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Dark Energy/Magic Blade skill information.

Discussion in 'Toram Online Game Guides' started by Alzarith, Sep 7, 2018.

  1. Alzarith

    Alzarith Elite Member Elite Member

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    MAGIC BLADE SKILLS:

    1.) Magic Warrior Mastery
    Passive Skill
    Limitation: MD sub weapon only
    Effect: Reduce the negative effect of equipping MD as a sub weapon and slightly increase MATK and CSPD.
    Amount of ATK% = +SkillLvl*1%
    Amount of MATK = +SkillLvl*2 + Max([SkillLvl - 5],0)
    Amount of CSPD = +SkillLvl*10
    Amount of CSPD% = +SkillLvl*1% + Max([SkillLvl - 5],0)%

    2.) Sword Conversion
    Passive Skill
    Limitation: OHS/THS only
    Effect: Increase MATK slightly and allow MATK gain through weaponATK.
    Amount of MATK = +SkillLvl*2
    MATK Gain through WeaponATK = (SkillLvl*SkillLvl)/100 multiplied by weaponATK
    NOTE: weaponATK includes base weaponATK and bonus weaponATK from refine, equipment and skills.

    3.) Resonance
    Support skill (Self Buffer)
    Limitation: MD sub weapon only
    MP Cost: 0MP
    Effect: Balance CurrentHP with CurrentMP % wise and give a random out 3 set buff. [SET A,B,C]
    Example: If your currentHP is 80% of maxHP and you have 0 CurrentMP out of 2000 maxMP
    SET A:
    ATK = +SkillLvl*2 + RefineOfMD*2
    MATK = +SkillLvl*2 + RefineOfMD*2
    SET B:
    ASPD = +SkillLvl*25 + RefineOfMD*50
    CSPD = +SkillLvl*25 + RefineOfMD*50
    SET C:
    HIT = +35 +SkillLvl*2 + RefineOfMD*3
    Critical Rate = 10 + SkillLvl*2 + RefineOfMD*3
    NOTE:
    --This skill can not be reused until its own buff ends
    --This skill can not be used if your maxHP is lower than your maxMP

    4.) Ether Flare
    Active skill (single target) {Magic}
    Limitation: MD sub weapon only
    MP Cost: 1MP
    Action Range: 6m
    Element: Same as the MD sub element
    Skill Rate: 150 + PlayerINT/2
    Skill Constant: 50 + SkillLvl*5 (2x Bonus if MDsub has element weakness of the enemy)
    Ailment Inflict: IGNITE
    Ailment Inflict Chance: 30 + 7*SkillLvl %
    Self Buff: Activate Self Buff when inflicting ignite on the enemy with an MDsub that has element weakness of the enemy.
    Self Buff Effect: Increase AMPR
    AMPR Buff:
    +15 for Lvl1-4
    +20 for Lvl5
    +25 for Lvl6-9
    +30 for Lvl10
    Buff Duration: 10seconds
    NOTE: INT from equipment does not contribute to the Skill Rate

    5.) Element Slash
    Active skill (single target) {Magic}
    Limitation: MD sub weapon only
    MP Cost: 2MP
    Action Range: Same as the range of MD sub
    Element: Same as the MD sub element
    Skill Rate: 100 + SkillLvl*(10 + [PlayerINT + PlayerSTR]/25)
    Skill Constant: 50 + 15*SkillLvl
    Ailment Inflict: WEAKEN
    Ailment Inflict Chance: 1*SkillLvl % (10x Bonus if MDsub has element weakness of the enemy)
    NOTES:
    --Despite being a magic skill element slash can miss/graze/evade. HIT/Evade check is done similiar to a physical skill.
    --INT/STR from equipment does not contribute to Skill Rate
    NOTES ON WEAKEN:
    Effect: Allow magic skills to critical. Also reduce MagicDef of non boss enemies by 25%
    Magic Critical:
    --A magic skill can critical if it has element weakness of the enemy while the enemy is inflicted by WEAKEN ailment
    --The overall critical rate is halved however it is unaffected by crit resist of the enemy
    --The overall critical damage is reduced to (100 + (TotalCDMG - 100)/2)

    6.) Enchanted Sword
    Active Skill (Single Target) {Physical}
    Limitation: OHS/THS only
    MP Cost: 300MP
    Action Range: Same as the range of OHS or THS equipped.
    Element: This skill always gains the element which is the weakness of the target.
    Skill Rate: 250 + 25*SkillLvl (THS Bonus = +200)
    Skill Constant: 300
    Bonus Critical rate on the skill: +1*SkillLvl (THS Bonus = multiply bonus by 10x)
    Self Buff: When HIT, reduce maxMP and increase damage to element.
    Buff Duration: 30seconds
    Buff Effect:
    -- Reduce maxMP by 300
    -- Get bonus dmg to element% = +1*SkillLvl % (Only if you have element on MDsub which is the weakness of enemy)
    NOTES:
    --This skill gets bonus from unsheathe stats.



    DARK ENERGY SKILLS

    -All Dark Energy skills are No Limit

    1.) Blood Bite
    Active Skill (Physical) [Single Target]
    MP Cost: 100MP
    Action Range: 4m
    Skill Rate: 100 + SkillLvl*5
    Skill Constant: 100
    Recovery Rate: SkillLvl*5
    Effect: Deal damage to the enemy and heal HP based on the damage dealt.
    Amount of HP healed [BASE]: (Damage Dealt)*(Recovery Rate)*(0.01)
    Maximum HP healed: PlayerLvl*10
    Effect2: Heal additional HP if Dark Stinger buff is active
    Additional HP healed: (100)*(Dark Stinger Stack)^2
    NOTES:
    --Additional HP healed not affected by Max HP heal limit. Max HP limit is only applicable to base heal so as such actual max limit is max limit + additional heal.
    --Dark Stinger buff is removed if this skill is used while the buff is active

    2.) Dark Stinger
    Active Skill (Physical) [AOE straight ahead]
    MP Cost: 200MP
    Action Range: 8m
    Length: 8m ahead
    Width: 1m (+1m if [SkillLvl > 5])
    Fixed Element: Dark
    Skill Rate: 100 + SkillLvl*30 + (PlayerSTR + PlayerVIT)/2
    Additional Skill Rate: +[(CurrentHP)*0.1 - 1000]/30 (Only applied if currentHP higher than 10000)
    Skill Constant: 0
    Additional Skill Constant: +CurrentHP*0.1 (Maximum 1000 constant)
    [Dark Stinger buff]
    Effect: Reduce maxHP% based on the amount of times the skill has been used consecutively
    Amount of maxHP% reduced: 5*(Stack)%
    Stack: Number of times the skill has been consecutively used before it runs out of duration
    Duration: 10seconds
    NOTE:
    --This skill consumes 10% of currentHP for every use.
    --Additional Constant and Rate applied to the damage calculation before the currentHP% cost and maxHP reduction buff are applied.

    3.) Red Tear
    Active Skill (Physical) [AOE circular around the enemy] {Placed}
    MP Cost: 300MP
    Action Range: 4m
    Radius of AOE: floor([Lvl+3]*0.25)
    Fixed Element: Dark
    Cast Time: 0.5second [Affected by CSPD]
    Skill Rate: 180 + 2*SkillLvl
    Skill Constant: 30 + 3*SkillLvl
    Number of Hits: 1 + floor[(SkillLvl - 2)/2] [floor part Only for SkillLvl > 2]
    Effect: The skill hits once every second after placed
    [Red Tear Buff]
    Effect: Remove the HP cost of Dark Energy skills that require it.
    Duration: 2 + floor[(SkillLvl - 2)/2] seconds after placed [floor part only for SkillLvl > 2]
    NOTES:
    --This skill multiplies and applies magic proration rate.
    --This skill is considered chanting similiar to maximizer meaning magic flinch can be inflicted on it despite it being physical.
    --This skill is permanent non critical
    --The Red Tear Buff will not prevent maxHP% reduction buff of Dark Stinger it will only prevent the currentHP% cost.
    --This skill inflicts bleed to the user if the target has user's aggro and is not at maxHP when action start (Unaffected by ailment resistance) [Bleed duration is 5 seconds]
    Aggro Reduction:{This part is only tested for SkillLvl10 and may not have accurate numbers, feel free to test yourself if you need more reliable numbers}
    --This skill gets reduced aggro generation on every enemy that gets hit and is not targetting the user
    Reduced aggro = 300 - (60*CurrentAggroPointsOnEnemy)/100
    Minimum reduced aggro is 0 (This skill can not generate negative aggro)


    4.) Sacrifice
    Active Skill (Special) [Single Target]
    MP Cost: 100MP
    Action Range: 4m
    Skill Rate: 500 + 100*SkillLvl (Max Rate 1000)
    Skill Constant: MaxHP*0.1
    Stability: 60 + (SkillLvl - 5)*5 (SkillLvl part only for SkillLvl > 5) [+10 if SkillLvl = 10]
    Effect: Consume 10% of your maxHP to deal special damage
    --If your currentHP is less than 10% of your maxHP you get reduced to 1HP and get inflicted by stun for 3 seconds [Unaffected by ailment resistance]
    NOTES:
    --This skill's base damage dealt only depends on its Skill Rate/Constant, its own Stability stat, enemy's resistance stat and enemy's DamageLimit stat.
    --This skill's HIT reaction is applied as a physical skill as such it can graze/miss,critical,Get evaded/guarded [Being critical the damage is not multiplied by the CDMG stat, It only acts as a bypass for enemy dodge]
    --This skill does not inflict any proration

    5.) Demon Claw
    Active Skill (Physical) [AOE Circular around the user]
    MP Cost: 400MP
    Action Range: 8m
    Radius of AOE: 8m
    Fixed Element: Dark
    Skill Rate: (100 + SkillLvl*10)*Mult/20
    Mult: (100 - CurrentHP%/100) [Maximum 90]
    Skill Constant: 40*SkillLvl
    Ailment Inflict: Fatigue
    Chance to ailment inflict: Mult/(11 - SkillLvl)
    NOTES:
    --This skill can only do damage to active enemies within the radius of AOE
    --The total damage is divided for every enemy hit
    --This skill can only hit up to the first 10 active enemies within the radius of AOE
    NOTE: Demon claw generates no aggro

    6.) Regretless
    Support Skill [Self Buffer]
    MP Cost: 200MP
    Effect: Increase AMPR,MaxMP,ATK,MATK,Physical/Magical resistance at the cost of maxHP%
    Effect2: User is defeated if the buff runs out of duration.
    --You start out at 0 stacks and gain 1 for every use.
    Amount of AMPR increase: +SkillLvl*(stack) (Max stack = 10)
    Amount of Physical resistance increase: +SkillLvl*(stack) % (Max stack = 10)
    Amount of Magical resistance increase: +SkillLvl*(stack) % (Max stack = 10)
    Amount of ATK increase: +[1 + floor({SkillLvl -1}*0.5)]*(stack) (Max stack = 10)
    Amount of MATK increase: +[1 + floor({SkillLvl -1}*0.5)]*(stack) (Max stack = 10)
    Amount of MaxMP increase: +100*(stack) (Max stack = 10)
    Amount of MaxHP% reduction: -10*(stack)
    - Heals max hp completely
    Duration: (30 - 2*[stack - 1]) seconds

    NOTES:-
    --Revive droplet, First Aid, Heal/Mini Heal will not work if you die from this skills effect. Play dead and other revive time reduction stats are still applied.
    --Dying in any way while using regretless is counted as regretless death. Can not first aid etc.
    --Death can be prevented by airplane mode only if you successfully reconnect back before duration ends.
    --The buff is only removed when loading screen appears not immediately after the boss is defeated so the skill can cause death during the rank reward screen.

    Information datamined by our Lord (and Savior's) Papa John and Phil Swift.
     
    Last edited: Sep 8, 2018
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  2. Arakiel

    Arakiel Well-Known Member

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    1st eue'
     
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  3. CrazyRay

    CrazyRay Well-Known Member

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    I did not regret reading this.
     
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  4. Alzarith

    Alzarith Elite Member Elite Member

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    I guess you could say, you're regretless
     
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  5. Corphus

    Corphus Member

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    Does magic warrior mastery works if I use non-sword main weapons? Like knuck or bowgun? Thanks
     
  6. AliceYvne

    AliceYvne Elite Member Elite Member

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    Enchanted Sword get damage from unsheathed attack !!!!! Wow!!!!
     
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  7. Alzarith

    Alzarith Elite Member Elite Member

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    It works on all
     
  8. 15miles

    15miles Well-Known Member

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    For Dark tree, is it affected by critical rate and critical damage since it's physical? (beside regret and sacrifice)
     
  9. Corphus

    Corphus Member

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    Thanks for response
     
  10. MetaFlux

    MetaFlux Well-Known Member

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    I see so enchant sword is more or less revamped buster blade.
    Dark energy looks promising.
     
  11. Ari999

    Ari999 Well-Known Member

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    Aggro Reduction:{This part is only tested for SkillLvl10 and may not have accurate numbers, feel free to test yourself if you need more reliable numbers}
    --This skill gets reduced aggro generation on every enemy that gets hit and is not targetting the user
    Reduced aggro = 300 - (60*CurrentAggroPointsOnEnemy)/100
    Minimum reduced aggro is 0 (This skill can not generate negative aggro)

    Does it really reduce aggro? Or is it only just for red tear itself and not the user? I tried red tear many times yet still I'd get aggro a lot
     
  12. Draco57

    Draco57 Well-Known Member

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    @Alzarith Can Regretless stack with Brave Aura, Guardian, Warcry, etc? I want to try to make a build with it.
     
    Last edited: Sep 8, 2018
  13. Ari999

    Ari999 Well-Known Member

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    But is that only for red tear itself? Or aggro will be reduced for other skills too? Thats what id like to know
    I already knew about that
    Does that mean i can go on and use main dps combo without worry of aggro? Because I've tried red tear after i generated aggro with a tank around and still vacuumed aggro from the poor guy
     
  14. Alzarith

    Alzarith Elite Member Elite Member

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    Yes
     
  15. Draco57

    Draco57 Well-Known Member

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    thanks, regretless is better than I thought

    look at the AMPR for regretless ( +berserk?)
    FYI this is not my video
     
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  16. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Red tear only. It's basically a 0 aggro skill at level 10 if you already have 500 or more aggro on the enemy.
     
  17. Ari999

    Ari999 Well-Known Member

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    That... sounds like a waste of sp
     
  18. Alzarith

    Alzarith Elite Member Elite Member

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    It is :')
     
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  19. AliceYvne

    AliceYvne Elite Member Elite Member

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    It’s magic proration, it’s good for those close combat build, dealing normal attack and generate magic proration at the same time so physical skill get boost higher. But only for those stand still boss.......
     
  20. 15miles

    15miles Well-Known Member

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    Seems like it's a waste to use sp on these two skills. :(
     

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