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About the Smite tag revert

Discussion in 'Toram Online General Discussions' started by Akare, Oct 23, 2020.

  1. Akare

    Akare Well-Known Member

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    Seeing people on many platform who weeped about the smites change and talked sh** about Aso yesterday, now praised them like their savior really humored me

    *cough* Putting that aside, what are you guys' thought about this changes?
    Personally, I disliked the changes, it somewhat prevented me from creating new playstyle using new tags, and people who blindly followed the old guides will just buried their sh into them again.
    And I've seen people who cried about something like "I can't reach my old damage without using long combos" and tbh, I pity them. This is what a NERF is.
    People just refused to adapt, sadly

     
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  2. Clover

    Clover Well-Known Member

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    Other combo tags will be unbalanced. Imagine having opener>some fillers>any non cast time skill(invincibility)>finale(smite)
    ALL CLASSES can be invincible just having a cheap bless stargem LOL
     
    Last edited: Oct 24, 2020
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  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Did we test if Smite was position based or Combo count based?
     
  4. Insane23

    Insane23 Well-Known Member

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    Based on position
     
  5. BLCY

    BLCY Well-Known Member

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    In the position
     
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the new smite was only good as finisher skill.
    using it early would only work on short combos (with less damage), otherwise the drawback would be higher than the benefit when used in the 2nd-4th slot.

    although that isn't so bad. it makes sense to be a finishing move rather than a power filler.

    if they undo all changes, they better buff the other tags accordingly. otherwise more than half will become useless again.
     
  7. HoboOnline

    HoboOnline Well-Known Member

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    I like the new combo system. It actually improves damage outputs, but people are just too lazy to work it out.

    Contact Suzuki and let him know you want the new system, otherwise the nubs win.
     
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  8. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Let us all borrow the powers of Google translate and then spam the Japanese language website to support the original combo tag system rework.

    Support the new blood generation of creative builds and combos! No to stagnant 3 stks gsw impact smite meta!! More risk more reward!! HP and resistance also matters!! Support skill tree also matters!! The new combo system also supports these underrated but very important stats and skill builds.
     
    Last edited: Oct 23, 2020
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  9. Amaymon

    Amaymon Well-Known Member

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    At most, people gets 30% nerf on smite which isn't a big deal. I tried grinding a bit on my own at level 200+ and still able to kill in under 30secs. Some people in a group chat I am in have already adjusted their combos and hell it was a lot more refreshing and looks more cool watching them use multiple skills and not just spam SC and still kill alto real quick. New smite system>old. I'm saying this despite I'm one of those getting hit by nerf.
     
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  10. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Instead of reverting old smite back, they should make guard and evasion usable during the combo process. They implement this system and did not make use of its potential for long combos, what a waste.
     
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  11. Amaymon

    Amaymon Well-Known Member

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    Watch them reply with, "that's what mirage evasion is for". Mirage Evasion my ass, it only works on skills with casting time and once every 10 secs... while bosses use AOE larger than your dodge radius. Perfect way to die.
     
    Last edited: Oct 23, 2020
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  12. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    That would be too good to be true if they replied to us (gaijins).

    instead of cd, they should make mirage counters just like evasion counters, I don't get it why they didn't think of that, too broken? heck new boss patterns won't even let us cast long combos.
     
  13. Insane23

    Insane23 Well-Known Member

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    I remember when Evasion system was released you could use manual evasion middle combo, but they said it was a bug and patched it later. Good days.
     
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  14. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Aye, it wiuld be perfect for this new combo system if they remained that.
     
  15. SquidInk

    SquidInk Member

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    I just hope that since they're reverting smite, that they at least give bloodsucker the smite revamp treatment in slightly nerfing it but reducing the mp cost. That way we can still use that next to smite without killing a full mp bar...
     
  16. AliceYvne

    AliceYvne Elite Member Elite Member

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    I though the invincible just work only on the moment you using the skill, isn’t ?
     
  17. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Invincible works on the whole skill animation, but the charging time isn't considered. Powershot is an exception.
     
  18. Glaive™

    Glaive™ Well-Known Member

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    Improves it In what way? If I'm not mistaken your taking more time using buffer combos to even reach the same smite dmg than previously so how's it actually improving your dmg output??
     
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  19. Azin.

    Azin. Brawler Enthusiast Elite Member

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    new combo system is good tbh tho its not the heavy dmg dealer hits the most its who has low dmg(knux main). they should balance the weapons first before doing this kind of change.
     
  20. Balugbog056

    Balugbog056 Well-Known Member

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    improve damage and lower mp cost (you might trigger multiple trigger quick draw for 0mp combo benefit)
     

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