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1mp Combo for long range, small agro?

Discussion in 'Hunter' started by Rafe, Feb 2, 2017.

  1. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Aha yh, warcry is the best skill ever
     
  2. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    i had a warcry sniper and sneak sniper quite a long way back before most peeps:mvgame:, my original combo moeba-smoke dust <save>-impact<cons>-sneak<cons>-snipe<smite>-paralze shot<cons>.
    thats what i used to use quite strong and very low agro could out dps bowguns with a bow many times. but you need impact unfortunately.
    for low agro combo with snipe i only see 2mp combo being viable unless yu have some 4mp skill somewhere
    MOEBA-SMOKE DUST(SAVE)-SNEAK(SWIFT)-SNIPE(SMITE)-PARALYZE SHOT(CONS).
    fastish spamable combo with low agro

    remember bowguns an bows have increased proc rate with quick draw so mp shouldn't be a problem, you can make yur combo even longer so quick draw will proc 80% of the time
     
  3. Alzarith

    Alzarith Elite Member Elite Member

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    U wot m8 doesn't quick draw only have a 33% chance per skill (That consumes mp) regardless of Wep
     
  4. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    nah try it out on 2h and halberd and bowgun/bow. its chance to proc happens much more with bow/bg. this why my bowgun character can have less mp then my 2h/halberd all using 1mp combos but hardly runs out of mp compared to 2h/hal

    edit: remember QD can proc anywhere in a 1mp combo so more skills yu have in your combo higher chance it will activ
     
  5. Norcelia

    Norcelia The hidden Fry Super Likable Elite Member

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    Maybe check out the combo tag explanation on my thread here
    might help you to create ur own combos in the future ^^
    [edit] btw the more MP a skill needs the more aggro it will generate
     
  6. Slydps™

    Slydps™ New Member

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    its not a low aggro combo, but it requires 2 mp, it does not involve impact, and it is very fast to use.
    Moeba Shot, Smoke (Save), Bullseye (Swift), Paralysis Shot (Con), Snipe (Smite), Kick (con)
    For Kick you can prity much use any 100 mp skill that is fast, also helps if skill causes stumble or stun.
    the main reason why i do not like to use impact is because it causes aoe dmg.
     
  7. Gummy101

    Gummy101 Well-Known Member

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    To be honest, without impact, the amount of combo you can use will be limited quite a number. Also, you will most likely had to hurt your damage due to your physical skill spam (proration). However, actually there are still several nice combos which you can make,

    Moeba --> Smoke (save) --> Quick aura (swift) --> Para Shot (consec) --> Snipe (smite) --> Holyfist (swift)
    Cons: 130% snipe damage, -10% HP, generate aggro
    Pros: Fast combo, +10% stability, 3 times hurting physical proration (which makes up for only 130% snipe)

    Moeba --> Smoke (save) --> Sneak Attack (consec) --> Quick aura (swift) --> Para shot (consec) --> Snipe (smite) --> Holyfist (swift)
    Cons: Slow, -10% HP (but, -10% HP should not pose problem when you dont aggro ;))
    Pros: +10% stability, 150% snipe damage, only 3 times hurting physical proration (highest snipe damage possible), Low Aggro

    Moeba --> Smoke (save) -->Para Shot (cons) --> Snipe (smite) --> Holyfist (consec)
    Cons: 110% snipe damage with 3 times hurting physical proration, generate aggro
    Pros: Fast. When in long range, can be repeated without occuring holy fist. Lower Aggro thank 1st combo

    Moeba --> Smoke (save) -->Sneak attack (cons) --> Snipe (smite) --> Holyfist/Parashot (consec)
    Cons: 110% snipe damage, Slower (but faster than 2nd combo)
    Pros: +10% stability on next combo if using parashot, only 2 times hurting physical proration. Lowest Aggro

    Spike Dart/Assault Attack --> Smoke (save) -->Sneak attack (consec) --> Moeba (smite) --> Parashot (consec) --> Snipe (smite) --> Holyfist (consec)
    Cons: Slow, 4 times hurting proration on snipe, 6 times hurting overall physical proration
    Pros: Freeing Moeba from 1st attack, +10% stability, 110% moeba damage, 150% snipe damage, Low Aggro, No HP penalty

    Spike Dart/Assault Attack/Moeba --> Smoke (save) --> Snipe (smite) --> Holyfist (swift)
    Cons: Generate aggro if spammed, 90% snipe damage
    Pros: Fastest, Low CP combo (only need 6), can be used as secondary combo
     
    Last edited: May 24, 2017

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