1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

A New Hope for Brawlers

Discussion in 'Brawler' started by NineArts, Sep 16, 2015.

  1. Flaneur

    Flaneur Well-Known Member

    Joined:
    Jul 29, 2015
    Messages:
    93
    Likes Received:
    62
    That's the problem, even a full dex 1h swordman friend is having trouble against forestia and silver roar... Much less someone with small dex to boot...
    I'm kinda scared to reset my dex to crit... If it turns out not what I expected... Gonna spend good money for another reset stat (I'm not gonna make new knuckle, it's hard enough to find time to level my only char...)
     
  2. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    I'll put it to you this way. I have the new Knuckles, Storm Dagger, Forest Wolf Garb, and Old Cloak as Crit Rate gear. I use Aqua Garb over Forest Wolf Garb because I feel like I hit often enough without it. Main thing I'm worried about on Forestia is keeping hate. I typically just face tank the AOEs to be honest. The main problem with Forestia is the Rutins and if someone takes care of them you will at most use 1-2 Revita 2s per run if you don't have a support. If there's a support you can face tank and not use pots. I can also easily get the party to Break the boss(if tanking it's hard to actually tap the break points yourself, so I let the party do it).

    Also I think further bosses will have even higher Dodge stats so even more DEX will be needed. The amount of CRT needed won't change from boss to boss.
     
  3. TheShadow

    TheShadow Well-Known Member

    Joined:
    Sep 4, 2015
    Messages:
    435
    Likes Received:
    226
    IGN:
    Bullet
    About Iruna that's wrong. The best agi claw builds were assassin, "auto-enchanter", monk, and ninja. Assassin, and auto- enchafter need full agi, full int, full crit, and rest dex. Monk was similar, some add vit for more hp, some dont. And ninja was full int, full agi, full dex, rest crit.
     
    • Like Like x 1
  4. TheShadow

    TheShadow Well-Known Member

    Joined:
    Sep 4, 2015
    Messages:
    435
    Likes Received:
    226
    IGN:
    Bullet
    With mainly agi build, no need for wolf garb, just custom make something.
    Storm Dagger with Jamadhar is great. Replace Boss Cloak with Forest Wolf Cape.
    I personally would have light ooze armor for the short range damage and mp recover, then have an agi I I talisman.
    Also u can kinda dps while still being a breaker. With the talisman you have 4 bars. Only use skill offensively when u have full bars, otherwise only auto-attack and useven smash to interrupt special moves. When using skill offensively, use a combo that stacks interrupts, make sure that that combo uses consecutive so that you only use 100mp total. Using combo with interrupts (and especially shell break) will get you breaker rank.

    As for the future of brawlers
    For the slightly more dps path, I see them going either full agi, full crit, or full agi, full dex,
    with rest vit or dex for the former, and rest crit for the latter.
    For the Strictly breaking path. I see full agi, full dex, rest vit.
    With reliance on survivability.

    This is just my 2 spina on the topic at hand XD
     
    • Like Like x 1
  5. connection

    connection Well-Known Member

    Joined:
    Aug 8, 2015
    Messages:
    117
    Likes Received:
    33
    Turquoise Lionfish in Lutaros Cavern’s 3rd area, for any lurkers who are also wondering.

    If you’re talking about your skills hitting and not activating their status effect, then you need to put more skill points in them. The more points they have, the more likely the status effect will activate!

    Wait, are you saying that Earthbind’s AoE hits farther depending on its skill points?! Holy cow, if this is true then Brawlers have the biggest and fastest AoE in the game, right?

    Edit: spelling
     
    Last edited: Sep 20, 2015
  6. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Brawlers have the 2nd biggest AOE. 2H have the biggest. I believe it mainly gets bigger at 6 and 10 but I can't remember for sure. It's as big as the main Skeleton room which is slightly bigger than Mana Wall.
     
  7. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Auto Enchanters almost never added CRT actually. It was typically INT DEX VIT AGI builds at higher levels(only enough AGI for ASPD). Monks were AGI CRT INT VIT. Ninjas were typically AGI CRT STR. Unless you were an Enchanter though, you added CRT if using Claw. Enchanters also were designed to be Tanks it was just done very poorly at lower levels xD.
     
  8. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    I used Old Cloak purely for the Crit Rate. Forest Wolf Cape doesn't have any of that xD. I also don't have Forest Wolf Cape yet but it's next on my list of gear to get. I also use a Sofys Talisman with an Eerie Xtal in it at the moment lol so I'm good on MP. I'm planning on actually switching it out for a Knight's Talisman probably though to be honest(I'm going to move the Eerie Xtal to it).

    I use a Smash>Sonic Wave>Bash>Shell Break combo with consecutive which is a very safe combo. Smash, Sonic Wave, and Bash are maxed and Shell Break is at 5. I'm not saying I don't actually contribute to DPS a good bit. I almost always beat any other Brawler in the party and beat 1H and Archers sometimes too. However, if any other class is built for DPS and knows what they are doing they will do much higher damage than me.

    I see Brawlers going AGI CRT VIT or AGI CRT DEX in the future. It honestly depends on what they do with later skills with Brawlers. If they still stay as far behind other DPS and are able to keep aggro in the future as well then they will probably go more towards tanks. I can see 70 skills kind of changing the game for them still though. I'm honestly fine with either way.

    I would still love a motion speed passive for Brawlers though xD. Only like 20-30% lol.
     
  9. Flaneur

    Flaneur Well-Known Member

    Joined:
    Jul 29, 2015
    Messages:
    93
    Likes Received:
    62
    I'm already aware about status activation chance, and your statement is on the same boat as my opinion... that hit rate is still top priority. If we just barely can hit bosses... then status activation is surely not a guarantee.
    Regarding earth bind... I don't know. The drawback animation is sligthly as slow as bash execution and even slower than assault drawback animation. If it can decimate most mobs in 1 hit maybe it's good asset for farming. Still wondering if "stop" is one of staggering status, because if it is... it might be a good addition for interrupt combo.
     
  10. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Stop is a rooting status. Basically makes it so the mob can't move. It can still attack though if you are in range. I don't use it for bosses because the animation takes too long xD. It is excellent for grinding EXP though. It's one of the better AOE skills in the game. I occasionally one hit kill Skeles with Crits now(very rare though, its like the highest damage I can do haha) but normally two hit kills. It only costs 100 MP though so I basically just stock up 200 MP real quick then double Earthbind to kill everything and repeat. Thats what I do for most mobs in general.

    Hit Rate/Crit Rate is definitely going to be very important as the game progresses. It's gonna be about balancing Dodge and our ability to actually hit stuff lol.
     
  11. TheShadow

    TheShadow Well-Known Member

    Joined:
    Sep 4, 2015
    Messages:
    435
    Likes Received:
    226
    IGN:
    Bullet
    I dismissed old cloak on purpose because of the crit, you can obtain crit by highering CRT stat. With Storm Dagger and Jamahdar, your set on crit. I said forest wolf cape for a boost in agi and dodge, which isn't unecessary. Forest wolf garb, especially boss version, gives necessary stats, but with the amount of aspd you will have at a certain point, and extra 100 or 200 over the cap is pointless. Exceeding the aspd cap due to agi is fine(since u still get atk and flee), but exceeding due to bonus aspd is pointless. You might as well use different armor, or custom make better armor. Also why would you put knight talisman, instead of spy talisman or agi I I talisman? I do like the idea about adding get eerie xtal though.

    Two more things

    First, i think that if they were to tamper with movement speed mechanics more, they should have movement speed scale with flee. So that raising agi boost dodge, aspd, a bit of cspd, and movement speed for all weapons. They should also say that magic devices have slightly higher movemeet speed than other weapons, heavy remodeled armor lowered movement speed, and light remodeled armor highers movement speed.

    Second, just to let ppl know in case they haven't tried or tested it, but the martial arts skill called shell break accumulates much more aggro than other martial arts skills when it inflicts break status. Just fyi^^
     
  12. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    For Forestia I want all the Crit Rate I can get. I'm fine on survival with the lower Dodge stat. So personally to me Old Cloak>Forest Wolf Cape for Forestia. Again for Forest Wolf Garb I use it for the Crit Rate, the same reason as Old Cloak. I use Aqua Garb when I find I want more Dodge, I could care less about the ASPD on it. So with 44 CRT, Jamahdar, and Storm Dagger I still want more Crit Rate more than I want more Dodge.

    I'm gonna use Knight Talisman for the extra Aggro. I'm fine in most cases overall but why not be fine no matter who is in the party? Also who knows if it will be necessary to keep hate after 70 skills or not. Either way, while AGI II Talisman is nice and all, I think I'll find 25% more Aggro more useful than 4 AGI.

    Motion Speed≠Movement Speed I'm fairly certain. It would be better to say animation speed. So basically, ASPD shortens the interval between attacks, motion speed speeds up the actual attacks. So they wouldn't be tampering with anything as it's already on a piece of equipment in game currently(Volcanic Claws). I'm just saying add a passive for Knuckles to increase it even more for them to go along with the fast attacker idea. Of course if we actually get something like this the above Knight Talisman will probably not be necessary at all lol.

    I'm aware of Shell Break accumulating more aggro. It's pretty nice xD.
     
  13. TheShadow

    TheShadow Well-Known Member

    Joined:
    Sep 4, 2015
    Messages:
    435
    Likes Received:
    226
    IGN:
    Bullet
    Oh, you meant motion speed like animation, well yeah I guess that would be nice too, but I stillike like my movement speed idea^^
    Also I get why u dismissed agi talisman, but why did you dismiss the spy talisman? Why would you want more aggro instead of less?
     
  14. BlackRex

    BlackRex A Black Bunneh Elite Member

    Joined:
    Aug 19, 2015
    Messages:
    1,855
    Likes Received:
    1,209
    IGN:
    BlackRex
    Maybe he aim to become a tank brawler.
    However, in my opinion, full combo + shell break enough to make boss moved from tank(75%aggro eq) to you. i confirm it with my friend (he is a full vit tank)
     
  15. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    equip a BD Cape and Mirror Shield.
     
  16. NineArts

    NineArts Well-Known Member

    Joined:
    Aug 9, 2015
    Messages:
    585
    Likes Received:
    424
    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yes and no..

    No (in terms of usability) because the splash area (at Lv.10) is the same with M.Device (4 meters)
    only 1 hit, and you got to aim for 1 target within 2 meters to do that splash damage.
    if Magic Wall (Lv.10) compared with M.Device = 8 hits, Staff/No Equip = 5 hits
    another comparison, Arrow Rain (Lv.10) = 4 hits

    Yes (in terms of spammability) at 100 MP, you will inflict Stop on all enemies within that range, and if you try to auto attack a target to gain another 100MP, the previous targets are still on "Stop" status. So, no need to use a Lv.10 MP Charge
    Magic Wall = 200MP, Arrow Rain = 300MP

    the bad thing about this skill is that other players will only see us punch the ground, but on our screen, that awesome rock explosion shows.
    without the animations showing on others, it looks pretty weak to them and looked like we are on Auto Attack. LOL
     
    Last edited: Sep 20, 2015
    • Like Like x 1
  17. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Why would you want less aggro? We are fantastic at tanking lol.
     
    • Like Like x 2
  18. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Except there are way better options for Brawlers in both of those slots. Storm Dagger>>>>>>Mirror Shield and Forest Wolf Cape>>>>>>>BD Cape.
     
  19. Kimesato

    Kimesato Elite Member Elite Member

    Joined:
    Jul 15, 2015
    Messages:
    1,469
    Likes Received:
    1,093
    @NineArts Arrow Rain is 6 Targets Nine xD. and If well placed up to 8 on Long range.
     
  20. ManaKhe

    ManaKhe Active Member

    Joined:
    Aug 20, 2015
    Messages:
    40
    Likes Received:
    17
    Lol He meant the amount of times it hits not the amount of targets. So far I haven't noticed anything have a limit on the amount of targets it can hit as an AOE.
     
    • Like Like x 1

Share This Page