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Burst now affected by int%+ from EQ?

Discussion in 'Mage' started by Clover, Oct 16, 2020.

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  1. Clover

    Clover Well-Known Member

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    I'm not a math person, I just want to know if after they changed Magic:Burst visual effects, did they also allowed int%+ from equipment boost its power?

    I tried to test it, but I'm not great at calculating...
    I used Red Steel Slayer (100% stab) and a sub Magic Device (for Magic:Burst bonus). Same equipment, no lrd/srd, I casted Burst without any normal attacks or skills:
    Screenshot_2020-10-17-10-37-54-891_com.asobimo.toramonline.jpg
    ^ before
    Screenshot_2020-10-17-10-37-40-064_com.asobimo.toramonline.jpg ^ after adding int3% avatar stat (my char has 307 base INT)

    Some factors that affect is, the +50 MATK (I'm not sure of the value) from the int calculation, magic stability (90%), and skill [concentrate] lv5

    Please help me figure this out, it will be nice if it now affects Burst (that amino guide says it doesn't affect)
     
  2. mun1409

    mun1409 Well-Known Member

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    IIRC, all stat based boost on skills only take into account the base stat. All other extra stat (equips, ava, gem) is not counted on any skill. So, you only get the matk based extra damage.
     
  3. Clover

    Clover Well-Known Member

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    Well, CF, Satellite, and Finale, skill powers are affected by OVERALL stat bonuses
     
  4. Insane23

    Insane23 Well-Known Member

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    This isn't entirely true. New skills such Satellite Arrow, Buster Lance, Fatal Shot are affected by stats on equipament.
    Not true too
     
  5. Clover

    Clover Well-Known Member

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    Even that physical pierce bonus of bowguns? Ok my bad
     
  6. Insane23

    Insane23 Well-Known Member

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    INT on equipament doesn't affect Burst. Datamined info is still correct.
    - Created new char. It has only Burst. No interference from Concentrate, Long Range, etc. on my damage.
    - Equiped Red Steel Staff (80% stab = 90% magic stab = Only 11 possible damage values)
    - Equiped Weaken Talisman (-100% INT). Why? It guarantees my MATK will remain the same value despite my INT being increased.
    - If my MATK is the same and Burst is affected by INT on equipament, then my damage must remain the same for all INT values because INT = 0 thanks to Weaken Talisman. (Remind: INT on Equipament = BaseINT*(1+INT%/100)+FLAT_INT)

    This isn't what happened:
    BaseINT = 0
    [​IMG]
    BaseINT = 50:
    [​IMG]
    BaseINT = 100:
    [​IMG]
    BaseINT = 200:
    [​IMG]
     
  7. Clover

    Clover Well-Known Member

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    Questions: is your matk the same for all the pics? Is there an item that has -100% matk or something? Because if ya calculate only by baseINT, there will be some factors:
    -matk increased by baseINT (staff gets the most matk from int)
    -baseINT power boost of burst (this is not the "equipment int")
     
  8. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    1.) Probably the same magic attack because the source of his character's Magic attack is the weapon attack and refinement value of the staff considering he has no INT thanks to -100% int item and I am pretty there is no -100% magic item atm.

    2.) Considering INT becomes 0 thanks to the -100% INT item, it should not be able to add magic attack from its base stat or in other words you basically gain nothing from INT as it has no value or whatsoever.

    3.) As INT is zero, Burst skill will only rely its damage from its base multiplier and constant so Burst can't use the extra boost from INT.
     
    Last edited: Oct 17, 2020
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  9. mun1409

    mun1409 Well-Known Member

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    Erghh.... New skill not following the precedent...... Why Aso, why?
     
  10. Insane23

    Insane23 Well-Known Member

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    - I didn't get any extra MATK from INT since I had -100% INT stat
    - Exactly lol. A skill multiplier is either affected only by base INT or by the whole INT (which is base+equipaments INT). Burst is affected only by base INT. The extra damage you noticed earlier was just the contribution of extra MATK you got from INT on equipament.
     
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  11. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Agree
     

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