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[Build] Hybrid DPS Brawler (a.k.a. The Breaker v3, Xbow+Knuckles) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 14, 2016.

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  1. Mugami

    Mugami Well-Known Member

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    Lol A purpose for drills!
    You are a clever one!
    Me likey
     
  2. firefox1981

    firefox1981 Elite Member Elite Member

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    lol yeah ppl just needed to see why drills are useful xD plus the 60+ atck reflects on the m.atck output to over jhsmsdars 40 ish atck?
     
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  3. Mugami

    Mugami Well-Known Member

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    I'm glad you found a setup that they work in, but honestly, I'd rather use metal wings if I'm doing a caster version.

    But I prefer mds over staves, so I'm REALLY biased.
     
  4. firefox1981

    firefox1981 Elite Member Elite Member

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    nah its all good buddy each person has a unique way to play I just got highly anoyed with charge so its why I chose MPR over it. it's quite cool spaming storm as a brawler too xD 1 sec per cast on storm wohooo ...blown away lol cheesy joke
     
  5. equites

    equites Well-Known Member

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    i once tried to make an impact brawler (drill + MD) XD
    Full int, using brawler skill to reduce magic resistance, and finish the combo with smited impact.

    Is there anyone who have a maxed full int mage? Really want to know smited impact damage with drill + md equipped XD
     
  6. Saphos

    Saphos Old Sword Nerd Elite Member

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    There is a video that showed a similar build smiling Impact at 11k against s roar. I've seen post claiming double that amount, but contained no proof, it is a very viable build as your combos are quick and the damage is decent.

    i guess the only downside is that there is only 1 instant-cast magic that you can use with it, which limits the array of skills you can include in your arsenal.
     
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  7. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    @Saphos how much you hitting on your Snipe with Roga?
    i'm thinking of just dropping Triple Kick for now, even with non critical hits, accumulated spammed Snipes will boost the overall total damage, another problem is the Breaker skill value, Snipes got high value than Triple Kick (as far as i know)
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  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    My bra-archer is lvl 56 at the moment. I'll test it tonight and post the numbers. Sorry, dunno how to post screenshots. Will let you know ^^
     
  9. NineArts

    NineArts Well-Known Member

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    ok, thank you :D
    calculation wise, damage is really bad on Triple Kick, currently doing 5k per kick at Roga, and 7-8k per kick at BB Gob,
    if i'll have to drop it, i'll be able to boost Heavy Smash (currently at Lv.1) and Sonic Wave (currently at Lv.7)
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  10. Saphos

    Saphos Old Sword Nerd Elite Member

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    At lvl 52ish, my snipe was 5-20k at BB. This should help you compare? I'd say TK has a huge advantage over Snipe, it's more stable. We will end up comparing constant mid-range DPS against unstable high-burst, which should average out to be a minimal differential. At what level did you hit 7-8k per kick?
     
  11. NineArts

    NineArts Well-Known Member

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    7-8k at 75.. hmm.. so it fluctuates between 5-20k at BB (Lv.52), maybe effects of drop off and stability?
    just doing an estimate, anyways, we will know once i reset the brawler tree.. still waiting for those free orbs to get up to 1000 pcs by next week :p
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  12. Saphos

    Saphos Old Sword Nerd Elite Member

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    So at 75, my atk would be roughly 1.44 times higher, so I should expect to see 7-28k snipes. Drop off is in my numbers for sure as I didn't do any normal hits at all. I did back-to-back combo cause I was tanking. But then, it will continue to be there as tanking is the purpose of this build. Using war bow gun (boss) and j-whatever knuckle (drop version from those fish), so you can work out the stability ^^ sorry, just don't have those numbers handy.
     
  13. NineArts

    NineArts Well-Known Member

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    LOL i think i cheated on the BB Gob part, I was using Magic Bowgun (water, +25% damage to fire :D)

    anyways, can't really add Smoke Dust, i needed the Lethargy Effect to last on close range, given that the build doesn't have dodge, combo will be:

    Smash/Moeba Shot ~> Heavy Smash (Save) ~> Sonic Wave (Cons) ~> Shell Break (Cons) ~> Snipe (Smite) ~> Paralyse Shot (Cons)

    next combo set will have it's stability buffed up..

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  14. NineArts

    NineArts Well-Known Member

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    also, the total Breaker rank will be boosted due to Snipe, so even if Snipe damage went on the lowest values, we will still have Breaker and Tank ranks secured
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  15. Saphos

    Saphos Old Sword Nerd Elite Member

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    You're right. Haven't lost a tank rank on this yet. Breaker rank is iffy depending who I party with.

    When there is more SP, I'll change mine to Mobea > Heavy smash (save) > Sonic wave (c) > Shell break (c) > Impact (c) > Snipe (Smite)

    So 1,3,5 move will be to flinch / tumble to lock target in place, while Snipe gets its full smite damage. Our friend @Mugami taught me this ^^ Take the smite penalty head on ^^

    I expect even higher snipe damage with this.
     
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  16. IBLIS

    IBLIS Active Member

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    Sorry i dont understand this v3 build,,so we cant be breaker anymore??i still at ur v2 build...v3 easy to break like v2??when ur video will be release? (^_^)/
     
  17. Mugami

    Mugami Well-Known Member

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    @Saphos
    Get the shop jamahadars. They have better stats. Not that it matters much for a gunner. But get them for brawler, if you have one.

    In so far as comparative testing, use catpaw for the Knuck sub so you can get a smaller range of values.
    Its really the only knuck a gunner should use since only the stability applies anyways and Catclaws are 100% stab.

    @NineArts
    I def would drop triple kick in favor of most other skills, in this biuld's case.
    Not keen on raising heavy smash or sonic tho. Sonic 5 is plenty.

    Honestly,
    Smash 5
    Sonic 1
    Bash 5
    Shell break 5
    Heavy smash 1
    Is all you need from knuck skills. More than they is overkill and gives little advantage when weighed against the other skill options available with the 20 points youd be wasting.
    I'm doing the same thing with my breaker mage build and seeing small mistakes in ver2. I may make a v3 or just post it and keep v2. But you get my point.
     
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  18. Saphos

    Saphos Old Sword Nerd Elite Member

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    Will get a pair as soon as I can. Still working on capping these new characters at the moment. These are good enough to keep ^^
     
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  19. Mugami

    Mugami Well-Known Member

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    :rolleyes:Roflmao:D
     
  20. NineArts

    NineArts Well-Known Member

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    we can still be breakers at v3, the only thing at this build is that we will have boosted burst damage due to the stat conversion from xbows (1 Dex = 4 Atk) at the expense of Flee and Aspd from Knuckles which have bad stat conversion in terms of attack (1 Agi = 2 Atk).

    and at very late levels, xbow+knuckles (DEX+STR) wins on burst damage than knuckles+ (AGI+DEX), considering that they both have breaking capabilities.

    in terms of video, still doing tests ;)

    when i release the final skill distribution is the time i'll release videos
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