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A New Hope for Brawlers

Discussion in 'Brawler' started by NineArts, Sep 16, 2015.

  1. TheShadow

    TheShadow Well-Known Member

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    We brawlers are great at tanking if we have the right stuff. Such as more defensive passive skills and enough agI and vit, along with interrupt skills of course. But I was thinking more like this. We brawlers can achieve some pretty good dps if we try, although not the best. However, that also means that in a battie (when partied with decent mages and archers or even dps swordsmen) we accumulated less aggro compared to other party members (until we use shell break XD). Add in the spy talisman, and what u have is kinda like a "covert" brawler. Better to think of it like this. When a boss battle with a full party begins, it becomes a battle of 3 vs boss with the boss afflicted by "brawler status"-constant dps with the chance to be interrupted occasionally XD). Tho if you want me to take a Crack at this tank/break idea I could come up with one of my my weird builds if you wanna here it :p
     
  2. ManaKhe

    ManaKhe Active Member

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    Only defensive passive skills I have are Light Armor Mastery and HP Increase. Almost everyone gets HP Increase to some degree at least. I've considered dropping Light Armor Mastery before as well but don't really think there's a good place to put the points yet. You literally get high survival off of just adding points into your main stat.

    As for DPS, we can do an okay amount, but will be completely overshadowed by any of the other classes with a DPS build. It's just plain gonna happen unless they are bad. We also still get more aggro than others for the damage we do even without Shell Break, but are damage is low so Shell Break is usually necessary xD.

    In a party of 4 you could have someone that is a tank build, a Brawler, and then 2 DPS. That won't kill as fast as a team of a Brawler and 3 DPS though. Also against 1H Sword users we can sometimes lose in Breaking, but we can almost always win in tanking against them. Adding to this fact is you pretty much don't need to sacrifice any DPS at all to Tank on a Brawler. All you do is use a normal stat build and a combo with Shell Break. I keep hate majority of the time without Knight's Talisman but when you get those 2H Sword users haha. I'm still probably gonna wait a bit before I make the switch though since we are so close to lvl 70 skills.
     
  3. TheShadow

    TheShadow Well-Known Member

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    My point is to use that overshadowing. And we don't get as much aggro(with the exception of shell break) from my experience especially if I'm using the brawler strategy I stated in my first post (again excluding shell break). Adding spy talisman would slow the accumulation of aggro in relation other members. I think you don't understand what I'm saying. Im not disagreeing with your ideas, they are solid, but I don't use a brawler like that and a brawler doest have to be exactly like that. Again I could come up with a weird tank/breaker brawler and list it but I wouldnt use it despite how well it do its job.
     
  4. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    oh, i thought going full tank :D

    yep, no limit to the number of targets, same with Earth Bind and Magic Wall
     
  5. ManaKhe

    ManaKhe Active Member

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    For Brawlers that IS going full tank :p I haven't switched to Knight Bangle yet as we don't actually NEED the extra aggro yet. Dodge is basically the most important stat for us tank wise.
     
  6. *Akito*

    *Akito* Well-Known Member

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    So my brawler lvl25.I spent my skill point in smash5,sonic wave5,bash5,martial mastery9, and hpboast5. And left with 13skill point unused. Just for info I already unlock martial skill lvl2. So can any1 give me some advice?:)
     
  7. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    build is correct so far, go with Max Shell Break, sadly, people don't need brawlers on exp grind parties (normal skel or ruti) because of the bad AOE that they don't know is great in terms of spammability, and start gaining at least 6 combo points so that you can have your standard brawler combo:

    Smash -> Sonic Wave (consecutive) ->Bash (consecutive) -> Shell Break (consecutive)

    check my other guide for more info: Quick Guide to Extra Stats and Skill Points
     
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  8. Alleura

    Alleura Well-Known Member

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    Hello guys,
    Sorry if can't read all comment before I post.
    Did you know that %critical rate on equip is not direct sum to our raw critical chance.
    30% critical chance for equip is calculated after all "Raw critical chance" summed.
    So for example, if non CRT build, the base critical chance of that character will be 25% critical chance.
    After equip with this new claw, the real critical chance added would be (25%*30%) = 7.5%
    Still not bad of course ^_^ Especially if you put many stat pts on CRT.

    Player crafted equip can add Raw Critical Chance, not the %.
    Right now lvl60 upgrader can add up to +6crit rate. and it's only cost 6POT.
    So the V.claw player crafted is still not too bad compare it with this claw.
     
  9. TheShadow

    TheShadow Well-Known Member

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    Base CRT is 25 not 25%.
    Which is a huge difference. 25 crt ~ 8% critical rate

    Also with the jamahdar, (which give +30% critical rate): Critical Rate = 8% + (8% * 0.3) = 10.4%

    Now let's say you had jamahdar, forest wolf garb (boss version), and old cloak equipped. Also let's say that u have 26 CRT stat
    Total CRT = base crit + crt Stat + forest wolf garb + old cloak
    = 25 + 26 + 4 + 5 = 60 points
    Crit Rate = Total Crit/3 + jamahdar
    = 20% + (20% * 0.3) = 26%
     
  10. Alleura

    Alleura Well-Known Member

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    I'm agree with the details of your calculation.
    But the base critical rate of every character is raw at 25%.

    25CRT or 8% critical rate is too small number of lvl1 character without stats pts distributed.
    I tested my self last night and the result I got is always more than 15%.
     
  11. Alleura

    Alleura Well-Known Member

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  12. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    so the guy who created that page would like to mean that:

    1. there's a difference between Critical Rate +[value]%, and Critical Rate + [value]
    2. the Critical UP Lv.10 from Battle Skill Tree gives +5% Critical Rate on top of total Critical Rate
    3. during Astute thats +25% Critical Rate on top of total Critical Rate, and +50% if equipped with 2H.


    based on the calculator, did a quick simulated equip and stat:

    Forest Wolf Garb, Critical Rate +4
    Fluffy Tail, Critical Rate +3
    Jamadhar: Critical Rate +30%
    Boss Goblin Xtal: Critical Rate +2%
    Storm Dagger: Critical Rate +7%
    Critical Stat Value: 84
    Agi Stat Value: 113
    Level: 70

    75% Critical Rate (80% if Critical UP Lv.10)
    Too much sacrifice, bad base attack even with Martial Mastery. :(

    The only remaining unknown variables would be the 2 Lv.70 Skills, 1 Lv.70 Passive and a hope that we can sub-equip 1H Swords for that Astute Buff.

    Will brawlers be just a Dodge Tank and not a Burst Critical DPS class?... *depressed* :oops:
    .
    .
    .
    .
     
  13. TheShadow

    TheShadow Well-Known Member

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    I've read roche's thread, but I thought that the % next to the 25 was a mistake, I'll re-read, and see if I can compare to other sources if possible.
    Also, if you've done statistics, probabilities firm just sampling...you need more than one trial of a large number of runs and need to compare them using statistical methods in order to derive an estimated propability (in this case critical rate). Please do proper testing and statistical analysis, it's a pain sometimes(which is why I never do it XD), but at least you get viable or somewhat viable results. And again , about the base critual rate percentage, I'll re-read roche's thread and see if I can find other sources as well.
     
  14. ManaKhe

    ManaKhe Active Member

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    Here's a breakdown of Crit Rate+ vs Crit Rate+%:
    So according to the Crit Rate Calculator the base crit chance is 25%. So we will use that number. Now if we have Crit Rate+9 from equipment that will take us to 34% crit chance. So it's basically 25+9. Now we if we have Crit Rate+10% on top of that that will be 34 x 1.1=37.4(basically 37)% crit chance. Based on that Calculator the Crit Up skill is Crit Rate+5 at level 10. For anyone still confused about the differences.

    On to whether Knuckles are a Dodge Tank or a Burst Critical DPS Class:

    First off I'm gonna take away the Burst part. They would be just plain DPS. However, as of current content, they seem to be better suited to tanking than DPSing. With 70 skills this may change but who knows. Also I wouldn't want to be able to use 1H as a sub equip lol. I feel like that would look tacky. If they were to make Brawlers more DPS oriented they should just give them a better skill for it rather than making them use a Sword skill.
     
  15. TheShadow

    TheShadow Well-Known Member

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    We didn't need an explanation on that (twas already explained)...we just needed base critical/critical rate confirmed. As is when roche put 25% on his thread, was the % part a mistake or not. Though I looked again and I think @Allegra was right. The % wasn't a mistake or typo. I thought that 25% was too high for a base critical rate, according to probability there is less than a 1% chance of not getting a crit within 17 attacks with a base crit rate of 25%. If base crit rate was 8%, like I had mistakenly though, there would be less than a 1% chance of not getting a crit within 56 attacks.
     
  16. ManaKhe

    ManaKhe Active Member

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    I just explained it because multiple people were confused and the previous explanation wasn't written out all that well.
     
  17. *Akito*

    *Akito* Well-Known Member

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    Ty so much:D
     

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