25% chance (50% with secret chase) to trigger additional damage equal to your add. meele/magic% stat. Its damage is calculated just as skills...
https://cy-grimoire.netlify.app/skill
It'll be 10
From https://en.toram.jp/faq/category/?type=game#no97 So far only exception is one of stoodie's rings, but it always come as 2s
No it's only base md stab It's a bit complicated telling which one is better stat distribuition because I belive they focus on different...
Not exactly, md stability also plays a role in amount you get (kinda like dw sub): Extra constant is total md watk*md's base stability
cooking on fridge doesn't give xp, but you'll still get xp from stove
Skill effective MATK: ATK+MATK Primary hit: 100 cons, 1 mult Secondary hits (each): 100 cons, 4 mult Activates a buff: - Increase MATK (flat...
I get that effect when using enchant burst. Damage shows on chat, but boss takes no damage, then I suddenly die with no struggle/revive droplet...
Sad, to avoid confusions they should've just called it "power" like they do for skills
Base damage is wrong, tho. Two-handed lv10 increases atk by 50% in damage calculation
Bold of you calling this whole guide outdated. You're free to show what is exactly outdated if you're "pretty sure" about it.
You need some tec for 100% lock 4
https://toramonline.com/index.php?threads/guide-to-leveling-from-1-210-with-the-integration-of-main-quest.51285/#post-525106 Alternate way from...
Different stats usually have different buff icons, except when they belong to same "buff group". Using same buff group consumables within last...
No
+500 HP Proof of Victory, definitely won't kill machina ring
It's already 7m on cb XD I'm going rather to stack gravicep tho, since it's useful for storm farming too
For most bosses impact>physical skill proration remains neutral, but it's meele classes who most use basic attacks, so in the end, proration goes...
This seems familiar