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[Build] FULL INT DPS Brawler (v4 ★ a.k.a. Impact Brawler ★ Knuckles + Magic Device) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 26, 2016.

  1. BlackRex

    BlackRex A Black Bunneh Elite Member

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    yup agree ^^. efficient mp. its time to test it on real battle.
     
  2. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    Quick Test Results:
    Level: 54
    Int: 169
    Matk: 764
    Weapon: Minotaur Knuckles (Fire)
    Skill: Impact Lv.10
    Setup:
    17+ auto attacks (drop off setup)
    combo: Smash ~> Impact (Smite) ~> MP Charge
    Result:
    17.9k damage.
    target: Colon Commander
    screenshots:
    Screenshot_2016-02-01-13-01-55.jpg
    Screenshot_2016-02-01-13-01-49.jpg


    i hope this skill hits 50k+ at Lv.80, but maybe that's too unrealistic of an expectation? LOL

    anyways, previous test (with Magic Storm Lv.10); is with 200 Int, knuckles has no damage boost.


    i'll post more tests after I hit Lv.80 hopefully this weekend. :oops:



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    Last edited: Jan 31, 2016
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  3. NineArts

    NineArts Well-Known Member

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    also, to add, got the combo already finalized for this build, 1 MP Bar Combo (with Quick Draw Lv.10) ;)

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  4. equites

    equites Well-Known Member

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    try it out on warmonger please XD

    edit : shell break actually increase impact damage! don't forget to add em to combo XD
     
  5. NineArts

    NineArts Well-Known Member

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    yes, my friend tested this. it has -mdef aside from -def

    also, i just updated the 1st page, added the Combo Section and Concept Section

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  6. equites

    equites Well-Known Member

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    seriously? bless heal that much? the lv 1 priest skill right?
     
  7. NineArts

    NineArts Well-Known Member

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    yep, also, i did not used my free Skill Reset item, i'm expecting a better heal that this build can use on combo from future updates.
    lastly, the Tumble animation covers the casting, so after like 2 seconds of animation, we already finished casting Bless.



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  8. NineArts

    NineArts Well-Known Member

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    this setup was also the reason why i mentioned on v3 that v4 will kill all it's good qualities,
    aside from tanking and breaking, it is supported by continuous heals (so that's + support rank),
    and beyond Lv.95, better survivability because VIT will be pumped next.


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    Last edited: Feb 1, 2016
  9. NineArts

    NineArts Well-Known Member

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    build updated:

    added information on Combo (skill level) and Concept (other build requirements) Sections

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  10. Kami-san

    Kami-san New Member

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    Talking about the weapons. I wish Toram could make more new weapon, not just on the event only but like more. Not just those 4. I wanted a RPG game with scythe, Toram Online is a really cool RPG game but I wanted a scythe in it.
     
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  11. BlackRex

    BlackRex A Black Bunneh Elite Member

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    start using elemental hard knuckles. base A57 stability 70%. i believe it can deal ~30kish impact or even more. ;)
     
  12. NineArts

    NineArts Well-Known Member

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    yep, that's my plan, its easy to gamble at Diff 50 weapons for elemental awakening :cool:

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  13. NineArts

    NineArts Well-Known Member

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    i don't know if this is good or bad news, same stats, same combo VS warmonger:

    Level: 54
    Int: 169
    Matk: 764
    Weapon: Minotaur Knuckles (Fire)
    Skill: Impact Lv.10​

    Screenshot_2016-02-01-19-09-58.jpg
    highest damage is at 9.8k.. :oops:



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  14. equites

    equites Well-Known Member

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    This is actually good! At 1200 matk, should reach 15k-ish? xD

    out of topic : actually, which one is better for weapon : elemental or matk 4% i 4%?
     
  15. NineArts

    NineArts Well-Known Member

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    hmm, did a test with a guildmate just now, he got Impact Lv.7, 200 Int, and he got 8k damage, he was using other magic so drop off is not at max i think

    so maybe it can hit 20k at that same stat (200 int) ?

    elemental is better if your target has element, it gives +25% damage

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  16. NineArts

    NineArts Well-Known Member

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    i guess i'll level to Lv.80 my v3 (xbow+knucks) for now, he's still at Lv.75.
    i'll come back to this build after a few days

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  17. IBLIS

    IBLIS Active Member

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    Yo nineart,,how much range power wave lv1,2,3,4?
     
  18. NineArts

    NineArts Well-Known Member

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    build updated:

    added three combos & updated Concept Section:

    Combo #1: Default (7 skill combo)
    Smash Lv.5 ~>
    Heavy Smash Lv.5 (Save) ~>
    Sonic Wave Lv.10 (Cons) ~>
    Bless Lv.10 ~>
    Shell Break Lv.5 (Cons) ~>
    Impact Lv.10 (Smite) ~>
    Holy Fist Lv.1
    Combo #2: If you need to avoid using Flinch (6 skill combo)
    Holy Fist Lv.1 ~>
    Heavy Smash Lv.5 (Save) ~>
    Sonic Wave Lv.10 (Cons) ~>
    Bless Lv.10 (Cons) ~>
    Shell Break Lv.5 (Cons) ~>
    Impact Lv.10 (Smite)
    Combo #3: possible combo in the future (7 skill combo)
    Smash Lv.5 ~>
    Heavy Smash Lv.5 (Save) ~>
    Sonic Wave Lv.10 (Cons) ~>
    Gloria Lv.10* ~>
    Shell Break Lv.5 (Cons) ~>
    Impact Lv.10 (Smite) ~>
    Bless Lv.10

    *still thinking about adding this, at Lv.10 your def & mdef x3 -- at Lv.1 it's x1.51
    Gloria Def/Mdef Multiplier per Level:
    Lv.1 = × 1.51
    Lv.2 = × 1.56
    Lv.3 = × 1.63
    Lv.4 = × 1.74
    Lv.5 = × 1.87
    Lv.6 = × 2.04
    Lv.7 = × 2.21
    Lv.8 = × 2.46
    Lv.9 = × 2.71
    Lv.10 = × 3.00


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    Last edited: Feb 3, 2016
  19. NineArts

    NineArts Well-Known Member

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    new combo added:

    Combo#4: Wall technique: this requires that the target has a wall behind it, continuous pushback will not let the target attack, however, once the target has casted an AOE, it will continue it's casting

    Smash ~> Heavy Smash (Save) ~> Sonic Wave ~> Bless ~> Shell Break (cons) ~> Impact (cons) ~> Wall (smite)

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  20. Inori

    Inori Well-Known Member

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    won't the wall get the smite penalty cause it's the last cast in combo?
     

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