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Discussion in 'Hybrid' started by Caithe, Jul 3, 2016.

  1. Caithe

    Caithe Well-Known Member

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    Case Closed.
     
    Last edited: Oct 2, 2016
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  2. BossAce

    BossAce Well-Known Member

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    I believe it's cause smite is on the last skill and on smite description it says something like if there is no other skill after that one then mp cost will be more
     
  3. Caithe

    Caithe Well-Known Member

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    Up, need info
     
    Last edited: Oct 2, 2016
  4. Pankeiks

    Pankeiks Well-Known Member

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    Let's put something after t.kick or it goes high
     
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  5. astraeaX

    astraeaX Well-Known Member

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    Nono, when u use impact>3mp skill, it will reduce only to 2mp smited or not. So
    Smash(1mp)>Shell Break(saves 3mp)>reflex(cons 0mp)>flash blast(cons 0mp)>impact(cons 0mp)>t kick(smite 400mp[uses saved 3mp, 1mp excess]). Maybe because impact's effect comes first before the smite effect das why it's 2mp combo, not 1.
     
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  6. Caithe

    Caithe Well-Known Member

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    yeah maybe ure right, so impact effect is actually activated first before smite double cost mp active, FML, now back to square one :(
    thank you.
     
  7. astraeaX

    astraeaX Well-Known Member

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    Welcome :)
     
  8. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    If a skill costs 300 MP impact can't make it 150, it rounds it to 200. If a skill costs 500 MP impact can't make it 250, rounds it to 300 and so, that's why it didn't work. Skills can't end in ~50 MP.
     
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  9. Caithe

    Caithe Well-Known Member

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    lol.
    toram logic, 300 / 2 = 200.
     
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  10. astraeaX

    astraeaX Well-Known Member

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    Nono, it can't be 150mp so it rounds off to 200mp like what prec said above. hehe :D
     
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  11. Caithe

    Caithe Well-Known Member

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    yeah ik, im just making fun of toram.
     
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  12. BlackRex

    BlackRex A Black Bunneh Elite Member

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    its too long. while short combo already happens twice yet youre still in the middle on your flashblast.
     
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  13. Caithe

    Caithe Well-Known Member

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    u expected to get 1mp 150% tkick without long combo ?
     
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  14. BlackRex

    BlackRex A Black Bunneh Elite Member

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    its not necesarry to have 1mp combo to conserve your mp. considering mp cost and benefit of using long combo, its less useful to have long combo.
     
  15. xFujin

    xFujin Well-Known Member

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    Hi Precaria :)
    Just wanna ask how much mp consume when using consec on a certain skills: 100mp and 200mp. Ty
     
  16. izysp4rk

    izysp4rk Well-Known Member

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    try this one
    smash>flash blast(save)>reflex(con)>shell break(con)>impack(con)>triple kick(smite)
     
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  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Thats a 2mp combo i believe
     
  18. Mauls

    Mauls Active Member

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    Try changing shell break save to heavy smash save maybe it will work ?
     
  19. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    That would solve the mp issue, but if you remove shell break, the 400mp return during guard break will be gone and that's more likely not an infinite mp combo as the title say.

    With the current combo point cap, just add a swifted 100mp skill after triple kick, that would solve the issue and it seems he's a fan of long combos, so that'll definitely work for him. ^_^
     
  20. Mauls

    Mauls Active Member

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    But he can just put shell break cons for closer too right ?
     

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