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Aggro

Discussion in 'Toram Online General Discussions' started by adamsdzaky, Nov 29, 2019.

  1. adamsdzaky

    adamsdzaky Well-Known Member

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    Aggro cap at 100%?
    Or we can add more of 100% and has effect?
     
  2. Amaymon

    Amaymon Well-Known Member

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    Aggro generated by players themselves are already at 100%. If you use (-) aggro stat, you'll decrease it, if you use (+) aggro, you increase it. Aggro equipments are present in the game, are they not?
     
  3. Yunan

    Yunan Not Enough Salt Elite Member

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    No limit
     
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  4. Tanner Kallas

    Tanner Kallas New Member

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    Can you go a little further into explaining aggro for me? I just bought -100% aggro gear in the hopes that I wouldn't generate aggro, but somehow I still am pulling aggro over my mercenary tank. I thought with -100% aggro, any aggro I would've generated would've be nullified.
     
  5. Leonhardt

    Leonhardt Active Member

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    Ghost hit.(ark the enemy and move away before hit connects) then let tank take agro shoud be after first or second hit
     
  6. Helixx

    Helixx Well-Known Member

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    probably your mercenary attack's miss. missed attack doesn't generate aggro
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    aggro stats on equipment only affect skill aggro.
    initiating combat or pulling aggro from allies generates 200 aggro each, which is not affected by aggro stats.
    certain skills (like snipe or finale) also generate fixed aggro.

    if you are by yourself, you cannot avoid the 200 initial aggro, because mercenaries and pets will only attack after you.
     
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