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Brawler Guide

Discussion in 'Brawler' started by Xejso<3, Aug 17, 2015.

  1. Xejso<3

    Xejso<3 Active Member

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    Introduction
    I'm going to post this guide because i get asked a lot of questions in game by people wandering what skills they should get.. Whenever i direct those people here they always claim there are no guides in the forums. By no means am i an expert but i would love to share my build and hopefully we can bounce ideas off of each other as well.If anybody else has a build of their own I would love for you to share them(Stats,Skills,Equips and why you love the build). Ok then, onto the guide..

    Purpose of Brawler
    For right now people want brawlers to break parts during boss fights (maybe someone can write a guide about this but that is not what this guide will talk about). They are also suppose to interrupt the boss during their skills using immobilization skills(any that cause stun, tumble, or flinch). I do see brawlers being a good dps character but that will be in later updates ^.^

    PROs and CONs of Brawler
    PROs:
    -Good MP Regen
    -Offensive Stat(Agi) doubles as a Defensive attribute(flee)
    -Very versatile
    -Lots of immobilization/breaking skills
    CONs
    -Low Natural ATK
    -

    Builds[+Theory Builds]
    I do not recommend copying the exact builds. I explain why I chose the things i chose so anyone reading this can form their own opinion and create their own build (hopefully better)
    -Xejso's/Balanced Build(decent dps and defense)
    -Turtle Hermit *submitted by ßëäsT MødĒ*
    -Assassin Build(High DPS/Crit+High Flee)
    -Hybrid Support(Monk)
    -Debuffer/Breaker(Annoying as Shizz)

    Stats Explained
    Str: Raises ASPD by 1 ever 5 levels [Useless]
    Int: Raises MATK by 4 every level and slightly increases MP and MDEF[Useful for a "Monk/Holy Fist" build]
    Vit: Raises HP and Def[Help with Survivability]
    Agi: Raises ASPD, Flee, and At[Main Stat]
    Dex: Raises a little of everything but mainly Hit (May also raise Dagger skills damage?) [Good for a non-crit build]

    Skills Discussed(Stolen from Argo's Guide huge thank you to him he really saved me a lot of time)
    Blade Skills
    These cannot be used with knuckles so no point in this skill tree.
    ----------------------------------------------
    Shot Skills
    I believe these can be used with Arrows and since we can equip arrows we may be able to use these skills effectively but I need to test them
    ----------------------------------------------
    Magic Skills
    The other skills are more for a hybrid mage/brawler build but i do not see how that could have any usefulness so i will not even list those skills.

    7. MP Charge- This one can be iffy.. I personally find it useless but some others may find the use in having the versatility in being able to gain MP whenever they want. The high ASPD and Aggravate Skill of Brawler makes this skill useless to me
    ----------------------------------------------
    Martial Skills
    1. Smash- Required skill for brawlers.. The flinch is nice and the damage is decent at lvl 5. I don't think maxing the skill makes too much of a difference. The only roles this plays in most builds is to advance to the other skills and the flinch
    2. Bash- Causes Stun and decent damage. same as smash but instead causes Stun
    3. Shell Break- Amazing damage, pierces defense and causes your party to do more damage definitely a skill worth maxing
    4. Sonic Wave- Amazing skill because so far it is the brawlers only "Range" skill that also causes tumble which is my favorite immobilization ailment
    5. Earthbind- Great AoE but the damage is kind of lacking compared to other classes hard to one shot the mobs really worth hunting without having high critical and Agi
    6. Martial Mastery- The extra attack never hurts. I heard somewhere it adds 4% ATK at lvl 10 but i need some confirmation on that
    7. Aggravate- Doubles your number of hits at a decent chance good for MP recovery and DPS
    8. Strong Chase Attack- I didn't notice too much of a damage increase in the number of attacks done by aggravate although I'm sure the extra DPS doesn't hurt
    ---------------------------------------------------------
    Guard Skills
    1. Heavy Armor- Never tested myself but I'm sure if you wear heavy armor this skill is worth getting
    2. Light Armor- Worth maxing if you use light armor
    ----------------------------------------------
    Shield Skills
    I am not too familiar with this tree so i will need your guys' experience with this skill tree as a brawler for now I am just going to speculate on the usefulness of this skill tree

    1. Shield Mastery- Worth getting to at least 5 if you plan to use shield skills and/or a shield
    2. Shield Bash- An extra stun skill would not hurt to have I am unsure of the damage and animation delay of this skill would be nice to have some info on its effectiveness
    3. Force Shield- "+500 hp at level 10 with added defense that scales with you VIT, add this on top of Mirror Shields 10% evasion and its way better than the dagger setups" *submitted by ßëäsT MødĒ*
    4. Protection- Never used before so would be nice to have a comment on the effectiveness of this skill but from the looks of it seems to be a great party buff to have if you plan to use shields
    5. Aegis- Same as above but i do not see the point in wanting to decrease physical resistance since most boss monsters use physical attacks at the moment
    6. Shield Cannon- Extra stun skill would love to hear more opinions about this skill though
    7. Magical Shield- Same as Force Shield but with MDEF
    ----------------------------------------------
    Dagger Skills
    I did slight testing with this build which was without Dex which I hear increases dagger damage so would love to hear an experts experience with this skill tree

    1. Throwing Knife- Whenever i tested this I didn't find the damage to be very interesting I didn't test with any Dex so would love to hear others opinions on this
    2. Spike Dart- Seems like a solid skill for a "Debuffer" build *Need experts opinions*
    3. Gatling Knife- If Dex does increase the damage of Daggers then i see this as an amazing damage dealer
    4. Poison Dagger- Same as Spike Dart
    5. Double Throw- Do not know how this skill works..
    6. Hidden Arm- Extra DPS but need to hear experts opinion on how effective it is..
    7. Intense Knife- Not sure how this skill works either since it mentions percentage rate
    ----------------------------------------------
    Knight Skills
    1. Assault Attack- Amazing Gap closer for brawlers. My personal favorite
    2. Parry- I do not know how effective this skill is. I used it myself but wasn't sure if it was working or not *Needs proper testing*
    3. Provoke- Breakers shouldn't be attracting aggro at all leave that to the proper tanks
    4. Rage Sword- Same as provoke
    ----------------------------------------------
    Priest Skills
    1. Bless- Since heal amount is MATK based I only see this being useful for Brawlers who utilize MATK and want to be a buffing/dps Hybrid
    2. Gloria- I heard this skill is also MATK based but i have also heard it isn't needs confirmation although if you maxed out Bless i see no reason to not Max Gloria as well. Even if you chose not to max bless still seems like a skill worth maxing although I am unsure of it's effectiveness needs proper testing
    3. Holy Fist- Great damage for a "Monk" build
    4. Holy Light- Not great without a lot of MATK which we do not have as brawlers
    ----------------------------------------------
    Survival Skill Tree
    1. Play Dead- Don't Die, Problem solved i don't think anyone gets this skill
    2. EXP Gain UP- Once you are max level this skill loses its usefulness
    3. Drop Rate UP- I like to grind and didn't find the 10% to be too appealing
    4. Safe Rest- The only reason to get this skill is for HP Boost and maybe Fighters High so level 5 is enough
    5. HP Boost- Gives a huge HP Boost (Don't know if its percentage based or a set number) good skill to max if you need or would like to have the extra HP
    6. Fighter's High- "Can save you from use of too many potions" (personally did not feel the need to invest points in it since i spam potions) *Thank You to Mie for input on this*
    7. Short Rest- Necessary for MP Boost level 5 is enough
    8. MP Boost- Same as HP Boost but with MP
    9. Sober Analysis- Im sure this skill is great but I never tested myself. Once i find out how much MP it adds per sec I will decide whether i want it or not
    -----------------------------------------------------------
     
    Last edited: Aug 19, 2015
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  2. Xejso<3

    Xejso<3 Active Member

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    Support Skills
    1. First Aid- Don't let your friends die!!!
    2. Mini Heal- Better left to full supports unless you want Recovery
    3. Recovery- If status ailments is a problem you run into a lot and find annoying I don't see why not to get it but I don't find this very useful

    The rest of the skills on this tree are self-explanatory they buff one thing while debuffing another. I see them as great choices for a "Monk" build particularly the ATK buff
    -----------------------------------------------------
    Battle Skills
    This skill tree definitely needs some testing on the exact numbers and it's overall effectiveness but I'll review them based on their description

    1. Magic UP- Great for a "Monk" build
    2. Concentrate- Key words are "Extremely low chance" to activate which i have experienced myself
    3. Attack UP- Great for Brawlers in general worth maxing it
    4. Smash- Same as concentrate
    5. Defense UP- If you find your DEF and MDEF lacking should max this
    6. Evasion UP- Increases Evasion by a "little"!! Hard to test its effectiveness but i'm sure it's worth getting for the extra flee



    Now onto the builds themselves...
     
    Last edited: Aug 18, 2015
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  3. Xejso<3

    Xejso<3 Active Member

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    Xejso's Build
    This build focuses on a good balance of offense and defense. I went through a lot of characters trying to find a good build but this one I am very content with. At the moment I am trying to keep my ASPD at 1000(Maximum) since anything above 1000 doesn't seem to make any difference. Going all Agi will give you more than enough ASPD(1000) with minimal ASPD gears

    Stats (Currently only have 162 Stat Points on my character)
    Str:1
    Int:1
    Vit:30
    Agi:132
    Dex:1
    Personal Stat
    For this I am holding off on choosing since i don't feel any of them benefit me nor do i have the stat points to invest in any of them but the decision is definitely between..
    Mental- I am waiting for someone to confirm whether immobilization falls under the category of status ailments for this stat (i doubt it but i rather be safe then sorry) if so i see this stat being very useful especially if they decide to implement PvP
    Crit-The only reason I have not picked Crit is because i feel later gears will come out that give enough Critical chance to Crit 100% of the time so i choose to invest my stat points into better stats

    Skills [Current Skill Points:85(4 leftover)]
    I didn't want to take as many actives as most people suggested since most of them serve the same purpose(to break or interrupt the boss) so i only took 3 active skills that do the job just fine (one of which is forced on me) I took mostly passives since those help a lot(while individually helping a little)
    Knuckle Skills
    Smash(5/10)-Used to grab Sonic Wave
    Sonic Wave(10/10)-Sonic Wave>Assault(consecutive) combo is unbeatable
    Martial Mastery(10/10)-I wanted every bit of attack
    Aggravate(10/10)-Great for restoring MP and DPS
    Guard Skill Tree
    I only bought this skill tree but i have not put any points into this because i feel like i'm forced to use one type of armor if i do. I find the flee boost from Light Armor to be very effective but since this build is a balance of Def,Flee, and DPS I am switching to Normal Armor to lower my unnecessarily high ASPD. I will be keeping the skill tree though since i'm sure the future updates will make this skill tree one of the best.
    Knight Skill Tree
    Assault Attack(1/10)-Used to "teleport" to boss
    Survival Skill Tree
    Short Rest(5/10)-Required for MP Boost
    MP Boost(10/10)-Who doesn't want a good MP Booster
    Battle Skills(This skill tree can be replaced easily)
    Attack UP(10/10)-The Key point here is depends on players level so i see this being extremely useful later the extra attack is nice to have
    Defense UP(10/10)-Since this is a balanced build of Defense and Flee this skill is nice to have
    Evasion UP(10/10)-Same as "Defense UP"

    Gears
    My gears are focused on DPS(mainly Crit, do not get Crit% since this build doesn't have any Crit to begin with)
    Weapon
    -Any Elemental knuckle will practically double your DPS when used on the appropriate boss or even mob
    -Any Custom Knuckle that gives Crit, Atk, or Agi
    Sub-Weapon
    -Tempest Dagger hands down is the best
    If arrows and Magical Devices effect work they could potentially be better. I have not tested whether they work or not so i need confirmation on this. I have "tested" Magical Device by equipping Irogeon and seeing whether i received a 150mp boost but It did not increase for me but maybe someone can test whether the elemental effect works for confirmation.
    Armor
    -Light or Normal Custom Armor with Crit+Agi
    -Normal Forest Wolf Garb if you want a good balance
    -Light Forest Wolf Garb if you need the ASPD and Flee
    Additional
    -Fluffy Tail for the Crit Agi and ASPD
    -Brutal Dragon Crown for MP Recovery and ATK
    -Old Cloak(Boss Version) for the Dodge and Crit
    Special
    -Agi Talisman for Agi of course ;)
    -Crystal Earring for MP
    Xtals:Boss Gob(not as useful since nerf), G. Boar, +Crit Types(this is what i am waiting for)

    Turtle Hermit *submitted by ßëäsT MødĒ*
    The point of the Turtle Hermit was to take advantage of Shield skills with the new Mirror Shield for the 10% eva instead of the dagger

    Stats(Currently 156)

    Str-0
    Int-0
    Vit-20-25 or 0 if you decide to go full agi both works well with this build
    Agi-116-136 or go full agi
    Dex-0

    Skills

    MARTIAL SKILLS
    SMASH(10/10)
    BASH(10/10)
    SHELL BREAK(10/10)
    SONIC WAVE(5/10)
    EARTHBIND(5/10)(or 0, up to you)
    MARTIAL MASTERY(10/10)-Sacrificing dps with this build for Survivability, so the extra Base Attack is nice

    SHIELD SKILLS(THE BUILDS CORE)
    SHIELD MASTERY(5/10) (or 10 up to you and how many skill points you have)
    FORCE SHIELD(10/10)-Main support of this build, +500 hp at level 10 with added defense that scales with you VIT, add this on top of Mirror Shields 10% evasion and its way better than the dagger setups

    Currently debating whether To grab Shield Bash for the extra stun or not as well.
    BATTLE SKILLS
    ATTACK UP(10/10)-all the bonus base attack helps with this build

    Gear

    You should aim for the basic Attack Speed/Crit/Agi gear as most Brawlers run, with Forest wolf Xtals for the evasion. If you can't afford all this simple Brutal Dragon/Forest Wolf armor with Volcanic Claws will do just fine.



    -Assassin Build-
     
    Last edited: Aug 19, 2015
  4. Xejso<3

    Xejso<3 Active Member

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    -Hybrid Support-
     
  5. Xejso<3

    Xejso<3 Active Member

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    -Breaker Build-
     
  6. Xejso<3

    Xejso<3 Active Member

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    -Reserved-
     
  7. Mie

    Mie Active Member

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    Fighter high, ( regen hp during battle). I can be a tank with this skill but in the end, it is all up to you how to build it. Maybe some of you prefer to use potion. So, its depend. One more thing, i agree with you about aspd. I personally think 1k aspd is enough. So, full agi build should be revolutionized xD. I have read somewhere in forum where the delay bar (green bar) will dissappear when u have 1.1k aspd. Not sure myself but u can consider to raise little more aspd.

    I think we are the breaker class. Doesnt matter which build do u plan to do. So, i think this build is not necessary haha. But if someone really serve the purpose as a breaker and debuffer, i suggest to put some accuracy. Maybe 50 dex or something. So that, he can tumble, flinch 100% without miss
     
    Last edited by a moderator: Aug 18, 2015
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  8. Xejso<3

    Xejso<3 Active Member

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    I heard the green bar dissapears at 1k and if I remember correctly my green bar dissapeared once I hit 1k but they might have changed that so I'll have to test it

    for the breakers build I was thinking something along the lines of a pure breaker with all sorts of debuffs(status ailments) but yeah now that you mention it any build can do this job just fine ^.^
     
  9. Flaneur

    Flaneur Well-Known Member

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    WellTE="Xejso<3, post: 13386, member: 1764"]I heard the green bar dissapears at 1k and if I remember correctly my green bar dissapeared once I hit 1k but they might have changed that so I'll have to test it

    for the breakers build I was thinking something along the lines of a pure breaker with all sorts of debuffs(status ailments) but yeah now that you mention it any build can do this job just fine ^.^[/QUOTE]
    Well sure all class have breaking skills that reveal tap break to any players close to the boss, but brawler is called "Breaker" they can manipulate the boss to target which part they want the tap to be revealed.
    Fine example if this is Decel's horn part. Any other class besides brawler might find it tricky to reveal tap to this part if not precise timing or pure chance. While brawler can make Decel "bows" to them with wave's tumble and comfortably add in a smash's flinch to reveal the horn break tap. Also don't forget that every breaking skills of other class have small range of duration (>2 secs?) making it less effective against stronger bosses that require lot of taps to break each part of them. This is where smash>wave>bash combo comes in to ensure longer tap time for the whole party.
    Also don't forget another reason why brawler is called "Breaker".... Shell Break. When it succed on "breaking" boss (marked by the same sound and notice when u break a part by taps) it will create a small window (around 2 secs) debuff that will increase any damage done to the boss (the boss will be marked by a "glass break" animation) by the whole party. Not sure how much damage additional it gives, but I saw my friend (a mediocre geared 1h sword) landed a 5k astute crit on it when shell break succeed, he normally lands 2,7k-3k crit.
     
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  10. ßëäsT MødĒ

    ßëäsT MødĒ Well-Known Member

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    I'm working on several Brawler builds right now
    Including a revamped Ninja and Solo brawler build. I'll post updates here when I finish all the testing but I'll drop a layout plan in a bit
     
  11. Xejso<3

    Xejso<3 Active Member

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    Tyvm that would be very much appreciated
     
  12. ßëäsT MødĒ

    ßëäsT MødĒ Well-Known Member

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    Here's the layout for my new Solo brawler I'm calling the Turtle Hermit
    I'm in a rush and on mobile so I can't make it look all fancy so I'll leave that to you in your post
    The point of the Turtle Hermit was to take advantage of Shield skills with the new Mirror Shield for the 10% eva instead of the dagger

    STAT POINTS-Currently have 156 available
    Str-0
    Int-0
    Vit-20-25 or 0 if you decide to go full agi both works well with this build
    Agi-116-136 or go full agi
    Dex-0

    SKILLS-(In a rush, so I won't label every skill in the trees just the ones you need)
    MARTIAL SKILLS-
    SMASH-10
    BASH-10
    SHELL BREAK-10
    SONIC WAVE-5
    EARTHBIND-5(or 0, up to you)
    MARTIAL MASTERY-10(Sacrificing dps with this build for Survivability, so the extra Base Attack is nice)
    Aagravate-0
    Strong chase attack-0 (these just don't scale well with the small base attack we have regardless)

    SHIELD SKILLS(THE BUILDS CORE)
    SHIELD MASTERY-5 (or 10 up to you and how many skill points you have)
    FORCE SHIELD-10( Main support of this build, +500 hp at level 10 with added defense that scales with you VIT, add this on top of mirror shields 10% evasion and its way better than the dagger setups)
    Currently debating whether To grab Shield Bash for the extra stun or not as well.


    BATTLE SKILLS
    ATTACK UP-10 ( all the bonus base attack helps with this build)
     
    Last edited: Aug 18, 2015
  13. Xejso<3

    Xejso<3 Active Member

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    Definitely looks like a solid build i will add it to the guide and even test it myself as soon as i make more room on the guide to fit current builds and future builds
     
  14. Mie

    Mie Active Member

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    oh. where can i find gold shield?
     
  15. Xejso<3

    Xejso<3 Active Member

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    I believe it drops from Gold Skele
     
  16. ßëäsT MødĒ

    ßëäsT MødĒ Well-Known Member

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    I called it gold shield, Its actually"Mirror Shield" and drops from the other Knight mini boss in the Abnormal Space on Z ruins
     
  17. Xejso<3

    Xejso<3 Active Member

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    Lol completely made me feel like a newb.. I totally didn't think it drop from gold skeleton because of the name or anything
     
  18. Squid

    Squid Ur Goldfish's lover Elite Member

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    Wernt u just calling it gold shield not 2 hours ago?
     
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  19. ßëäsT MødĒ

    ßëäsT MødĒ Well-Known Member

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    My bad, I'll drop my new revamped Ninja build for brawler here soon to. New dagger is OP, AGI/Crit setups= TONS of crits.
     
  20. ßëäsT MødĒ

    ßëäsT MødĒ Well-Known Member

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    I do call it GS we've been over this XD but can't do it on forums . Cause to much confusion
     

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