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Crusher impressions

Discussion in 'Brawler' started by 《《MiLo》》, Feb 27, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Well, Goliath is amazingly OP.

    I think breathworks is broken tho.
     
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  2. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I hope they can add
    I hope they will add an invincibility buff to floating kick so one can stay invincible while jumping, similar to meteor breaker and dive impact
     
  3. AliceYvne

    AliceYvne Elite Member Elite Member

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    Did anyone feel that after this update, mini boss damage become higher? I try make a test on amoeba, his normal attack become 7K first hit and 10k second hit, without using GSW or negative resistant. With -50% water resistant I still get 6k and 8k normal hit..
     
  4. Rydalis Darx

    Rydalis Darx Well-Known Member

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    I feel all values got higher somehow-
    I feel like a lot of things happened and barely half of it was told to us.

    Might be because of guard-avoid rework?
     
  5. Zezusa

    Zezusa Well-Known Member

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    I ranked it just now and yeah they buffed the fractional damage. That’s what they are resorting to now..... everyone is buffing their hp and resistance so they are using more fractional dmg attacks now . So sanctuary is useless most of the time , now all builds need to have some sort of invincibility tactic to stay alive especially when doing event bosses. Only class that doesn’t have invincibility options is bow xdd.
     
  6. BLCY

    BLCY Well-Known Member

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    I can give you the constant and multiplier of each skill:
    +Forefist Punch Lv10 C=200 & M=6
    +Floating Kick Lv10 C=200 & M=7/ +50 CDMG
    +Combination Lv10 C=0 & M=3/ Divided in 3 hits (1/4, 1/4, 1/2damage)
    +Goliath Punch Lv10 C=500 & M=28 with 5 charge / Each Godhand charge give +6 Multiplier and maximum M=46 Goliath Punch
    +Godhand Lv10 C=400 & M=10 / Each Godhand charge give +6 M for Goliath Punch.

    All is affected for SRD. If you need more info, I give you the info from amino http://aminoapps.com/p/67ch0f
    Use Google Traductor because is in spanish.
     
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  7. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    I don't understand Goliath Punch line...
    And how did they get those numbers? Datamining or pure testing?
     
  8. BLCY

    BLCY Well-Known Member

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    Testing and using damage formules from Tome of Offense. About Goliath Punch, when it charge 5/5, the multiplier is 28. But if we have Godhand buff 1/3, each charge of Godhand give to Goliath Punch a +6 in multiplier.
    So with GodHand buff 3/3 in Goliath Punch 5/5, the multiplier is 46.
     
  9. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    《《MiLo》》
    God hand adds flat multiplier?
     
  10. BLCY

    BLCY Well-Known Member

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    Probably yes, because i tested gh Lv10 charge 1, 2 and 3 for Goliath 5/5.
     
  11. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    If only combination was physical skill... well, if it adds flat multiplier, isn't it better to god hand > floating kick spam
     
  12. AliceYvne

    AliceYvne Elite Member Elite Member

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    Some testing result from my side regarding the effect of annihilation
    1) about stability down
    - My character with 210 DEX, so additional 5 stability
    - using cat pawn(100 stability)
    Spam sonic wave on ghost about 10-20 times and calculate the lowest white damage.
    Compare before and after found the damage is slightly reduce, about 5% damage down ( white damage ), after that equip party glasses ( +5 stability ), and find out there is no damage drop anymore, thus I believe when equip knuckles as main, the stability drop is 10%.

    2) Weapon attack
    Just equip random Knuckle ( no refine and with refine ), the damage increase after refine and all the damage increase is around 60% of the weapon attack ( damage gain from refine is calculate as well ).

    so.......snowman on the head should be good choice for crusher build?

    hope this can help you all.
     
    Last edited: Feb 29, 2020
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  13. BLCY

    BLCY Well-Known Member

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    About the STAB is correct, around 10% STAB.
    But about Weapon attack from Annihilator is curious:
    Weapon Attack Annihilator = Weapon Attack Base * ( 1 + (0.05*LvSkill))
    So Weapon Attack Annihilator (W.A.A) is the new Weapon Attack that work in Weapon Attack Total:
    Weapon Attack Total = W.A.A ( 1 + (w.attack%/100)) + W.A.A ( Refine²/100) + Refine + FlatWeaponAttack
    I tested with many case and the number is correct (With TwoHanded and Refine).
     
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  14. Zezusa

    Zezusa Well-Known Member

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    Did you compare it with knuc sub, I would like to think the stability drop would be worse if it was a sub, thanks for the info btw.
     
  15. nobody0

    nobody0 Active Member

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    Thank you for all the skill damage info. Has anyone tested the stability of Goliath punch? I tried it with 100% stability and still get very different damage figures, with damage so low it's as though I have no more than 36% stability. My auto attack damage also does not reflect 100% stability after using Goliath Punch.
     
  16. AliceYvne

    AliceYvne Elite Member Elite Member

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    Test using aqua shooter(90stab) + venena(2%) + avatar(3%) and Party glasses(5%)....the result is....

    - No damage drop
    - No damage boost
    - No ailment decrease
    - breathwork Will still cut half mana for next skill.

    So conclusion....good bye all fu-build. Welcome to the world of Martial Arts !
     
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  17. Zezusa

    Zezusa Well-Known Member

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    I for one am not sad to hear that, always like the concept of pure knuckles , and we are getting better and better knuckle gears so I am hoping I get a decent set for every element ( here is to hoping that happens). All in all I have motivation to bring back my knuk build online.
     
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  18. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    On which monster did you test? If you tested on a high level bosses there can be graze, proration etc.
     
  19. nobody0

    nobody0 Active Member

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    I
    I've gotten similar results on all the bosses/mini bosses I've used it on so far since my regular build has 92% stability and shouldnt be changing so significantly across the board. The pillars in Venena easy were when I first noticed it also affected my auto attacks afterwards (since I happened to be there when I decided to start testing it). Then these screenshots were from a test against Lapin. The Goliath Punches all came after 10+ auto attacks from my mercs for consistent proration, making it clear what hits represented 100% stability and which did not. The auto attack afterwards were ranged attacks (to differentiate them from the multi-hit auto attacks from close range) with similarly consistent proration.
     

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  20. BLCY

    BLCY Well-Known Member

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    Are you spamming Goliath? Do you know that Goliath work like CF with Charges?
     

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