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About the new evasion system

Discussion in 'Toram Online General Discussions' started by -Kazuki-, Apr 16, 2020.

  1. PutuKarma

    PutuKarma Well-Known Member

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    worse? like hell it worse man. Before the update guard is pretty much useless thing because how inconsistent it can reduce the damage. And evasion before the update only good for gsw user, and in this case the usage only limited to experienced users. Do you ever see someone focusing the gear toward evasion? if you do then that man probably don't know how shit it is to allocate your stat in the gear just to be able to evade 75% of the time, not to mention there's still some AoE that can't be evaded. All I can say it's a good implementation for people who play in a small amount of time.

    If you ask me if i ever meet someone that tried to utilize evasion (without gsw), then i do. And that one is the friend of mine who isn't as commited in playing as i do. Most of the time he kept telling me how his build suck and after this update he's saying how his buiild can become a bit more useful than before.

    You must kept in mind this game isn't limited to hardcore players, so there'll be some people who play this game just to leisurely killing time. And for that people this update actually giving them another option to be able to join some hard bosses, without having to spend too much time in the game.
    It's good to kept the game enjoyable to hardcore players, but if they can't make almost everyone to enjoy the game then something must be wrong. And for the more harder boss in the future, you do have some point in there. It's not like it will change the entire gameplay that suzuki have to make a way more harder boss in the future, but the change still noticeable since now people can allocate their skill point to another skills, now players can reduce damage taken more without sacrifing too much, now players can allocate the unused MP that in the past being used to dodge to deal more damage.

    It won't change the entire game, but it still too big of a change to be unnoticable.

    btw, sorry that i kept using the hardcore term since it's the only word coming from my brain this time
     
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  2. JxyYng

    JxyYng Member

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    First, I'm only talking about evasion. This game is about balance and you can either choose to be more defensive or offensive or a good mix of both. I don't believe this helps less "hardcore" players. If anything this helps the "hardcore" players more because it does free up skill points and MP to dealing more damage. With the old evasion system it's easy to get up to at least 50% evasion, which in my opinion is still better. If you made a mistake you still had a chance of not getting hit. Even if it's just certain AOE attacks. Some is better then none. Now you have to time everything correctly to avoid taking damage, meaning you have to know attack patterns. Also let's not forget that you have to fully be outside of the AOE to avoid taking damage even if you do time it correctly. If this helps less "hardcore" players i don't see how. Before you had wiggle room, now you don't. At the end of the day whether you are a "hardcore" player or not you still need to know a little about attack patterns because that's just how games with real time combat work. Trust me I'm sure people noticed this change no doubt.
     
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  3. PutuKarma

    PutuKarma Well-Known Member

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    Can't say much more since that's all the argument i had. I didn't say you can outright play like a 5 year's old child playing an mmo and just do everything as you like, but right, we still need to know boss attack pattern to some extent to utilize it (Tho i'm still in the side of "this update is giving benefit to casual players")
     
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  4. -Kazuki-

    -Kazuki- Well-Known Member

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    Screenshot_2020-04-19-06-26-15-175_com.android.chrome.jpg
    Screenshot_2020-04-19-06-30-14-566_com.android.chrome.jpg
    Does this dagger allows you to use evasion and guard since it gives guard related stats?
     
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  5. JxyYng

    JxyYng Member

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    I'm just here to share my opinion, discuss with others, and have good conversations that's all. I don't think this update is bad or good but if i had a choice i would go back to the old system. Everyone is free to feel however they want, it's just a game ^-^/
     
    Last edited: Apr 18, 2020
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  6. Insane23

    Insane23 Well-Known Member

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    No, being able to use guard system depends if your equipament is meant to it (they all have an indication on bottom saying for what they're meant). In case you have already have guard equipament, this dagger would boost guard system effects, but itself doesn't allow you to use guard.
     
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  7. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    What's up with guard? It seems fine to me '-')
    But I didn't test it nearly as much as Evasion so, enlight me.
     
  8. UfuLamb

    UfuLamb Well-Known Member

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    1k dmg=1 guard point so for example just by equipping a 2hs i can easily negate 50k dmg even without heavy armor, so 2hs can be extra sturdy with both evade and guard combined.

    (Advertising 2hs here)
     
    Last edited: Apr 18, 2020
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  9. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    With ff7 remake raging on, kinda wonder.
     
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  10. Leuix đe Saga

    Leuix đe Saga Well-Known Member

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    what exactly is the bug on the evade system?

    the fact that you can use evade in-between combo?
    like backstep>use manual evade>hard hit ?
    i mean normally we can walk around in this example so it's not a bug right?

    if we use reflex>flash blast
    should we be able to use manual evade in between? normally we can't walk around till the combo is executed.

    also what does the
    *The skill "Mirage Evasion" is designed to usable.
    in the bug confirmation news mean exactly?
    should we be able to use mirage evasion like reflex>manual mirage evade>flash blast?
     
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  11. BLCY

    BLCY Well-Known Member

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    Test with Fractional Damage, Guard work then that Refinement and barrier work. Guardpower work like aa HP with the fractional damage.
     
  12. RAIJIN°

    RAIJIN° Active Member

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    Eyyyy. Better watch out. Someone might really email and request to nerf it.
     
  13. -Kazuki-

    -Kazuki- Well-Known Member

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    Lol show me one time this has ever worked before. They don't listen to emails like that. Although I do still think they're going to nerf it regardless.
     
  14. Lenwok

    Lenwok Elite Member Elite Member

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    Better example: you can do [backstep->assassin stab (smite)], then you can freely run around and 'evade' into the perfect position to unleash your smited backstab. A little bit too convenient i say, especially with another buff to backstab around the corner in the form of 215 assassin skills (p Suzuki did mention this in one of his previous streams).
     
  15. kroyine

    kroyine Well-Known Member

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    ~~backstep>use manual evade>hard hit
    This is not a bug, the point there is skill range so no problem

    ~~reflex>flash blast
    Normally you cant stop in this combo, but here is the bug, you can use evasion after reflex and before flash blast. However the combo will continue automatically after your manual evade. The combo cant be stop executing. (aka bug of able to use evade in between combos)

    ~~Mirage Evasion
    This one works normally. The use of this skill is to evade during skill casting/charging. It is not intended to be use in between combos.
    (skill casting=the skills that has cast time shown when used. Mage skill:burst/ finale for example)
     
  16. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Hmm... I don't know what to think of it exactly, it does sound quite unbalanced, not gonna lie. But then again, Bosses are getting more and more ridiculous, if not totally unfair and poorly made (an example that I HATED to experience, sapphire roga sudden surprise instant attacks with no animation to react to or run away from, you think you are safe for being out of red zone and then BOOM, dead, and the last boss is THIS, but 10 times Worse).

    If bosses are going to be THAT ridiculous, this seemingly unbalanced Guard system is just balanced *For that generation of bosses*.
    It does sound like something too OP for a beginner to have, it don't know if it will be that bad since shields and heavy armor are not thaaaat easy to obtain when you first start, or even when you are some weeks in the game, so they would not be able to spam guard, and if they do they will break the shield and start the 20 sec's timer.

    This topic is fresh so I'm still pondering about it...
     
  17. UfuLamb

    UfuLamb Well-Known Member

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    You get 50 guard points just by equipping a 2hs.
     
  18. Rizer phoenix

    Rizer phoenix Well-Known Member

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    Mirage evasion worth to get .-.)?
     
  19. Phoenix。

    Phoenix。 Well-Known Member

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    My humble opinion: Lvl 1 for everyone except mages. And lvl 10 for mages. At least thats the way I do it
     
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  20. HoboOnline

    HoboOnline Well-Known Member

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    Their development team has been pulled into other projects. Like all those other games that bombed hard on release.
     

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