5. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Tell us your equipment becuz definetely u do more damage than me with 1 slotted items.
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Mage t5 or mage in general must now invest on elemental gears because of the int adjustment which adds dte% per 10 int. The bonus from int only works if you use awaken element weapon.

    Btw, was magic cannon always crit? I always see yellow numbers on cannon with my knuckle md. If it is always crit then the devs probably thought it is overpowered and has to put that mana explosion as a debuff. Anyways, I am happy now that annoying mana explosion is gone for good.
     
  7. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    I didn't know about that DTE on INT stat change, is there any other changes I missed? (I know of AGI having cdmg)

    also, I think coryn club shows this, Element damage corresponding to the target ele weakness gives higher crit rate(?) take a look there I'm not sure
     
    Last edited: Apr 8, 2022
  8. XGunZx

    XGunZx Well-Known Member

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    i think it was 25% of your crit rate to crit chance
    with weaken it goes to 50%, and with elemental its 100% of cr to magic cr
    idk if you only use elemental the chance is 100% or 50%...
    edit: i was wrong, the base is 25% crit rate and 75% crit dmg, +50% crit rate and +50% crit dmg if the enemy have weaken OR you use the right element against it (idk if they stack)
     
  9. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    it can be tested, I just don't know which Ele gives weaken, if any of them do actually.. the fact that ele raises crit is great tho, more uses for my elemental stuff
     
  10. XGunZx

    XGunZx Well-Known Member

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    reading again, im not sure if it is "OR"...
     
  11. Gimmieformuloe

    Gimmieformuloe Member

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    10 per int? is that really how high the conversion? when i tested before and after the update, my damage has no noticeable change. i wish i was wrong. where do you guys get this info?

    so it wasnt just me. yeah i feel like there is something weird with the crit rate of magic canon. when it first came out, i tested my damage with Bullamius. i think when you reach atleast 100% or 150%(when below it become unstable with crits) it gives you a weird calculation for crits. so i tested it out with kuzto. btw i have 101 phy crit, so if weaken i have 50% chance to crit, and if in kuzto it will be 19%. but surprise me, i still always see the yellow damage when it surpasses 100%. i didnt do a good test but i never see a white damage with my magic canon, and that is with kuzto. i still think it depends in your crit, when i reduce my crit equipment to just 50 phy crit, that's when i saw white damage with kuzto.
     
    Last edited: Apr 8, 2022
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  12. Kaisyl

    Kaisyl Elite Member Elite Member

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    Knux/MD, AGI/Dex using magic warrior equips and on maximizer magic buff + annihilator and magic warrior passives and asura buff (idk if it helps)

    Using DX Knux.
     
  13. Gimmieformuloe

    Gimmieformuloe Member

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    i think what mages really need is good buffs skills and have an easier access to what the devs gave to mages. if they created int that can scales now with dte, then they should create a skill that allows you to change your ele awake, just like how physical classes have easy access with crits. they should rework most of the skills too. ironically, mages in toram seems to have fewer buff skills if you look at it. physical classes have more buff skills than mages.
     
  14. Leuix đe Saga

    Leuix đe Saga Well-Known Member

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    about the dte from int stat, can we also get it for neutral ele?
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Not sure if I understand the statement, it sound vague but according to what I experience, the magic crit seems constantly appear now unlike the first time it is introduced where yellow numbers barely appear at all so probably it's a plausible statement.
    The base int/10 is from phantom library.

    Ohhh guess it can't be helped, my total crit rate on my knux md is almost 200 so understanble if it always crit or probably the skill itself has higher crit value than the rest.
     
  16. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Sorry for the double post moderator.

    Sadly it only applies to awakened element on weapon.
     
  17. FrostHydra97

    FrostHydra97 Well-Known Member

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    About the "dte" scaling with INT, afaik it's like increased base bonus of having advantage element. Like, usually advantage element gives 25% damage increase, with INT and being magic damage, that bonus gains an additional (baseINT/10)%. If you have 300 base INT, and you use fire ele against earth target, then the magic skill you used will gain a 55% damage increase.

    About MCannon "crit", unfortunately it's just fake crit. For whatever reason, as long as at least one of the hits being a crit hit, the whole skill will get yellow damage, despite only the REAL crit hit will deal crit damage. So yeah, there is actually no extra crit on MCannon.
     
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