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Cleric build: The way of the support

Discussion in 'Mage' started by Jaeyson, Nov 28, 2018.

  1. Jaeyson

    Jaeyson Well-Known Member

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    IGN:
    Jaeyson
    Cleric: a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders.



    [​IMG]

    In a game where the world is your oyster, one always picks the aggressive or the attacker role (which is common) wether be a dps type or a nuker..... and a tank, who takes the aggro away from the rest and takes it all to him/her self. But what I see at the game is a lack of cleric build (not a mage who's a healer on the side)... a full build Cleric.


    RECOMMENDED FOR PLAYERS WHO REACHED LEVEL 150
    _______________________________________________________
    Equipment (the shampy staff is mandatory, the rest is up to you... these are just recommended but it must achieve a goal..... and im listing the important details... drawbacks are not important details)

    1) Shampy Staff

    • +3000 HP
    • aggro -20%
    (with this HP, you have no need to worry about armor having HP, there are more important armors for a cleric)

    2a) Shampy Shield

    • +1500 HP
    • Fraction barrier 10%
    2b) Maton Shield
    • +1000 HP
    • physical and magical barrier +1000

    3) Medic Coat

    • aggro -30%
    • mp recovery +15%
    • there's ailment resistance too
    4) Jewelry Tiara

    • 450 mp
    • MP recovery +15% (not sure about this)
    • aggro -21%

    Alternative:

    Lil devil barette

    • MP +1000
    (or get anything that does not get lower than mp 500+)

    The alternative was suggested by XDuskX

    Chocolate ooze upgraded xtal with nightcap
    = +1000 mp with 800 cspd

    5) Dark knight Bangle

    • +400 MP
    • aggro -25%


    -------------------------------
    As for the crystals, its simple.... nothing fancy, just get anything that BOOSTS MP, (mp 250, Ifrit, etc)


    In my case.... shove the MP 250 on shamp staff and jewelry tiara

    your goal is that you should have AGGRO -60% and MP of 1500


    but if you did follow my current build..... you should have Aggro -96% and MP of 1900... as for why... I'll tell you in a min.
    -------------------------------
    (Edited): Shampy staff has been nerfed by the recent update, agro from -30% to -20%


    _______________________________________________________

    Skills:

    ------------------------
    Magic:

    • MP charge = 10
    • chain cast = 5
    • power wave = 5
    • Maximiser = 10
    (when you create a char. Cover this first... support skills consumes a LOT OF MP, you need to replenish it immediately)


    Support:
    • Mini-heal = 5 = 1mp
    • Recovery = 10 = 1mp
    • Santuary = 5 = 4mp
    • Heal = 10 = 3mp ------------------------------- can help in resurrecting players
    • Life Recovery = 5 = 3mp --------------------- not important
    • Brave aura = 10 = 4mp ---------------------- WEP ATK OF PARTYMATES +30%
    • Mana regen = 10 = 3mp --------------------- regain 25mp (just 25 flat mp... every 3 sec)
    • High cycle = 10 = 5mp ------------------------ faster casting and charging time
    • Quick motion = 10 = 6mp -------------------- faster attack speed
    • First aid = 10 = 1,2,3,4,5,6,7, and so on MP --------- greatly help in resurrecting players
    (support skills attract A LOT OF AGGRO.. make sure your partymates attack first.. luckily the equipment you're wearing [if you copied mine] negates the aggro but there is 4% chance you will be targeted... especially the mobs... orif you main attackers got dc)

    Knight:

    • assault = 5 = 1mp
    • parry = 5 = passive
    • P.DEF = 1 = 1mp
    [your purpose is to cut aggro, P.DEF attracts aggro... 500 agro when max lvl but JUST LEAVE IT AT LEVEL 1 for 0 aggro.. this will be your lifesaver... your ultimate defense.... your perfect defense...... until lag and "wrong timing" goes hand in hand against your favor]




    Shield:
    • Protection = 10 = 1mp ------- Effect: Increase the Physical Resistance of the party while reducing the Magical Resistance.
    • Aegis = 10 = 1mp ------------- Effect: Increase the Magical Resistance of the party while reducing the Physical Resistance.
    (Optional, you can get shield mastery lvl 5 and max shield bash so you have a stunning capability (no pun intended).... but you won't have much dex.... unless you're like lvl 145+... and its still unreliable imho )

    Priest:

    • Bless = 10 = 1mp
    • Gloria = 10 = 1mp
    • Enhanced Bless = 10 = passive
    (when you get your int at 200, your bless would heal 250 HP EVERY 3 SEC.... and 44 sec duration. its not much but heals the whole party.. I think its almost 3k HP healed if you don't get hit... this is as important as heal and brave aura... this is your usual heal..... the HEAL WITH 3mp cost is for "emergencies")

    Hunter:

    JUST ADD SLEEP TRAP LVL 1, bear trap is optional

    imho: I HATE MOBS, and this is if the boss is super pissed at you... remember, 85% aggro means 15% chance of that humongous piece of **** will come after you.

    Blade skills:

    • Sword mastery = 5 = passive
    • Quick slash = 5 = passive
    • Warcry = 1 (optional 10) = 3mp

    What most people think: extra 24 s of atk up... every class who rely on physical damage has this
    What CLERIC players think: well.. that and TO REMOVE THAT ANNOYING F****** FEAR!!!!!!!!

    You can max it to really help boost the attack but for me, its main purpose is to remove fear.... we have to watch out on our aggro now since shampy staff has been nerfed

    We already got brave aura for wep dmg +30%

    ........ imho: its the most annoying debuff and warcry has chance to remove it FOR YOU AND FOR THE WHOLE TEAM =)




    Survival [OPTIONAL] :

    • 15 skill points for HP (5=10)
    • 15 skill points for MP (5=10)
    (especially if you didn't get lil devil barette.. you'll need it)





    ----------------------------------
    ( after you get the magic skills as I stated, next thing you raise is HEAL, I'm level 122 and my heal is 5k+..... that's more than enough for those who are not tank, then hunter skills for those annoying then get the priest skills, then the knight skills.............. then get life recovery....Brave aura then Mana regen [BOTH VERY IMPORTANT], then get protection and aegis...... then get the rest of the support skills stated above..... blade skills is optional, once you got all the support skills above )

    ---------------------------------

    STATS:

    INT 250 (heal and mdef)
    VIT 200 (HP and def)

    the rest.. shove it on dex for fast casting

    ---------------------------------------------------------------

    [​IMG]

    ------------------------
    Right now you were wondering.. where and how the hell am I gonna attack.......... well. YOU DON'T.



    as a support role, Clerics will act as an insurance policy first and an enabler second. Basically these will be your priority

    1) Keep the health of your team mates in check (Heal, recov, bless, warcry [f*** fear] and first aid when one got knocked out)
    2) Buff your team mates (Brave aura and Mana regen as primary choice, the rest depends on who you are partied with..... nukers who do not use finale, use HIGH CYCLE while dps players who rely on attack speed and ampr , use QUICK MOTION
    3) Protect your team mates with Protection, Aegis (how you use it depends on the boss if they're physical dependent or magic oriented..... lately its becoming bit of both) and gloria.... and warcry if you chose to max it.

    • KEEP PRIORITY 1 IN TOP PRIORITY..... (I can not stress this enough on how important this is)
    • Priority two is mandatory BUT NOT ABSOLUTE, if boss monsters spams AOE attacks are BEYOND MANUAL EVASION.... (aka, you will get hit one way or the other), or mobs does not stop ...... DROP PRIORITY 2, proceed to priority 3 and be extra vigilant of priority one
    • if you think the time is right, ACTIVATE PRIORITY 3
    • unless you're going to break parts, resurrecting someone or getting away from "homing attacks", KEEP CERTAIN DISTANCE WITHIN YOUR GROUP AND AWAY FROM THE BEAST.... so you won't get hit and have your team mates buffed
    • be aware of the boss' aoe attacks.... you get hit and YOUR BUFFS ARE GONE
    • be aware of your own HP, in my experience, i only heal my hp if its below 60%, cause I know my cleric can take hits.
    • TIME YOUR P.DEF RIGHT, sometimes its a global map aoe where you have no choice but to p def
    • About Priority number 1, when that sorry excuse of an a****le beast deals a GLOBAL EFFECT AOE, cuts everyone's hp by 75% and given a choice on who to heal, HEAL THE MOST EFFECTIVE ATTACKER, then tank, then the other guy/girl, then tank again, then yourself, be aware of your casting time on healing, don't just spam heal.......................................... another way is to Heal yourself first, then heal your effective attacker and so on and so on.
    • When you got your support buffs, be as close to a mage... as much as possible.... especially if he or she is a finale user....... so when you guys got seperated.. make sure to stick with a mage if there is one. (Reason: brave aura, you want that extra kick on that bad boy all the time)

    FLASH TIME

    Tapping the speed force
    With the DASH ability released, your cleric can tap onto the speed force



      • Cast your buffs (mana regen, brave aura, quick aura, high cycle) along with bless, protect, aegis, etc
      • run straight for 3 seconds...... you'll dash quickly
      • ---- IT LETS YOU GET NEAR TO YOUR PARTY MATES AND GET OUT OF A BIG AOE ATTACK............. IN A FLASH
      • tapping the speed force will save you from those "homing attacks" and pesky mobs (get more than 24 m for them to stop chasing you)
      • if mini boss spams "bowling skills" in a north south east west, SW, SE, NW, NE direction, DO NOT STOP RUNNING, just run back and forth and keep your char. away from those blue lines
      • if you plan to stop, make sure you're far away from the mini boss, especially if it casts a big AOE attack like CG



      • Take Note: Tapping the speedforce only applies to the mini boss, not actual boss or event boss..... and you should not attack anything.
    -------------------------


    THOSE ARE THE UPSIDES

    Recap:

    Clerics have:

    • moderately high survivable rate
    • have a VERY LOW AGGRO, enough to counterbalance the aggro driven support skills (just let your partymates attack first)
    • 1500mp (2000mp recommended) = very good cleric... for support skills costs a lot of mp... even heal costs 300 mp
    • high heal, one shot heal glass type char. and anyone who is not tank
    • 2-3 heals will completely heal a tank
    • great equalizer against beasts who spams debuffers
    • has p.def.... nuff said
    • highly adaptable to the needs of the party
    • getting silenced does not matter for you can still cast support skills
    • mp recovery and maximizer...... nuff said
    • TRAPS has a chance to save your non tank friend being chased
    • when being chased by the beast, TRAPS will have a chance to slow it down, enough to heal yourself, recover mp and resurrect a fallen team member
    • anyone who uses kairi (aka: being shisho from samurai X), you can remove their flame with recovery
    • crystals are not a problem, your main priority there is MP (and a little bit of casting speed). Nothing else.
    • does not require kagillion spina cause you won't need player crafted equipment (unless you'll buy the choco ooze xtal)
    • no need to build combo

    BUT IT HAS SOME PROBLEMS (DOWNSIDES)

    • No attack skills (none, nada, this is a pacifist)
    • without lil devil barette or an equivalent gear (+1000mp flat)... it would be hard to get high MP
    • Clerics may be as tough as a semi support tank but its still not a tank
    • get hit and no more buffs
    • casting mp recovery will leave you OPEN... wrong timing can at least crack your buffs at best and knock you out cold at worst.
    • you can't resurrect someone who used relentless
    • other than fear, when the status effect is aoe, you have to recover their status effects..... one by one
    • you'll be noticed more by the mobs than the boss, traps will help but not enough.
    • SNEAK DOES NOT CUT OFF AGRRO ON SUPPORT SKILLS... so don't bother getting it
    • armor wise, not very good on defenses
    • some boss skills are homing types that target random players REGARDLESS OF THE AGGRO... watch out
    • Clerics are very underestimated if not under appreciated, you don't have finale and you get kicked out from the party*

    That being said, that's never the case lately.... this was the case during the first year of Toram.... but now not much..... but I still get this treatment from time to time. (as long as you got brave aura, I think they won't mind)

    I do hope this helps, let me know your thoughts and suggestions.

    I might update this once minstrel skill tree is released

    [​IMG]


    In a gentle way, you can shake the world
    - Mahatma Ghandi


     
    Last edited: Dec 17, 2018
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  2. XDuskX

    XDuskX Well-Known Member

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    I suggest max int instead of 200 int. And a custom armor with 7% I&m and -10% aggro. The more matk the better your bless. Mine heals approximately 409~420 depending on using brave aura + other boosters. But other then that the build is nice. And heal depends on the HP of the target. The more their max HP the more HP will be healed. I think its 3k + 30%hp of the the target.
     
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  3. XDuskX

    XDuskX Well-Known Member

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    You should also still include shield bash and shield cannon. Most pty's want more then just aura and heal. But once the last priest skills are unlocked we will have access to a pretty good skill called nemesis. Idk if it'll be as o.p as it was in iruna but I hope they don't nerf it too much.

    Recovery lv10 restores the mp used to remove the status debuff. It gives a 30sec buff if there's no debuff to remove.
     
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  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    What does nemesis do in iruna?
     
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Could just use granny staff for -100% agro
     
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  6. XDuskX

    XDuskX Well-Known Member

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    It is a strong aoe blast that can cause a variety of status debuffs on the target. It is light element in iruna. Imagine magic: javelin or holy light with a much higher DMG multiplier, aoe, light element and capable of causing one of many status debuffs like blind, paralyze or a few others. Its supposed to be the last skill on the holy fist line unless they change it before its released. It was a very o.p skill in iruna for bishops.
     
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  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the mp recovery aura restores more than 25 when as your INT gets higher ;)

    sleep trap has a 80% chance to inflict sleep at lv10
    at lv1 it will be much lower and also recover only 10mp instead of 100
     
  8. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Candy coryn is much better than granny's bloomers but that is waaay past due last summer event(hope we get it next year tho). Shield bash is good as long as it do hit.(same as shield cannon for those who prefer a long distance relationship with your enemy). Btw i thot mini heal boost heal too?(same as bless and enhanced bless) and int also boost bless heal(passive healing for ocd low risk backliners).
     
  9. XDuskX

    XDuskX Well-Known Member

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    Its also better to use with Dex and arrow sub
     
  10. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Arrow sub offer multutudes of possibilities(you can debuff while you buff) but the price is your def&mdef.
     
  11. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Boooooooorinnng. Demn wait for asobimo release proper skills for support. When it happen support class will have a sense to discuss
     
  12. Jaeyson

    Jaeyson Well-Known Member

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    Thank you for that.... but I will stick to my stats, cspd is important for every second counts


    we can: but you will need ornlaf crystal and a customized slotted armor to compensate of the HP that was in Shampy staff

    hmmmmmm...... I was thinking of adding it but since I've seen what "nemesis" is... with that possibility of that skill from Iruna being carried out in Toram.......... and the future minstrel skill tree......... I would pass on shield bash/cannon..... but I put there "optional"

    I'm just concerned of the accuracy... it may miss most of the time given the INT VIT as main.


    I did not know that...... ty for that

    that explains why my MP fills up quickly when I use Mana regen
     
  13. Jaeyson

    Jaeyson Well-Known Member

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    Actually I tried that.... not worth it in the long run for the bosses aoe attacks are devastating. Some have global attacks like Maton. Imho I need HP and defense so I can concentrate on healing my partymates without hesitation of getting 1 hit KO.

    That's why most sp are invested in the "support skill tree", this is the support build... no attack.

    But I see your point, I'm saving the rest of the sp for the future minstrel skill tree.



    Most people find this boring because you don't attack, be alert and just on standby. But this is no different for other support classes in other rpgs. That's why in PvPs and guild wars, the priest is usually the first target because he/she keeps healing their members.


    ---------------

    I don't invest much on traps cause on wet environments, traps won't work...... some bosses are immune to sleep... or stop (maybe?)
     
  14. Warlord Waffle

    Warlord Waffle Well-Known Member

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    Too long, didn't read
     
  15. Jaeyson

    Jaeyson Well-Known Member

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    sorry, I don't know how to "quote box" or something..... this is my first thread
     
  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    How much hp are u aiming for? Lvl150 with 200vit and hpup10 is 14455 hp already, lvl170 is 16235hp, below 15k hp would be ideal imo, mini heal and heal both heal 10%/30% of the targets hp(not including the 300/3000base, so u could even have lower hp as ur hp means nothing when heal is used on other players, but heal is a pretty op heal anyway
     
  17. Jaeyson

    Jaeyson Well-Known Member

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    Its for heal and survivability

    I won't past 200 vit...but maybe max int.......... that's a big maybe.

    Also for survivability purposes, i wanted to heal my partymembers even when getting hit (which for without vit....... is problematic)

    Thats why i deleted my arrow mage support

    ----------------

    Also i wont put HP boost. I already got shampy staff for that.

    Going to save 15 sp somewhere else. Maybe on minstrel skill tree
     
  18. Akali097

    Akali097 Well-Known Member

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    If one's making a Support/Healer Guide they should never forget to add this video to the list of references... IMHO.
     
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  19. XDuskX

    XDuskX Well-Known Member

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    If its cspd you are concerned about I suggest using chocolate ooze upgraded xtal with nightcap. I think together both will give you about 1kmp and 800cspd. Down fall of -15% HP but if you are going with vit as a secondary stat then you'll be OK. The most costly would be a 2s armor(or a legendary piercer) as you can equip the other xtal that upgrades iconos to get 3k HP and super death mushroom xtal which adds 400mp and 300cpsd. Of course though that's for later when you have the chance to get that. A 2s staff much later on is also a good idea, custom clean ones aren't super costly and you can start with a low atk one. With a custom one with 7% int+matk and -10% aggro and 2s you can equip evil crystal beast which gives a good amount of -% aggro and imiticia which is another 200mp and 5% matk. Do you have a blacksmith character? If not, try to make one, it'll save you a lot on spina for custom gears and refining.

    I still do highly recommend maxing out int. It'll benefit your bless and mana regen more. Accuracy doesn't matter for mages and you don't have any attacks, not even magic based that don't miss unless the target moves. For the time being shield bash/cannon is good to have until other skills come out as it is useful.

    My dps/support works on -30% aggro(-22% using the devil's hood). I'm sure you already know but always pace yourself when casting auras and such.

    There's a lot of gear, both custom and NPC or dropped gear that's usable. And different xtals that help too. Chocolate ooze II and Super death mushroom xtals are good for mp and cspd. Nightcap gives both mp and cspd and a physical barrier. There's also a fairy hat that gives HP(can't remember the amount), -15% aggro and 4% matk. Some NPC armors give HP and 5% atk+matk.
     
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  20. XDuskX

    XDuskX Well-Known Member

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    Oh and your HP doesn't affect how much you heal on someone else.
     

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