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Daggers

Discussion in 'Secondary Trees' started by CecilVII, Jul 25, 2015.

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  1. Alleura

    Alleura Well-Known Member

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    About poison dagger,
    The damage of the skill mostly affect by p.attack.
    The damage of poisoned status:
    1. Proc each enemy perform an action (attack, skill),
    2. The poison duration is too short, not longer than 10s, 5s I guess.
    3. The poison damage is really small number, only do 100damage.
    *Try to Increasing p.atk is also increase this dmg, maybe the real coef that affect is the dagger attack stats.
    *Increasing caster Max HP, is not increase the dmg though

    Tested on:
    Pure Dex with Bowgun as main weapon
    P.attack = 1k ish
    M.attack = 200 ish
    HP = 500 ish
     
    Last edited: Oct 30, 2015
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  2. h0tcak3s

    h0tcak3s i want a pet beluga

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    which in return works for his favour because INT increases patk too!
     
    Last edited: Oct 30, 2015
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  3. Alleura

    Alleura Well-Known Member

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    It's not worth it skill for DPS purpose.
    I get this skill because "arcoiris", I am assume the poison effect is based on target MAX HP though :D
    But I failed.
     
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  4. kelden13

    kelden13 Well-Known Member

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    So my poison dmg will be higher, correct? Cuz u built yours on pure dex, which would not affect the poison whatsoever... I can test this on pure int, or maybe mix a little dex for some cast speed and atk+accuracy boost.....
     
  5. Alleura

    Alleura Well-Known Member

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    Believe me. You'll never get High poison damage.
    It's really crappy damage. 100 damage is not even better than you just strike your enemy with your staff lol.
     
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  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Don't waste ur time on trying to increase poison dmg, it will always be incredibly low compared to other skills, in iruna it was useless and i can imagine toram being the same
     
  7. Alleura

    Alleura Well-Known Member

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    Too late for me lol
    I already get the suck lvl10 poison dagger.
    the skill damage is also not even better than spike dagger which only cost 100mp >,<
     
  8. Alycia

    Alycia What did I miss? Elite Member

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    Plus Spike Dart's slow is actually useful lol. (On bosses and fast mobs like Moon Potum.)
     
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  9. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Ouch that sucks, if ur below lvl 60 u can always remake, those 10skill points can be extremely useful for other skills or even new skills at 70, but it is ur choice, I remember doing the same back in June where I was seeing what skills would be useful to the tank I was building, when I decided on what skills would be best I chose those and remade and the skills I invested in was extremely useful and getting back those points that were in useless and not worth having skills was worth remaking
     
  10. Alleura

    Alleura Well-Known Member

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    No worry, it's archer class who have arrow rain.
    I can easily make the new one if I want to.
    But not now, I want to wait till lvl70 skill release. So I can properly rearrange my end game archer build.

    Experience is the best teacher anyway.
     
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  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Ah I see u wanna get 70 to test skills then maybe remake if u need to
     
  12. kelden13

    kelden13 Well-Known Member

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    I dunno yet, I deleted my dagger build right before they boosted the skills... however, in my opinion the dagger+sword was an awesome solo b4, so any dmg boost will be an added bonus ^_^
     
  13. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    they just doubled the damage value, tested this is with Hidden Arm and Intense Knife both at Lv.10
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    I use knives as sub-weapon for my Ninja Mage.
    So far I only learned throwing and the skill for extra damage, but it's very useful.
    The extra damage makes my staff almost as good as the sword of my other character and the throwing knife attack is great when fighting spell-casting monsters like fire ghosts. their magic is faster than mine, and the staff attack is to slow to attack and run around at the same time.
    With knife throwing I can hit 2 times between every attack and it doesn't matter if I am far or close to them.

    For other monsters it's just an quick extra attack that kills monsters who didn't die from my magic arrows.
    And when I farm weaker monsters with the wall magic, I just turn around and throw a dagger at everyone and they all walk into my magic circle and die.

    Edit:
    Discovered a little problem:
    Throwing Knive is STR based, but Staff attacks get stronger with INT and Magic Mastery.
    Even with balanced INT and STR, my Staff was always better and using an ASPD+20 Crysta was more effective than throwing knives between attacks.
    So I deleted my Ninja Mage and made a new one with better Hair Style (I screwed up on the first one...) and this time I only focused on the passive skills.
    Hidden Arm now always activates and the damage is Dagger Stats +25%.
    The total damage output is almost equal to a 1h sword and now that I know that there is a magic skill that increases attack range, I don't need to throw knives to be a ninja, I'll just attack with "Air Palm".
     
    Last edited: Dec 4, 2015
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    update on Hidden Arm and Intense Knive:

    i have both at Lv10, so i don't know how they scale on lower levels, but at max level it has the folloeing results:
    - Hidden Arm always activates
    - Hidden Arm cannot crit
    - the damage of Hidden Arm is not affected by "block" or the damage reduction for repeat use
    - the damage is never lower than the dagger's ATK
    - the damage is much higher on weaker monsters -> it is somehow affected by DEF stats
     
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  16. TheShadow

    TheShadow Well-Known Member

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    i don't know about the last one...but the others are correct already known, at least by me. How did you test the weaker vs stronger monster damage?
    Also it's great that somebody is actually still into daggers^^
     
  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    when i fought monsters with a level near my own level (at that time it was in the volcano) the dagger damage was between 19 and 25.
    my dagger's atk is 19, so i calculated a 25% damage increase from Intense Knive.
    when i hunted monsters with lower level (Colon in Rugio Ruins) to get materials, the damage ranged up to 38.
    when i accidently attacked one of the mini bosses (with a level much higher than mine) the damage was constantly set to 19.
    when i got my first throwing knive i thought this was a mage specific weapon, like the staff.
    so i decided to use it.
    also i think that a staff and knive combination is the only way to get a real ninja character.
     
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  18. GEiL

    GEiL Active Member

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    hi there...
    i already test dagger throw with my full DEX BowGun archer and with my 1h warrior.
    1. Full Dex BG with 800 ATK deal around 200-500dmg with dagger throw
    2. 1h warrior with 124STR and 72 Dex deal 800-1200dmg with dagger throw.

    The Hidden Arm skill combine with Intensive always deal dmge 80-120 dmge constantly.

    Never test the gattling gun cause the lack of skill point...
     
  19. youkei

    youkei Well-Known Member

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    i like dager too.. hope it can be awesome.. i thought using same build .. have u try using tomahawk for that 4% range attack.. i wait your test with that weapon resault ;3
     
  20. TheShadow

    TheShadow Well-Known Member

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    daggers are mostly mid range (8 or less meters) so ranged attack buffs wont affect them
     
  21. Howein

    Howein Well-Known Member

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    My head blowns... sorry short question so... crit damge also increse is on strenght stat possible?i want to make 1h on strngt build with dagger.
     
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