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[Build] Hybrid DPS Brawler (v3 ★ 2nd Revision ★, Xbow+Knuckles) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 26, 2016.

  1. NineArts

    NineArts Well-Known Member

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    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    About

    This build/setup was produced after many tests, the 2nd Revision of v3 Build [link].
    v3 did not actually failed, the skill build i previously used was the one that failed,
    with this revision, it solves the problem of others pulling the Breaker Rank away from you.​

    Main Goal: Tank + Breaker
    Secondary Goal: Attacker (because spammed physical skill attacks pulls damage down due to drop off)
    Gear: Heavy, focus on Guard Rate stacking (refer to v3 Theory Sections to learn more)

    Current State: currently busy at completing v4 [link], i'll come back at this in a later time.


    Stat/Skill/Combo

    Full Dex, No personal stat learned
    Lv.95 onwards: all STR​

    Lv.75: 115/115 SP

    Martial
    Smash Lv.5
    Sonic Wave Lv.8
    Bash Lv.5
    Shell Break Lv.5
    Heavy Smash Lv.5
    Archer
    Power Shot Lv.5
    Bullseye Lv.5
    Moeba Shot Lv.1 //use instead of Smash if you need to avoid Flinch due to Guard Effect of target
    Snipe Lv.10
    Shot Mastery Lv.5
    Long Range Lv.5
    Quick Draw Lv.10 //we are using 1 MP Bar ~ 6 skill combos, so without this, the build will be not effective
    Magic
    Arrow Lv.5
    Javelin Lv.5
    Lance Lv.5
    Impact Lv.7
    MP Charge Lv.1 //pair it by using purple or blue gelatin while charging
    Survival
    Safe Rest Lv.5
    HP Boost Lv.7
    Drop Rate Lv.10
    Dagger
    Knife Throw Lv.1 //non executing skill due to weapon requirements so that you avoid double MP penalty from Smited Snipe

    Combo:
    Sonic Wave ~> Heavy Smash (Save) ~> Shell break (Cons) ~> Smash/Moeba Shot ~> Impact (Cons) ~> Snipe (Smite) ~> Knife Throw

    *** position of Snipe has 0% Save Penalty, and Impact will boost it's damage due to drop off mechanic.



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    Last edited: Jan 26, 2016
  2. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    (reserve space)
     
  3. Iman Firmansyah

    Iman Firmansyah Member

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    Maybe, there is the video? :D
     
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  4. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    currently busy at v4, maybe after i'm done setting it up i'll come back at this one ;)

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  5. GodBlaze

    GodBlaze New Member

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    I see you didnt max martial skills, does that mean lvlng them to 10 does not make much difference? thus able to use sp on other skills? noob here..
     
  6. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    probabilities are all good on those levels, when wearing knuckles on main/sub, these are their default probabilities:

    Smash = +25% Flinch
    Sonic Wave = +25% Tumble
    Bash = +25% Stun
    Shell Break = 30% Break regardless of level, break durations: Lv.5 = 2.5 seconds, Lv.10 = 5 seconds
    Heavy Smash = +50% Lethargy Effect​

    bringing them to Lv.10 only increases their damage, but your main DPS is Snipe, and because of the Save Damage Penalty due to the combo setup, you will only need their probabilities at acceptable percent chance

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  7. Dandroid

    Dandroid Active Member

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    whew! that is a lot of active skills my man.. how do we get our MP back to full again? ampr crystals?
     
  8. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    activation rate of Quick Draw Lv.10 (30% chance to gain 1 MP Bar each skill casted), if it fails, stacked ampr with Purple/Blue Gelatin item support.
    that's why we got 1 MP Bar combo, because if Quick Draw activates, we will have another combo ready.

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  9. GodBlaze

    GodBlaze New Member

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    thanks for the info.. been doing many skill resets on my brawler this time ill get it right.
     

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