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[Build] Hybrid DPS Brawler (a.k.a. The Breaker v3, Xbow+Knuckles) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 14, 2016.

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  1. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)


    hmm with Heavy Smash Lv.1 i can still get Lethargy like 6-7 out of 10 tries i guess? i think it's due to the natural +50% probability boost when knuckles are present.

    let me do some recalculating~

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    Last edited: Jan 22, 2016
  2. NineArts

    NineArts Well-Known Member

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    i think i will go with this:

    Smash/Moeba ~> Heavy Smash (Save) ~> Sonic Wave (Cons) ~> Shell Break (Cons) ~> Snipe (Smite) ~> Paralyse Shot (Cons)

    I can't really use the 3 skills before Impact, and increasing probabilities for Heavy Smash and Sonic Wave will aid in survivability, and the additional Stability Boost from Paralyse Shot is also needed (can be used on next combo because it's buff lasts 10 seconds). Even if the minimum damage given to Snipe is 130%, i'll take my chances on Shell Break's +25-30% damage buff from it's debuff. Sacrificing more damage to survive in the long run.

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    Last edited: Jan 22, 2016
  3. NineArts

    NineArts Well-Known Member

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    also, as an addition, if we are normally hitting 100k crits on Snipe, a non crit would be around 66.7k, that is without the STR stat yet (crit damage bonus)
    the goal is not to always reach Attacker Rank (in my opinion, Attacker Rank is just a bonus in this build)
    it is to secure Tank and Breaker ranks (two ranks coz i'm greedy :D)
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  4. NineArts

    NineArts Well-Known Member

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    ok, so i did more thought experiments and it came to my conclusion that on this build, it's possible to achieve both configurations:

    Tank+Break configuration (no mp range requirement):
    Smash/Moeba ~> Heavy Smash (Save) ~> Sonic Wave (Swift) ~> Shell Break (Cons) ~> Triple Kick (Smite) ~> Snipe (Cons)

    Attacker configuration, if we got decent tank to take all the aggro (range: 101MP ~ 699MP):
    Smash/Moeba ~> Heavy Smash (Save) ~> Sonic Wave (Cons) ~> Shell Break (Cons) ~> Snipe (Smite) ~> Triple Kick (Smite)
    • Lv.10 Snipe is used either for higher Total Break Value (Tank+Break) or DPS (Attacker), the only drawback is the more you increase your Critical Rate, the lower it's Critical Probability (this penalty only applies if your main equipment is not Bow).
    • Lv.10 Triple Kick will be the secondary DPS, because of the problem of Snipe, this skill will get boosted once we add in STR, and it always Crits (so a 255 STR will give you 201% critical damage, double of the actual damage of Triple Kick). even we encounter a high level boss with more flee and evasion than Forestia, we will still hit.
    i therefore conclude that i need to reroll my Lv.75 xbow+knucks again... :oops: *slowly dying inside*

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    Last edited: Jan 23, 2016
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  5. chalkie-kun

    chalkie-kun Well-Known Member

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    You need 1 Swifted 100MP skill when doing Heavy Smash(Save) + Triple Kick(Smite) Combo, to consume all the saved MP.
     
  6. NineArts

    NineArts Well-Known Member

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    oh, i forgot the mp penalty, thanks for pointing it out ;)
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  7. Saphos

    Saphos Old Sword Nerd Elite Member

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    Saphoz and my son JoshuaBB
    After all the hard work, don't quit now ^^

    It's mentally draining as I had to reset mine too. However, this time around, I'm trying something a little different. I should be able to reach lvl 52 today and test at BB again. I'll let you know if the numbers are better.
     
  8. NineArts

    NineArts Well-Known Member

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    i'm not quitting ;), i still have to prove my theories on burst DPS at Lv.150! :D
    however, there's a bad news.. i think brawlers are the real high DPS classes in game (currently doing a draft post about it)

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  9. L-28

    L-28 Well-Known Member

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    ...
    Whut?
     
  10. NineArts

    NineArts Well-Known Member

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  11. Alleura

    Alleura Well-Known Member

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    I guess if we can max-out two stat, You should considering 1H+knuckle hybrid because 4p.atk growth is also checked.

    Anyway, I tried BG+knuckle last week,
    (till lvl30 only but I learn all knuckle active skill and have combo lvl till 6cp. I playing an hour on Minotaur boss then Warmonger about half hour more)
    Then, seems I can't enjoy the play-style.
    1. Close combat while spamming skill, but normal attack is range attack. seems weird to me :D
    well damage is good, but I don't like it.

    2. This is the 1st time I am playing with many knuckle skill.
    Is the martial art skill animation really slow?
    I saw Smash is slow, and Bash is even slower.
    I thinks these thing, that may cause many Knuckle lose against Swordsman on breaker rank.

    3. Shellbreak is not 100% even I have lvl10.
    Kinda disappoint of it :mad:
     
  12. NineArts

    NineArts Well-Known Member

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    yep, the problem is Critical Damage growth, that's why i pointed out at the theory section (with damage case computations) that the class will shine at late levels

    yes, it may lose, especially to Snipers, that's why i just did a reroll (deleted my Lv.75) and taking in Snipe + Triple Kick

    yeah, kinda bad, regardless of level it's still 30% (mentioned it on the theory section too on first page)

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  13. NineArts

    NineArts Well-Known Member

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    lastly, without Quick Draw Lv.10 and a 6 skill combo, this class will not show it's real gameplay strategy ;)

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  14. Alleura

    Alleura Well-Known Member

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    I just wanna try all knuckle skill at 1st.
    And it seems you are correct. about you take some shoot skill :p as extra DPS.
    Well, on my POV. Sonic wave and triplekick are the only good skill from martial skill tree :D
     
  15. Groot

    Groot ┐('~`;)┌ Elite Member

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    yes all knuckle skills are sluggish... theyll probably buff it with more motion spd+% in the future tho
     
  16. NineArts

    NineArts Well-Known Member

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    yeah i agree, Sonic Wave is better than Bash, low status cooldown and long range ;)
    triple kick is a bit no, coz of the formula, x3.0 vs x10.0 of Snipe, but in terms of hit, it has +50% crit damage so i think that is it's fine point i guess
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  17. chalkie-kun

    chalkie-kun Well-Known Member

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    Do spells also take stability into account?
    For future cap, I'm thinking of Full Int then split Agi and Vit. High Def/Mdef with decent dodge and cspd/aspd. Auto for MP, then Save Combo for high aggro.
    Or Cat Paws Full Int then Full Vit. But it may have trouble against high flee bosses.
     
  18. NineArts

    NineArts Well-Known Member

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    hmm, i don't have an idea about stability and magic, maybe @Mugami got test data about it?

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  19. IBLIS

    IBLIS Active Member

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    Ok thanks..i will wait for the best knucle hybrid
     
  20. L-28

    L-28 Well-Known Member

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    Guys, I have the ultimate weapon for this build... Behold, the gun katar: [​IMG]
     
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