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Bowgun Drop and xtal upgrade for Hell Usasama

Discussion in 'Toram Online General Discussions' started by The Lost One, Oct 17, 2019.

  1. Amaymon

    Amaymon Well-Known Member

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    That's the unfortunate part... I'm more concerned about the -100% attack speed stat than the range tho. That basically kills your ampr.
     
  2. Fheilyn

    Fheilyn Well-Known Member

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    If you guys want to kill it easier and make your tanking life easier. Either do a 3 cf hold gesp each coordinated spam or rely on 1 dw spammer with spin, lure all 3 towards tank and the spin user and ur issues of it 1 shotting you is gone. Just that gespent will cry...
     
  3. Yunan

    Yunan Not Enough Salt Elite Member

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    Just use speed pot and quick aura. The nega aspd only applies to your base aspd
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Aye, tbh, the only downside of double barrel is its range. That 75% stability is so good to have because bg weakness is the lack of stability.
     
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  5. Snowe

    Snowe Well-Known Member

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    sooo anybody know the max atk range?
     
  6. Quit toram

    Quit toram Left. Elite Member

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    Lmao too many dumb people at Usasama hell. I'm just holding the Gespecters and the tank somehow died to Usasama and the minions. The other dps weren't helping either idk.
     
  7. Yunan

    Yunan Not Enough Salt Elite Member

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    To be fair, the ghosts are dangerous
     
  8. Andinine

    Andinine Member

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    8m
     
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  9. Quit toram

    Quit toram Left. Elite Member

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    The dps should've killed the ghosts lol, either intentionally or by accident since they die in 1 hit. Dunno what killed the tank anyway since their job is much easier than having to continously chase the boss to deal damage or keeping gesps quiet.
     
  10. Kaejuda

    Kaejuda Well-Known Member

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    Usasama at hell mode is like super easy.
    there are tons of other bosses that is hundred of times more aggressive and vicious.

    but the thing is : People need to work together to win. (In this case listen and help the f*ckin tank)

    The Tank alone has to carry 4 tedious chores : Tanking,Avoiding Ailments,Killing Phantoms and Hitting Gespecters.

    even an experience tank can't handle all of that alone,and there are just so so so many stupid members that just solely rely on the tank to survive and spam without even thinking that how hard it is in their part

    The gespecters are simple,you hit it once,it stops moving for ~10 secs,But they spawn so far away and doesn't even follow the tank for easier control,it's either clutch shukuchi through the "ailment rain and phantom bombardment" or...

    one considerate bow user simply standing on the side switching target one by one to help holding the gespecters (Which barely anyone bothered to do btw)

    this boss again,like hell empress,tested the ability of players cooperativeness,so far i just see parties dying up and down and plebeians shouting "Buy Mod Woi".
     
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  11. A1dren

    A1dren Well-Known Member

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    that is why it is called "hell mode" because u get to see some players from HELL :kappa::kappa:
     
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  12. Quit toram

    Quit toram Left. Elite Member

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    Makes sense. My bad for expecting something decent out of randoms in this game.
     
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  13. Snowe

    Snowe Well-Known Member

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    FYI hell mode gespecters only freeze around 4 sec
     
  14. Zufeng

    Zufeng Well-Known Member

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    I tried this boss and goddam its very frustrating.
    The phantom respawn pretty quick, not to mention their frac damage is just bullcrap (3k per hit, but got hit 6x in a row)
    I didn't even made it to 2nd phase

    Guess ill just skip this boss for my mental sake
    Bg tank is much more effective in here i think
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    The pattern is easy, the only annoying things are:
    ✓When dps don't/lose hold of gesp.
    ✓Skeletons deal flinch and tumble
    ✓Stunned and cant hit the gesp within the stun duration.
    ✓Ghost is freaking bad news and dps dont help tank killing it.(Fucking fractionals)

    My experience as a tank there, i have to deal locking 1st respawn gesp while trying to avoid usama aoe stun and fucking killing the ghost in the process. One mistake and everything is over.
     
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  16. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Finally someone who understands lol, it would have been easier if all the gespecters congregate in 1 spot so we could just spam impact beside them to keep the fatal slash at bay, but they spawn on different locations, so us tanks could only keep 1 gespecter occupied at best while trying to refresh sanctuary, dealing with the dangerous phantoms, and backstepping from the wide aoe from usasama that penetrates ailment resistance and deals stun, which if not avoided on time would leave the tank exposed to phantoms/skeletons'/gespenst's attacks for several seconds like a sitting duck. A tank that can do all these things perfectly in a span of 7-8 seconds can already be considered a good tank.

    It's best to have a bow dps or mage with power wave to auto attack the other 2, so they don't come swooping in and 1 shot the tank, which would wipe out the entire party.
     
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  17. Kaejuda

    Kaejuda Well-Known Member

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    It's not,i've seen it not moving more than 4 seconds after getting stop ailment multiple times,please re-check your sources.
     
  18. Kaejuda

    Kaejuda Well-Known Member

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    yeah the gespecters used to follow us before when usasama first came out,it made things easier since we can mass control all 3 with some specific skill like earthbind or impact,and asuccbimo change it at some point for unknown reason.

    ikr?!? and the mems just blame the tank for their deaths when they obviously ignored/pay little attention to the warnings given out.

    i remembered some guys said this plub before :

    "Tanking is the easiest job ever,just sit in 1 place,decoy shot,spam p.defense"

    either they never tank all of this game bosses,not understanding how skills actually work,or just didn't try tanking at all.
     
  19. mun1409

    mun1409 Well-Known Member

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    Figuring this out with my guildmate is quite frustrating with some run hit by dc. The way we did the successful run is to make sure that first phase ended in the middle. This way, the first gesp will start in the middle making the job easier for tank. Our tank use tempest as aoe skill to control gesp. In a few run, the dps control the other 2 gesp from moving at all. Our fastest run though happens when we didn't manage to stop gesp at spawning. Tempest lasting for a while stopped all gesp luckily for us.
     
  20. Snowe

    Snowe Well-Known Member

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    it is tho i tank it and keep auto atk and after i get stun it move again and kill me
     

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