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Burst arrow could be viable?

Discussion in 'Mage' started by RokuMLG, Oct 30, 2019.

  1. RokuMLG

    RokuMLG Well-Known Member

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    I don't have any skill reset to test this build out xP so this is much of a thought.

    The arrow gives access toward high mp skill for such a good mp save, so I think it can get a long combo like this:
    Moeba shot > Arm Break [Save] > Back step [Cons] > Impact [Cons] > Storm [Swift] > Burst [Smite] > Smash/Finale ender

    Some really good advantage:
    • 2 Physical proration at start and little more damage with storm
    • Skill is stop midway after impact, so you can position yourself before blasting the rest (good to have Shukuchi in as well)
    • 2 Magic skill use before Burst
    • 1 MP combo

    But a few downside:
    • The Storm+Burst is fairly slow cast, not as good as spam burst but still solo-able
    • Very high aggro, need -aggro% or cheap option from sneak

    Can use 1mp sneak combo like: Minstrel/Priest 1mp > Sneak Attack [Save] > Smash/Finale ender
    Have that 500 party aggro at start, but can negate the long combo aggro twice.

    How do u guys think?
     
  2. Yunan

    Yunan Not Enough Salt Elite Member

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    Replace storm with magic:lances, it has better damage and farther activation range, storm would require you to be at 8m so after the storm the combo would most likely be continued right away. I could see how it works though
     
  3. Insane23

    Insane23 Well-Known Member

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    Why use storm at all? You have other two skills from bow tree (paralysis and smoke shot) which are instant cast, higher range and help proration for the main damage: burst.
     
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    To shorten the burst stack time
     
  5. Aka Kuro

    Aka Kuro Well-Known Member

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    how about this?
    magic arrow > arm break (save) > moeba (swift) > paralyze (swift) > impact (cons) > burst (smite) > fin (smite)
    I don't think cast time of arrow and lance differ so much, and u cn shorten impact motion a bit by chain cast. also back step is a bit slow so I forgo that, although u may put it back and replace moeba
    however, burst dps is pretty low when using long combo tbh (I was using magic arrow > burst (smite) > impact (cons))
     
  6. Insane23

    Insane23 Well-Known Member

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    For this combo be instant cast with chain cast lv 10, you would need 5500 cspd. If it isn't instant cast, you lose a lot of dps of course, not to mention its high mana cost compared to arrow/dagger 100mp combos.
     
  7. Aka Kuro

    Aka Kuro Well-Known Member

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    Thats true, i gave up that when I got dagger 500 mp short combo.
     
  8. RokuMLG

    RokuMLG Well-Known Member

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    Yea, I add backstep + short activation range allow to interrupt mid combo so you can position yourself. I always divide the long combo into two parts to avoid boss hit. Also Burst is 8m so even using 12m first still need you get closer anyway.

    Magic arrow probably better at front of Burst during that long combo.

    Maybe can try this for 2 parts combo:
    Moeba shot > Arm Break [Save] > Backstep [Swift] > Impact [Cons] > Magic Arrow[Swift] > Burst [Smite] > Finale [Smite]

    Or no interrupt between combo:
    Moeba shot > Arm Break [Save] > Impact [Cons] > Magic Arrow[Swift] > Paralysis shot [Cons] > Burst [Smite] > Finale [Smite]

    Or low CSPD with 3 magic:
    Moeba shot > Arm Break [Save] > Impact [Cons] > Javelin [Swift] > Magic Arrow[Swift] > Burst [Smite] > Finale [Smite]

    Snipe seem to be good for NM/Ulti boss with decent damage, but seem like another huge sacrifice in magic here.
     
    • Creative Creative x 1
  9. ishayel

    ishayel Well-Known Member

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    Wall is a fast skill too ( 0.2s cast with 2k cast speed ), no trouble of range, give a wall that could help for the rest of the combo.
     

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