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A new skill tree for Knuckles

Discussion in 'Brawler' started by The Brahmnic Boy, Aug 13, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Tbh, all this says is that they need to release a druid/shaman skill tree where you can transform or take on aspects. I'd like that a ton.

    As for your changes...
    Earthbind: Would need some kind of cool down towards the MP recovery effect. As it is, having that much MP recovery makes the Skill better than storm for farming because with enough dmg reduction, nothing kills you.

    Godhand: The fix to this skill isn't really necessary in the way you put it here. What really needs to happen is that the stacks shouldn't be consumed for combination, flee stat should fall to zero whilst animation is in effect and absolute resistance to flinch/tumble/stun. Thats it. Anything more has a rosk of this skill becoming too OP (eg: making it a counter skill or returning original damage to target).

    Sonic Wave: There is more a case to reduce the range rather than extend it but otherwise, nothong really changes with this.

    Backflip: Why a dps skill? And with knockback ailment? Doesnt kick (hunter skill) already do this?

    Goliath punch: Whilst the problem is that it isnt mp efficient to use this skill, the problem lies more with its damage rather than cost. Maybe have it be 100% pierce at max charge?

    Martial discipline: I believe the aspd bonus from this skill is useless. What really should have happened was that martial skills gain a motion speed bonus from this passive.

    Martial Mastery: Can remain as is. Buffing this means other weapons have to get a buff as well.

    Slide: ┐( ̄ヘ ̄)┌

    Aggravate: Bonuses to normal attacks make no point. The ampr bonus is pretty good but the speed knuckles can or rather should be firing off combos make normal attacks useless. Perhaps make aggravate reduce the prorative effects martial skills apply?

    Pheonix Fury... Is too OP. There isnt any incentive to modify equipment, combos and skill sets when this one skill grants an insane boost to all martial parameters for free for 10 minutes. If anything, the t4 crusher passive/skill for annihilator should have a passive weapon ATK gain from STR. That alone balances out the weak attack.
     
  2. Glaive™

    Glaive™ Well-Known Member

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    1. i don't like that you cut out chariot when it's very useful for knux to have a ranged attack, knux is gonna be completely useless if the boss likes to periodically spam spikes around itself, if it came down to keeping chariot or Goliath punch I'd choose chariot, just my opinion

    2. bash being an I frame is a little too op especially for a 2mp skill when in comparison to every other I frame its 4mp and above, instead of giving it an I frame or dmg reduction how about we just leave that skill alone, bash was never really bad and I don't see why it should be given an Iframe, it just feels random idk that's just me.

    3.an alternative to God hand skill, how about just fusing God hand and shell break together, make it a 3mp skill that only last as long as bouncing blade reduces dmg up to 90% at lvl10 and successfully countering an enemies attack causes armor break with a 50% to recover 400mp if knux are main hand and 25% if sub. its a 2 in 1 that serves as a nice skill to counter enemy attacks, it would also work with red aoes as well.

    4. I'm failing to see the main spammable for knux here, backflip seems a little too basic and doesn't offer much and Phoenix kick looks and sounds like a complicated triple kick, the skill constant is below the Mp cost(before the bonus which is only really useful when you get lvl210) and the skill multiplier is unknown but the cdmg is cranked all the way up it doesn't sound like a legit skill in the realm of possibility, at least for me.

    so I suggest this, a rework of rush that gets stronger the more you use it like tenryu except the hit count increases per stack it'll look something like this:

    RUSH
    Mp cost:400(Main hand knux)
    skill effect: attack the target repeatedly, hit count increases per stack, increases accuracy for the duration(animation remains the same)
    Hit count:4/5/6/7/8
    hit range:default weapon range
    skill multiplier:7
    skill constant:400
    skill duration:10 seconds(timer refreshes upon using the skill again)(-1second per use)(max -5 seconds)
    accuracy increase:50/per stack(max 5stks)

    knux main bonus: skill multiplier+ (str/100)
    knux main bonus: skill constant+ 100

    5.instead of having martial mastery double the aspd of knux, the should just change the base value of aspd knux gets from agi and increase it.

    martial mastery should increase the dmg of knux skills by 20% instead of 10% just like blade techniques.
    martial discipline is fine as is.

    6.slide should grant absolute accuracy on the skill used immediately after it

    7. for aggravate I suggest just removing the additional attack outright, that effect is garbage and is barely noticeable endgame, I do like the Ampr gain per level though but 50 at level 10 is a bit much for a passive skill 25 sounds a little more reasonable(50 with both skills maxed)

    as for a replacement just switch the additional damage with a permanent motion speed increase. 10% with both aggravate and Phoenix fury maxed(5% each)

    8. this is unrelated to the skills but im really not digging the Phoenix theme, when I imagine knuckle users or brawlers I imagine spiritual energy or divine power at play not a mythical creature.

    9.i came up with a rework with rush earlier in the post because once I saw this skill I immediately though of a situation where I'd get into "rush mode" just as the boss would throw out its fatal aoe or attack and ultimately kill me.

    10. i have a slightly more..... Tame alternative for this severely broken skill. personally I would keep the weapATK from annihilator because it'll scale better as stronger knux come out.

    Besides that here's my personal take

    Spiritual release
    skill type: self buff
    Mp cost:600
    skill effect: unleash your hidden potential, grants various effects. knuckles glow with the enemies weakness(free ele)

    skill duration:45 seconds(cannot be used redundently)
    WeapATK+(same as annihilator)
    Hp+2.5%*skill level(25%)
    attack speed+10%*skill level(100%)
    stability+1*skill level(10)

    flinch/tumble/stun unavailable
    cannot be used in a combo
     
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  3. Leo Striker

    Leo Striker Well-Known Member

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    Knuckles Main Bonus: Skill Multiplier+ (str/100) I disagree with STR doesn't have much to do with Knuckles it should be replace with AGI since it a Knuckles Main Bonus.
    it not some of the Martial Arts if not majority of them are based off of or mimics Animals whether regular, special, or Mythicals ones, however tho what Assbimo can do is use that to make Brawler's Skill Trees based of that or Skills the Phoenix Skills aren't wrong they can actually use Phoenix for a Healing Skill/AoE Skills with Fire as Element.
     
    Last edited: Aug 19, 2020
  4. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Id rather dig Bird as a base animal for knuckles. It will change depending on element. For example fire. Phoenix style: Rush, wind: Eagle Style:Rush,water: Crane Style:Rush.. Etc.. Its much better than staying on the same creature since martial arts can copy multiple type of creature/mythical beast not just one..
     
  5. Glaive™

    Glaive™ Well-Known Member

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    I put str instead of agi because I know if aso was to make a skill for knux they'd do some BS like this like they do to every new skill that comes out
     
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  6. Azin.

    Azin. Brawler Enthusiast Elite Member

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    But str isnt the secondary stat that asobimo states in the stat description in knuckles is just agi and dex i doubt that they would put str in a skill of martial unless they rework atk per stat distribution and make str one of the sub stat of knux then its possible but in the state of atk per stat distribution its highly impossible
     
  7. Glaive™

    Glaive™ Well-Known Member

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    I just wanna remind you that this is the same company that made the chronos drive additional hits scale with int and tech, made the main skill for magic critical behave like a physical skill that can't crit, and made the main dps skill of the magic warrior skill tree completely physical and made it even stronger for THS on top of being an unsheathe skill.

    what I said isn't a complete stretch
     
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  8. Azin.

    Azin. Brawler Enthusiast Elite Member

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    We wont know how asobimo really thinks about the skills implimentation tbh lets just hope for the best that they wont fcked knuckles main once again(like always asobimo)
     
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  9. Glaive™

    Glaive™ Well-Known Member

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    Depending on how they go about t4 magic warrior skills will determine how competent aso can be, my hopes aren't that high considering how they straight up massacred t4 wizard skills, and still haven't fixed the traps in hunter tree.
     
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  10. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Is lvl4 crusher will come with it?(still hoping for aspd buff)
     
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  11. Glaive™

    Glaive™ Well-Known Member

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    I doubt they'll release this year just off looking at the timeline of updates but Ik they'll come eventually
     
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  12. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Hopefullu they give some life to knuckles whenever that happens
     
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  13. AliceYvne

    AliceYvne Elite Member Elite Member

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    After read so many post...I come out 1 conclusion....why not we need STR stat, like make it become 10 STR gain only 1 Critical Damage ?
     
  14. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Or make the increase of cdmg will depends on weapon. Int for staff agi for knux dex for bow etc.. That will balance everything
     
  15. AliceYvne

    AliceYvne Elite Member Elite Member

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    like this will nerf the STR stat itself, because STR so far only have minor ASPD and CD hidden stat only.

    Actually if toram start implement more and more boss with Critical Damage resistant demand on Critical Damage may reduce. Because if we summarized all the post that discuss about improvement, nerf , or suggestion, all problem actually come from Critical Damage. So once we settle this Critical Damage, all problem should solved already.
     
  16. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Indeed or make cdmg increase via crt stat itself so we can both get crt rate and crt dmg in a single stat. Even if they reduce the crt rste increase per stat it will still be worth getting for both cdmg and crate rather than getting str for only cdmg
     
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