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"Aggro"

Discussion in 'Toram Online Game Guides' started by keith, Aug 8, 2015.

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  1. Giffy

    Giffy Well-Known Member

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    1. The 1st attack generates additional 100 aggro. Therefore, instead of getting 100 aggro, you get 200 aggro instead.
    2. I agree
    3. I agree
    4. This I haven't tested, but yes, I did notice it as well. But IMO the reason why using support skills gets you the mobs aggro after your PT member hits the boss is because the mobs only aggroed the 1st hitter due to hitting the boss so technically there's no aggro generated. (sorry if this is somewhat confusing)
     
  2. JDC

    JDC Well-Known Member

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    Uhm?? According to my sources (other mmorpg and rpg games, even crossfire a fps with an AI and animes that i watched: Log horizon) they explained that aggro or hate is somewhat related to your skills, skills that hit hard bosses tend to gain high aggro, in that way player with powerful skills are limited to become a non-spammer.. also knight skills are design to get more aggro, example of this is assault attack which hits the mob hard but has a low damage fooling it that they are really badly damaged, in the anime thary talk about aggro and one character said that they are using specific skills to gain hate from enemies but this skills arent that strong, in crossfire zombie apocalypse mode, an AI that you damage the most tends to get your attention and starts attacking you(So yeah, each games with AI has different codings too so not all are the same)... but I suggest you watch the anime log horizon and you will know the essence of a real JMMORPG :)))
     
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  3. MazterSamzz

    MazterSamzz Well-Known Member

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  4. MazterSamzz

    MazterSamzz Well-Known Member

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    Nice reccommend and that anime got high rating as well XD
     
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  5. RPG_Neko

    RPG_Neko Retired 2015 player Super Likable Wiki Contributor Epic Member

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    Ummm.... I don't think I would help you on your question because I'm not completely sure....
     
  6. MazterSamzz

    MazterSamzz Well-Known Member

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    Ok its Ok sist.. :')
    Maybe the other can answer us.. :')
     
  7. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Yeah, the first users to comment bashed his info thinking they knew better. They're proven wrong now and it looks pretty bad how they went all aggressive on him for disclosing some facts about aggro lol.
    Thanks for quoting, although this thread was already necro.
    Let's leave here a bit of confirmed info regarding your points:

    1. Stealing aggro gives you an advantage of +200 hate points. If you steal it, its less likely to be stolen back.
    2. Skills have different aggro properties. The skill level and original MP usage affects them.
    3. Normal (auto) attacks produce only 10 hate points per attack.
    4. Aggro is cumulative, it has no limit or ceiling. The minions focused on you because no one was attacking them, they were attacking Ganglef. Aggro or "attention" was built on the boss, not on the mob spawns. This is why your support skill only aggro'd the little minions but not the crab.
     
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  8. firefox1981

    firefox1981 Elite Member Elite Member

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    100% agree no vokes needed
    mp+combo length+skills+lvl+ are all contributed towards aggro.
     
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  9. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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  10. MazterSamzz

    MazterSamzz Well-Known Member

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    Is this the right formula for points number 2 bro @Precaria?
     
  11. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Yes it is correct. To close this topic, here's the Guide To Aggro posted by Caskadia.
    For anything regarding aggro, let's move on to that thread.
     
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  12. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Base on my observation from many mmos I played in the past, aggro is like a hidden stats. like each job skills, weapons, armors,etc got its own amount/% effect. In Iruna online, I believed they already got an aggro meter there so each player can easily tell whether their tank got a nice amount than the dps so rest of the party members can go on full rampage. And sometimes the party members needs know how to move in a party with a tank esp if your a vulnerable dps vs a specific boss. Coz made a tank as my 1st toon here and for 3 weeks of partying boss raids, I noticed the majority of players are DPS class and on lower bosses, higher lvl dps top the board. But on higher lvl bosses they still wanted to grab the 1st rank with brainlessly hitting the boss generating much more aggro for their tank to pull that will end up him being dead. make it much worse he/she will blame the tank "I thought you were tank?" or " "Help! Heal pls". Its funny its on higher boss raids you will see who really on those 100+ players truly knows how to play their toon ( like 2/10). so no matter how high your tank's aggro was, if the members of the party is thess noobs DPS, more likely someone will die or party be wiped.

    and sorry english bad not my native language
     
    Last edited: Dec 24, 2016
  13. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    i dunno but my lvl is only 85, with 3 110 mages in the party vs scabler(forgot name), I got nice control of its aggro with my full mp+rec set and provoke ready every 2 hits of mp regen, with only 3 bars of MP, with no aggro stats at all. many times it shifted but the mage who got aggroed knows how to deal with the situation and i regained the aggro easily. boss dead, my HP half, all mages got full HP without using pots. Yep DPS got OMG super high damage always 1st rank Attacker toon but do you really know how to move like a true DPS? with survive ability sacrificed?
     
    Last edited: Dec 24, 2016
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