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6th tier skill ideas

Discussion in 'Toram Online General Discussions' started by Kousunpo, Apr 22, 2022.

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  1. Kousunpo

    Kousunpo Well-Known Member

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    Actually i will assert that i am correct until you have a screenshot that officially shows that they will never create such a boss, until then we can argue for as long as it needs to be :D
     
  2. Rydalis Darx

    Rydalis Darx Well-Known Member

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    Then I'll stop, as you've now admitted you're not willing to compromise, reason, listen, discuss, or argue properly. Have a nice day.
     
  3. Kousunpo

    Kousunpo Well-Known Member

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    Good you have then also admitted that the developers are within their authority and power over preexisting resources to create such a boss and are capable of disregarding the wants and feelings of players at any time at their discretion, and have a nice day as well :D
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I don't see the point anymore of making this thread continue since most of the comments are becoming out of topic.

    Also, hoping asobimo will put 30 sec whole map spike with damage per sec and fractionals to make the game unplayable as hell. :D
     
  5. FrostHydra97

    FrostHydra97 Well-Known Member

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    First, walking/running/movement inputs exists.
    Second, evasion & guard exist.
    Toram devs may be dumb, but until now they're still within the "reasonable" zone. Ridiculous attacks with ridiculous characteristics do exists, but they all have a way to be dealt with, and afaik invincibility has never been the only way for any of them. Until that day you dream of comes, no, more invincibility is not good. Convenient, yes, but not that good in long term. Everyone would become braindead at that point. No more creativity, no more skill, just plain "invincibility" all the way to the end.
    Plus, you can already see that devs is doing all of these in an attempt to make players to "be more creative" or "use brain more" or whatever. P.Def or i-frame skills are not the only option you have against enemy attacks after all. There are still dashing/teleporting skills, backstep, manual guard, manual evasion, or - for many attacks - just simply walk away. If you want them to add invincible skills so bad, one day they will implement attacks that bypass invincibility as a result. What are you gonna do at that point? Cry for something to avoid those attacks?
    There's always a limit for everything. More is good, but too much and it may bite you in the ass one day. You already saw what happened in the game: people getting so much cr easily, aso started adding more and more crit resist enemies; people getting 100% ail res and take all attacks brainlessly, aso started adding absolute ailment; people dealing too much damage and killing bosses too quickly, aso started adding damage limit or all kinds of mechanisms to the new bosses; etc etc... With that, if you want them to add more invincibility, sure, go ahead, ask and spam all you want. But don't cry if one day aso starts adding attacks that bypass invincibility. Or better yet, adding that plus all of those other stupid stuff like 10000000% frac dmg and absolute ailment and full map aoe into one attack. Let's see how you're gonna survive that. :D

    That said, so far there hasn't been an attack that includes lots of OP characteristics at once yet. Those with high damage can usually be evaded/avoided, while those with massive size or full map aoe usually has low damage or survivable ailments. Some even only trigger if certain conditions are met.
    And yeah, the comments are going offtopic.
     
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  6. Kousunpo

    Kousunpo Well-Known Member

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    Even if asobimo makes attacks that bypasses invincibility then it still proves my point that asobimo is fully capable of making a boss that is absolutely impossible to defeat with or without invincibility, and furthermore i would like to see anyone at all including the best of p def energy control elegant poise etc tanks and fellow invincibility-dpsers try to survive future bosses that can infinity+% of the time one hit kill even the sturdiest of tanks with beyond 1 million damage on all attacks and spam absolute stuns and absolute stops and absolute sleeps on whole map every 5 seconds with 1,000,000% fractional damage on top of bypassing all null-damage and invincibility skills such as zantei magadachi energy control p def and invincibility and zannou elegant poise etc if they decide to implement all of those together :D
     
    Last edited: Apr 29, 2022
  7. Kousunpo

    Kousunpo Well-Known Member

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    And also bypasses all guards and evasions and teleportations and all other forms of survival,

    Exactly noone will win against that boss, not even the best and well organized parties would ever stand even smidgen of a chance at all, ultimately the boss would be a guaranteed death sentence for everyone with noone left behind nor spared, so neither i nor anyone else would have the last laugh but asobimo lololol :D
     
    Last edited: Apr 29, 2022
  8. FrostHydra97

    FrostHydra97 Well-Known Member

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    "Fully capable" is one thing, "will they do it or not" is another. As I said, they're currently still staying within the "reasonable" zone (barely, at least). They're devs, they can do what they want, but that doesn't protect them from being bashed and cursed by the players. Unless they want everyone to leave the game. Or do you really want them to make everyone leave the game that bad?
    And the existing attacks with "infinity+%" or "1,000,000%" atm are either possible to "dodge" even without iframe, or requires certain condition to trigger. People usually use invincibility to avoid attacks that they deem "a hassle to try avoiding by other means", or simply to preserve the buffs that go poof upon getting hit.
    Beside, even if they're gonna add something that ridiculous in the future, it will either be minority, or they already gave us ways to deal with those.

    And there are already attacks that can bypass those. They are called "AOE attacks" & "magic attacks" (cannot be evaded, unless auto eva for the former), "multiple high frac dmg" (can break guard), "spike" (harmful to dash & teleport),...

    And what's the point of adding an undefeatable boss like that? For fun?
     
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  9. Kousunpo

    Kousunpo Well-Known Member

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    if they do make such bosses that constantly and consistently does everything described lets hope such bosses would be non-story bosses otherwise everyone's screwed out of story lol, and true the devs currently seem to somewhat try to stay at least barely reasonable levels of balance, but at any moment they could snap into unreasonable territory of "balance" and create such bosses on a whim, so they can be unpredictable and we can only hope that when they do snap into unreasonable territory of "balance" that the created bosses would be non-story bosses, or at least give something that would allow survival against invincibility-bypassing and null-damage-bypassing attacks like "super-invincibility" skills or "immortal" skills or "super-null-damage" skills that can be used even if stunned or sleeped or stopped, and the point of adding undefeatable bosses could be for them to show off that they are fully capable of creating an absolutely undefeatable boss or for darker purposes like screwing people out of story etc lol
     
    Last edited: Apr 29, 2022
  10. FrostHydra97

    FrostHydra97 Well-Known Member

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    Yeah there is already one, and it's called "running".
    You know currently almost no attack is "only survivable with invincibility" right?
    All attacks currently are designed to have at least one other way to be avoided aside from invincibility.
    Basic attacks can be manually evaded, negating any damage or ailment with it.
    Most AoE have warning indicator beforehand.
    Full-map AoE/spikes deal tiny damage.
    Sea of shark fins can be mitigated if one can lure the boss to the edge of the room. Fins that activate on special condition that cannot be lured to like Hexter's still leave a safe spot in the room
    Series of attacks that can possibly cover all of the room leaving no safe spot actually give you a specific time to "control" the attack spots, potentially leaving an actual safe spot for you. Well, excluding some "permanent spikes" type that eventually fill up the room.
    Attacks that have most or all annoying properties at once (big range, big damage, annoying ailments, etc...) are mostly conditional, and as long as the conditions are not met, they will not be triggered. Such as retaliation attacks against ailments or damage limit.

    Some examples:
    - Metanena's big ass vortex still leaves the edge of the room untouched.
    - Also metanena's "full map meteors", I only recently discovered that there are safe spots at the edge of the room (and apparently also a tiny spot at the center), and as long as you don't move there too early, the "second meteor" warning will not cover those spots.
    - Kuzto's full-map-exclude-the-center attack that follows with 2 blue aoe from the other 2 mobs, either kill those mobs or stand somewhere outside to make those blue aoe attacks hit that spot instead of the center.
    - Gravicep's sea of fins, as stated above, lure him to the edge of the room and most of the fins will hit the "wall" and disappear.
    - Oculasignio's mob aoe with 110% frac dmg, each of those hippo has damage requirement for the said aoe to trigger: one triggers upon receiving 1k or less dmg, the other triggers upon receiving 100k or more damage. Either OHKO them or just deal damage that does not meet those conditions and you're safe.
    - Even that stupid finale of P. Avatar can be mitigated by luring her to the corner and deal enough damage so that the knockback is reduced enough to not pushing you off the arena, which is what everyone who farms her has been doing.

    There are many more but since I don't fight bosses that frequent, I don't know most of the other attacks since most of them are aimed at the tank. And i suck at dodging and timing so I usually die even to the simplest attack. Doesn't even need some super OP attack with massive damage and range and ailment and everything, if you no brain you'll still die.
    There's a reason why that one thing called "skill" exists. Not "ingame character skill", I mean actual gaming/playing skill.
     
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  11. Balugbog056

    Balugbog056 Well-Known Member

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    being 2nd weapon skill tree doesnt mean advance tree. and you cant even put some proper conclusion on it

    and cleary knight does better vs ds dps and sub dagger and md does own significant role (which deal limit dmg and the other one deals magic damage)

    which means dual sword is also sub category that just offer natural speed dps

    and lastly being called advance should be able to similar build to ohs capability which ds cant because your are already using another sub ohs that you cant imitate the knight,magic blade,dagger sword class

    or maybe u just want some attention
     
  12. FrostHydra97

    FrostHydra97 Well-Known Member

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    Well ain't it obvious that he "just wants some attention" :wheeze:
    Maybe we should just ignore him. He's always been like that since forever. Throw "It is so because i say so" around about everything, with no explanation, no proof, no nothing, and disses anyone who disagrees.
    Man, my explanations were even called "long and useless".
    You can already see that there are already people disagreeing that the "2nd skill trees" are not "advanced tree", even gave explanations why they are not, yet he ignored them all and kept repeating the same thing again and again.

    Edit: well, i guess at least he's got the attention he wanted :wheeze:
    Replying to him makes the forum lively again, though, but in exchange it kills the braincells of those who replies to him
     
    Last edited: Apr 30, 2022
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