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Attack % vs crit damage %

Discussion in 'Hunter' started by dayv espejo, Nov 29, 2015.

  1. dayv espejo

    dayv espejo Well-Known Member

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    Whats the best stat for equipments?
     
  2. KereHore

    KereHore Well-Known Member

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    Good Question ( actually i want make a question like this too ) ,perhaps you can put 1 more question its Status%, so can someone expert here gave us some enlightenment :D:D:D
     
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  3. KereHore

    KereHore Well-Known Member

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  4. makOi

    makOi Elite Member Elite Member

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    As of now no one knows whats the exact formula for atk stat to actual skill damage.
    So im guessing every 10 atk gives +100 to your actual skill dmge (100 atk gives +1k to your actual skill dmge)
    Now about cdmge calculation.
    Base Cdmge is 150
    Every 5 Str Gives +1 Cdmge.
    Ex: If you use Cdmge4% on your item
    150x4% = +6 Cdmge then
    150+6 = 156 Total Cdmge
     
  5. KereHore

    KereHore Well-Known Member

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    Ha
    Hai Mak0i
    Thanks for you reply...i read couple thread about that ( which u and Alleura give some opinion,and yes i think is logic enough :D thx to that ) ,another noob question in some thread too i found that every point of dex give some point of Crit and Atck too of course..my question is,are dex% give more benefit compare to crit+ ( i mean every point of dex give u atck and crit right ?? ) or do my asumption wrong ??

    thx in advance :D:D
     
  6. makOi

    makOi Elite Member Elite Member

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    About dex im not sure with that. Maybe someone can answer this.
     
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  7. KereHore

    KereHore Well-Known Member

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    awwww.... so still dark in here,while a go i visit roche link ( or something,still confusing me but it will be help in future ) ,ok back to topic...i had 2 WBG ( both atck 52 ) ,and put with CDMGE% and Dex% ,while other is CDMGE% and Crit+ ,i will tested ( once again to that ugly frog ) i will share the result soon ( or do u already know the result mate ?? :cool::D:cool: )
     
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  8. Khia

    Khia Well-Known Member

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    see I'd disagree with this as a guess ^^;
    I'd say each skill operates on a modifier, so if my attack is 400, and my astute hits for 2k, that would be a modifier of 5
    hard hit is a lot lower, at about 1.2k, modifier of 3
    if I could just get my hands on some drills (100% stability) I'd be able to prove it.
    but considering the difference in damage between say, moeba shot and snipe - and that the difference gets greater the more attack you have - should be enough to lean towards a multiplication system for skill damage.

    anyway onto the cdmg vs atk percantages;
    200/5 = 40
    190 cdmg at full str (6 str from xtals)
    +7 cdmg on 3 gears
    +6 cdmg on warmonger
    +27

    217 cmdg

    + 21% cdmg from gears
    ~40 cdmg

    ~250cdmg

    so crits have an attack multiplier of 2.5

    now lets say you went full on a +2 attk stat
    you'd have around 600 attack
    21% of 600 is 120

    flat 21% damage increase.

    cdmg on the other hand, is 21% of a multiplier, resulting a 40% damage increase.
    multiply 40 by you crit chance (for arguments sake let's say avg crit is about 50% (25% base, 21% gears, 2 wm xtal + whatever)
    you have a 20% damage increase.

    if you're a 2h and can maintain 100% crit, then CDMG is worth 40%
    as gear levels get higher, this impact will increase exponentially. (the amount of cdmg you can add to gear will get a lot higher, as will the amount of crit)

    so in short; over 50% crit chance take cdmg% otherwise atk%

    edit: if your main stat however is not strength, then take atk%, it will take a long time for cdmg to catch up to that without the boost str provides.
     
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  9. KereHore

    KereHore Well-Known Member

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    Wow...long explanation,nice.. but tbh i still dont get the point dude ( or perhaps i am to Moron to understand that :D ) ,i will read it 3-10 times again...but i am sure what Mak0i said he not put specificly put some skill ( or do that had relation ?? )
    anyway,thx for share ur opinion dude

    peace :D
     
  10. newahm

    newahm Member

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    Is there any result?
     
  11. KereHore

    KereHore Well-Known Member

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    :D:D I am still here mate..wait 2-3 hours
     
  12. Khia

    Khia Well-Known Member

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    the first part's for makoi ^^;

    basically in a lot of rpgs, skills are base+(player.atk*multiplier)-enemy.def; (<- that's simplified but eh)
    and I'd lean towards the skill damage in toram being based off a similar formula.

    and the crit damage % vs attack damage % math can be summed up as follows;
    are you strength? do you have over 50% crit? do you have really good gear?
    if all are yes, use crit damage%
    otherwise, use attack damage %
     
  13. makOi

    makOi Elite Member Elite Member

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    Lets just wait for @Khia test he might provide us proofs ;)
     
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