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Attack Speed Archer Build

Discussion in 'Toram Online Class Discussions' started by Meddina, Aug 23, 2015.

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What do you think of this build?

  1. It works perfectly for me!

    5 vote(s)
    62.5%
  2. I was a bit let-down by this. It could use some work.

    2 vote(s)
    25.0%
  3. Horrible. I won't ever be running this build.

    1 vote(s)
    12.5%
  1. Meddina

    Meddina Active Member

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    Hey everybody. I've scoured through the forums over and over trying to find some sort of build for an archer that isn't dependent on MP Charge in order to cast skills but still maintains a fairly high level of DPS.

    I think that this is obtainable through high attack speed and instant cast Single Target abilities (like Bullseye, Moeba Shot and Paralysis Shot).

    Be advised, this is a theoretical build and is still being tested. I've rebuilt this character 3 different times in order to achieve a build that I think is efficient enough for boss farming while still being able to farm on your own without having to switch to a mage or spend 10 points into Arrow Rain. The main features of this build are attack speed, single target damage (if you're looking for AoE, you'll have to experiment on your own), and MP return (without using MP charge) in order to fire off our combos.

    There's been quite a bit of discussion on builds for Archers revolving around CSPD and dependency on skills. I'd like to remove that dependency. From my experience, archers have never been dependent on skills, but more used the skills to augment their already excellent skill with ranged weaponry. While increasing our dexterity in Toram Online also increases our CSPD, I don't think that this makes us dependent on casting skills and then following it up with a Mage's MP Charge. (Seriously? I understand the reason for this, but who decided this was the only way?) Archers have always been the ones to pump their enemies full of arrows, then tactfully use their skills to slow, snare, and stun the enemy so that they can make a clean getaway. I view them no differently on this game.

    So, on to the good stuff. :)

    For starters, I've dumped all of my stat points in Dexterity for the increase to my damage, at least until level 40. We'll talk a bit more about options at level 40 in a minute. For bow users, 1 Dexterity = 3 atk. For bowgun users, 1 Dexterity = 4 atk. Now, you'll notice that your CSPD has dramatically increased. This is great for getting your Power Shot to fire off quickly. It has absolutely no other use for Rangers in this build. You may be asking yourself, "but why not Agility if that increases ASPD?" Simply put, because it doesn't have a high enough return on ASPD to warrant losing all of that damage potential from Dexterity. Furthermore, we can gain quite a bit of ASPD from gear and xtals now that the Gold Skeleton Xtals are in the picture (+300 aspd, -10% HP) without sacrificing hardly any damage.

    Generally: A good point to aim for on ASPD is above the 750 mark. Your ultimate goal is 1000+, but 750 is achievable if you aren't able to obtain Gold Skeleton Xtals.


    At level 40: You can choose 2 paths here. You can stick with the pure Dexterity build for big hits, or you can get your Dex up to 100-120 and place the rest in CRT for increased critical chance. Either option is completely viable. If you have a lot of crit chance on your gear currently, then taking crit may or may not be worth it to you. If you have absolutely none on your gear, the same thing applies. This really just depends on how often you want to see critical hits flying across your screen. Be aware that you'll be losing damage in order to increase your "crit chance" though. The CRT personal stat has no effect on crit damage.

    Okay, so on to the skills.
    Because this build isn't dependent on CSPD and it just comes naturally with our stat allocation in Dexterity, we'll anticipate that our casting time of Power Shot is only going to get better as the level cap raises and we can place more points into Dexterity. Everything else besides that is instant-cast (woo-hoo!). So get ready to see numbers fly. The basic active skills in this build are Power Shot, Moeba Shot and Bullseye. Everything else is purely your choice. The basic passive skills in this build are Shot Mastery and Long Range.

    Essential Actives:
    (Shot) Power Shot 10/10
    (Shot) Bullseye 10/10
    (Shot) Moeba Shot 10/10

    Optional Actives:
    (Shot) Paralysis Shot
    (Shot) Arrow Rain
    (Shot) Sneak Attack

    Essential Passives:
    (Shot) Shot Mastery 10/10

    Optional Passives:
    (Shot) Long Range
    (Survival) Safe Rest
    (Survival) HP Boost
    (Survival) Short Rest
    (Survival) MP Boost
    (Survival) Sober Analysis
    (Battle) Attack Up
    (Battle) Smash

    As you can see here, we're only consuming 40 Skill Points to gain the essentials. This leaves a LOT of room for tailoring your character to your own play style.

    Some recommendations:
    1)
    If you plan to use Smite in your combos, it may be beneficial to put points in MP Boost in order to cover the MP needed for whatever skill(s) have Smite attached. Alternatively, if you plan to use Tenacity, then taking HP Boost would be your go-to.
    2) With the current level cap being so low it's currently not super effective taking anything in the Battle Tree. Once our level cap increases to 75+ it will be more beneficial to take these skills as they scale on your level.
    3) Sober Analysis is placed into this list of optional skills because this style of Ranger is dependent on MP Regen through auto attacks. If somebody is aware of whether or not Sober Analysis increases your MP regeneration from auto attacks, please comment and clarify this for me. I would assume that it is extremely helpful for MP regen because it's a staple in Brawler builds (pure Agility and MP recovery through auto attacks). Until I find out, I won't be placing any points into this.
    4) Long Range is placed into Optional Passives because you may not always have the ability to attack from 8m away, meaning that you're only making use of this when you have somebody that is able to keep a monster's attention away from you in your party or when you can drop things in 1-2 hits before they reach inside that 8m range. If you're skilled enough, you can learn the "kite and fight" method. Essentially Moeba Shot and run away to 10-12 meters to keep your distance and make full use of Long Range. If you're good enough at this, then taking Long Range is absolutely worth the 10 points.
    5) Paralysis Shot, Arrow Rain and Sneak Attack are placed in the Optional Actives section because it's purely up to each player's play style. If you want more abilities to add to combos then these may be for you. Paralysis Shot reduces an enemy's ASPD and CSPD, so it's pretty awesome for bosses and mini bosses. Arrow Rain is for AoE, which this build doesn't incorporate. Though, I might take it once our level cap increases or if I've placed all of my points and want to broaden my capabilities. Sneak Attack is still up in the air for a lot of players. I'm not certain on the actual use and effect of it. I imagine that it's an aggro drop, however I've read on other posts that it doesn't work sometimes. So my guess is that the more points you place into this skill, the higher chance you have of succeeding the aggro drop. It is a bit expensive though, especially if you're not placing any points into MP Boost. So this may be something to hold off until the level cap increases. Clarification on this skill would be greatly appreciated and helpful.

    Time to cover some gear and xtals options. I'd like help with this section, because I currently have some work to do on my gear.
    What I recommend for fairly cheap and easy gear to obtain would be (and what I'm currently using):
    Weapon: Forest Wolf Bow (drops from Forest Wolf Boss)
    -Wind Element, Attack Speed +12%, Evasion Rate +6%
    Offhand: Tempest Arrow (drops from Forestia Boss)
    -Wind Element, Critical Damage +1%, Accuracy +10%
    Armor: Forest Wolf Garb (player crafted)
    -Player crafted gear has "potential" and that potential can be traded for specific stats, I had mine crafted with these stats: Attack Speed +4%, Attack Speed +4, Critical Rate +4%
    Additional: Dawn Hat (drops from Rio Frosch)
    -Base Def (6) Attack MP Recover +1, Dex +1
    or
    Dawn Hat Boss version (drops from Crimsosh)
    -Base Def (6) Evasion Rate +5%, Attack MP Recovery +2
    Special: Sofy's Talisman (reward from Main Quest line)
    -MP +300, Slotted
    or
    Dexterity Talisman
    -MP +200, Dexterity +2

    While these gear recommendations aren't the best possible options, they are definitely a good fit and a great start until you get better upgrades.
    As far as Xtals go, Dexterity +2 and Gold Skeleton xtals are the 2 types I plan on taking. I'll be using Gold Skeleton xtals until I reach the 1000 ASPD mark, then everything else will be Dexterity +2 xtals.

    Combos:
    -For Boss Fights (ones that you queue for) I usually have a tank so I use Power Shot>Moeba Shot (Consecutive)>Bullseye (Smite or Consecutive, depending on your mana pool). If you choose to use Tenacity instead of Consecutive, I recommend putting skill points into HP Boost like I mentioned above.
    -For Mini Bosses I use Moeba Shot>Bullseye (Smite or Consecutive) because you typically won't have time to stop and cast Power Shot. If you have somebody that can keep aggro with you for mini bosses you can refer to the Boss Fights combo above.

    I hope this guide was helpful and that you all enjoy this build as much as I do. :)
    -Meddina
     
    Last edited: Aug 23, 2015
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  2. Alleura

    Alleura Well-Known Member

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    looking forward to this build also.
    my archer combo are:
    moeba - paralize (tenacity) - bulleye (tenacity)
    then + revita II ofcourse :D

    very fast combo and need only 1bar mp and half hp, but argo is too much.. idk why, maybe because the debuff i had.
    However, dps still lose with mage pure int. even they not use combo :confused:
     
  3. Kimesato

    Kimesato Elite Member Elite Member

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    Yo Meddina just a small input on the build xD. More like regarding your armor. Why went Crit Rate %? Instead of Crit +5?
    Crit Rate % only affects your innate crit(points added by stats). Up to current cap, you would have added 20-40 points to crit.
    Meaning at 20 crit = 0.8 crit added, at 30 = 1.2 crit added and at 40 = 1.6 crit added. Might aswell better get Crit +4-5.
    Just a suggestion xD.
    Also, maybe when cap is 85 we can have a correct ASPD build working properly without having to use HP Survival skills. I don't know.

    Anyways, good guide son, good guide hope we get to see more ASPD archers around(already tried this build, its fun, but not my run down the mill play style, till later content Ill remake another ranger just for this play style ;))
     
  4. Meddina

    Meddina Active Member

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    As I said, this is just the gear that I have currently. It's definitely not the best, nor is it what I actually prefer, but it works. It just happened to be what I purchased at the time.

    As for the HP Survival skills, they are an excellent addition to using Tenacity. They're also an excellent choice for any build on any character. I think in the future you're going to see a LOT more builds with Survival skills being staples. More health means less chance of dying. This is always a good thing. As for Tenacity, you have the ability to fire off more combos without fear of being hit by a monster and dying from that hit (such as a boss). The gear section is something that is a work in progress and is open to suggestion, so once I get better gear I may update the guide with what I see fits better for this build.

    Anyways, I agree with your builds for Ranger and Gunner, but I wanted this to be an alternative play style for people that didn't want the "run of the mill" build. This build breaks that mold and gives people room to customize their character how they'd like while still maintaining higher levels of damage. CSPD and Crit are not primaries in this build. CSPD just comes naturally with the build, but we're focusing on ASPD here as our primary since we need a source of MP regeneration for effective combo usage. With higher ASPD some players may want to take Crit in order to help increase their overall damage or their spike damage. Anyways, with the new Gold Skeleton Xtals release this build is much more feasible and effective.

    And, the primary reason for this build is to get away from the idea that we need to focus on lowering the casting time of Power Shot through CSPD. That will come naturally with this build over time. It's also intended to not waste any Spina on CSPD xtals or stats on gear selection. This build is effective now, and will only prove more effective in future updates when the level cap is raised and we receive better gear options.
     
  5. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    would you go with a light or heavy armor?
     
  6. Meddina

    Meddina Active Member

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    Oh! I completely forgot to post that part. Light Armor. It increases Attack Speed and Evasion Rate and sacrifices Physical and Magical Defense.
     
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  7. xLd

    xLd Well-Known Member

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    I dont see any attackspeed..
     
  8. Aniatta

    Aniatta Active Member

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    This is an archer build that I like. Been making this build since the first time i played. But imo for now there's no urgent need to focus on either aspd (it also needs good atk mp recovery, there's almost always a tradeoff between aspd & atk mp recovery unless you have 2 slotted equips)
    Or cspd (power shot lv10 with swift, casting time is about 1 second, which is good enough for me. Archer's cspd will go higher anyway in later game).

    So what I do for now is focusing on increasing damage and hit as high as possible with dex and crit gears plus volg xtals. And wear c.earrings for optimal mp management for combo. (Or in other word = I'm lazy and impatient XD )

    I'm still keeping my old gear for this build in the future tho. Some of them are already mentioned above. And some input from me is :
    1. FWolf Garb Boss Drop
    dodge+4 crit+4 aspd+200
    2. Fluffy tail + Gskel xtal
    agi+3 aspd+100 crit+3
    3. Flower headband from big coryn + Gskel
    Atk mp recovery+5, stability -5%

    As for sober analysis, it doesn't regen mp from atk. Instead, it works like natural mp regen but in battle stance. Still, every mp regen is always needed. So, it's useful for aspd based style.
     
  9. Kimesato

    Kimesato Elite Member Elite Member

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    @Meddina Just posted a small guide on how to make your ASPD build on the MP Recovery thread, if you need help building that build.
     
  10. Meddina

    Meddina Active Member

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    It's there. There aren't any skills for increasing attack speed currently. It's all in the gear and xtals.
    Anyways, the Forest Wolf Bow has attack speed % boost on it and the armor that I have has flat attack speed and attack speed % on it too.
    Also, the Gold Skeleton xtal has a major boost to attack speed. Once the xtal is equipped on my additional slot I'll gain 300 ASPD. Quite a large boost, not including the extra increase from the ASPD % boosts I have.
     
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  11. Niflheimr

    Niflheimr Well-Known Member

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    does double gold skeleton xtal works well, coz itll be a -20% HP +-8% if your planning to wear an Sroar xtal, big drawback in survivability,
    and about that attackspeed% on gears and xtal, I think I read somewhere, percentage increase will only be applicable to your base attack speed, therefore is it better to get flat attackspeed +? I maybe answered some of my questions here lol, just curious if someone did a 2sloted gskel build.
     
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  12. xLd

    xLd Well-Known Member

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    I thought id see gears that add flat attack speed cause most archers dont build agi. Still a good build but kinda expensive with gkel xtals.
     
  13. Kimesato

    Kimesato Elite Member Elite Member

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    Cant havemore than 1 type of Boss Xtal on a gear = you will only have 1 G.Xtall in your whole gear. So thats much it.
     
  14. Niflheimr

    Niflheimr Well-Known Member

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    ahh didn't know that, thanks Kime! haven't touch any of my xtals, still unsure where to slot em. So double g.skel out of the picture, what's a good substitute to partner with the G.skel?
     
  15. Mizzy

    Mizzy Well-Known Member

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    for ranger? volg xtal. +3 str, +2% range dmg (might be +1% or +3% I forgot )
     
  16. Niflheimr

    Niflheimr Well-Known Member

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    that's probably the best option at the moment, thanks Mizzy!
    but I might consider an S.Roar or a Boss Goblin, so it would be multipurpose? XD like 2hands can use it too idk lol.
     
  17. Mizzy

    Mizzy Well-Known Member

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    can never go wrong with S.roar on any class. boss gob idr stats

    also volg xtals are 3 times cheaper if you're on a budget
     
  18. makOi

    makOi Elite Member Elite Member

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    just a tip regarding power shot cast time. try to put SWIFT on it and it will be less 1sec casting.
    for improving your aspd its better to get Fluffy tail +100 aspd / FW Garb +200 aspd from boss.

    Moeba > Arrow Rain(Smite) > Power Shot(Swift) this is the combo im using on my DPS bowgun
     
  19. xLd

    xLd Well-Known Member

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    Imo that is a bad combo. You will just waste 1mp in that power shot with -50% dmg cause of arrow rain(smite). Just use sneak attack (consecutive) to drop aggro.
     
  20. makOi

    makOi Elite Member Elite Member

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    the reason why i have this nxt to arrow rain (smite) is for just an additional damage idc with the damage reduction all i need is to cast power shot fast and its effect to tumble bosses also power shot is not my main dps skill.
     

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