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[Build] Full AGI Brawler (Knuckles + Dagger) + Evasion Database

Discussion in 'Brawler' started by NineArts, Jan 20, 2016.

  1. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    if we cast, we are using our remaining MP that can be essential to spam more combos, that's why i'm inserting it on the combo
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    Last edited: Jan 20, 2016
  2. NineArts

    NineArts Well-Known Member

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    That's why i have second thoughts of adding Reflex. More combos = more interrupts, so less chances that we get hit.
    The more we combo, the more chances we gain 1 MP Bar from Quick Draw per skill casted
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    Last edited: Jan 21, 2016
  3. Squid

    Squid Ur Goldfish's lover Elite Member

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    What type of build are we trying to achieve with this? :eek:
    The answer could specify information that the build needs and make things easier :eek:
     
  4. NineArts

    NineArts Well-Known Member

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    hmm, never really thought of that :oops:
    i think a build that can tank and break that only relies on AGI and skill combos,
    and a future assumption that they might release a new sub class out of brawler,
    so we are locking the build to just 1 stat to max for now.

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  5. Squid

    Squid Ur Goldfish's lover Elite Member

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    oooooooooooo icic
    Back to lurking yal's discussion over this topic *-*
    such interesting threads *-*
     
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  6. NineArts

    NineArts Well-Known Member

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    also, with the new event coming in, it will give a total of 900 free orb shards (which does not expire), it's wise to save 1000 orb shards (10 orbs) so that if in the future, there is an implemented new class as subclass of brawler (also AGI+Knuckles as main), it's easy to reset the brawler skill tree without needing to remake your character.
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  7. NineArts

    NineArts Well-Known Member

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    @Mugami I did a test, Lv.10 Sober with and without, target: boss and regular mob.

    It seems that Sober Analysis needs a large MP pool to regen higher (value recovered dependent on max mp)?
    Because the test characters i used only wore Eerie Xtl and they both need 4 auto attacks to fill 1 MP Bar.
    I can also see the small tick after a few secs.

    also @equites posted this reply on the other topic:
    He used no Eerie xtl and on my test it has that equipped.

    i'm guessing +AMPR (on gear, xtl and Aggravate) has a different computation and maybe it's the actual percent and not the MP value?

    I think the better choice is to get Aggravate Lv.10 + (MP Charge Lv.1 and support it with Blue/Purple Gelatin).



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    Last edited: Jan 21, 2016
  8. NineArts

    NineArts Well-Known Member

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    build updated:
    (1/21/2015): updated skills distribution​
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  9. Mugami

    Mugami Well-Known Member

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    Me and precaria talked about this on Monday or so.
    I actually retested it just to make sure.
    I'll pull my one quote:
     
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  10. Mugami

    Mugami Well-Known Member

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    My equips were not amprs nor the xtals.
    I used sober base only.
     
  11. NineArts

    NineArts Well-Known Member

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    i see, so those were the actual values.
    how many auto attacks does it take to fill 1 MP Bar in your test cases?
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  12. Mugami

    Mugami Well-Known Member

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    It's 30ampr a hit +30/3secs.
    So it's always 3 or 4 hits, regardless.
    However, dagger Eva hit is an extra attack, so it's plus 30ampr from sober.
    Same works for parry.
    Its been a long long time since I tested aggravate but back in Sept it was counted as a separate attack by sober, so +30.
    And I don't know whether I need to state this, but no skills will trigger sober. So smash>sonic>bash (for example) doesn't give you back 90mp.

    Also, auto attacks are in sets. One animation per 30ampr, if that isn't clear.
    So no, that pretty 5 hit DW auto attack is really just one hit spread out to look like 5.
    One set=30ampr from sober.

    I'm not sure if I'm explaining how it works clear enough or ppl don't understand what I'm saying because they don't know all the mechanics, but if it's my fault; I'm sorry peeps. :confused:
     
  13. Mugami

    Mugami Well-Known Member

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    Oh, the mp display bar does lag behind your actual ampr if your Aspd is over 1800. It's less than a second, but you may be looking at that rather than counting hits directly.
     
  14. NineArts

    NineArts Well-Known Member

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    so that explains why it doesn't match the actual values from what we see on screen.

    is there a cap as to the maximum mp value that can be gained per auto attack?


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  15. Mugami

    Mugami Well-Known Member

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    If there is; I've not found one.
    I can switch my standard equips and get +42 or 44 ampr.
     
  16. Mugami

    Mugami Well-Known Member

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    Roflmao
     
  17. Subject

    Subject Well-Known Member

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    @NineArts i like brawler skills, and i wondered if theres a burst brawler set besides staff/str triple kick.

    Because brawler has alot of debuffing and effect skillset.

    Also i think burst brawlers would be 100% hybrid. (I was just thinking how to use knuckle without having it as an sub)

    (Since your focus on this build would be break-tank)
     
  18. NineArts

    NineArts Well-Known Member

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    an example of burst while equipping knuckles as main is the v2 build i created, it uses drop off mechanics.

    however, because of the bad stat conversion of knuckles (1agi = 2atk) VS staffs (1str = 3atk, 5str = 1% crit dmg), it's not really that great in terms of damage.

    also, i created a xbow+knucks (dex+str) configuration, the v3 build.

    from my calculations at Lv.95, both crit damages from staff+knucks and xbow+knucks will be almost the same.

    right now, xbow+knucks has low crit damages due to it's natural 150% crit damage VS staff+knucks 192% crit damage,

    crit damages will not change for xbow+knucks until Lv.95, the only advantage of it right now is a higher stat conversion of 1dex = 4atk.

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    Last edited: Jan 21, 2016
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  19. Subject

    Subject Well-Known Member

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    I see, all left to remain is the next level cap.
     
  20. IBLIS

    IBLIS Active Member

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    So what differen dodge & evade??which more good dodge or evade?
    Sory i dont understand that two
     

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