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Different Builds of Pets and their Ideal Masters

Discussion in 'Pet/Taming' started by Sente Nelson, Dec 10, 2017.

  1. Sente Nelson

    Sente Nelson Well-Known Member

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    Given that pets have to rely on their masters for MP and sometimes HP, and in turn serve their masters, it's important to know what kinds of pets there are, how much effort it takes to create them (is it even worth it?), and what your character needs in order to keep the pet alive and active.

    Starting from easiest to hardest:

    A tank pet just needs to keep aggro and survive. There's not much else to it. You simply need:

    1. Nature:
    Steady: Dodges both red and blue aoe's all the time.
    Justice: Dodges red aoe's all the time.
    Sly: Dodges red aoe's only while you're alive.
    Sturdy: Dodges red aoe's when you're alive, possibly when you're dead, tbh idk.

    2. Type: Physical Defense or Magic Defense

    3. Skills: Start at Rage Attack (Takes aggro). If you don't like the skillset, try again. Most skillsets from here are great for tanks.

    4. Stats: Pump everything into Vitality

    Your character:
    Do whatever you want. Rage Attack only costs 100MP out of 1000, so you probably don't even have to heal it any; its AMPR will sustain it.
    Honestly, if you're going for a tank pet, I wouldn't even waste Skill Points on Pet HP Heal. Just ask a teammate to plug Bless into one of their combos and Bless will heal your pet.

    Literally all that matters here is survivability and skills. And survivability is easy; just read the tank section above if you want to know more.

    Skill tree only showing support skills:
    --------- / -------- / -------- / -------- / ----
    Cdmg^ / -------- / -------- / --------- / ----
    --------- / Atk^ / 1 aid / Matk^ / ----
    Tumble / Flinch / Aggro / Blind / Resistance ^
    Stun / ------- / -------- / -------- / ----
    (If anyone can photoshop a cropped picture of the actual skill tree and teach me how to embed a picture, I'll gladly replace this x.x)

    Skills, according to MP:

    100MP:
    Encourage (Increase party's Atk and Atk Spd for 10sec)
    First Aid
    Clear Mind (Increases party's MAtk and CSpd for 10sec)
    Rage Attack (Pet takes aggro and someone will have to heal it)

    200MP:
    Critical Up! (Increases Critical Damage of all party members for ?sec)
    Clean Hit (Flinches enemies)
    Blinding Shadow (While blinded, enemies cannot evade and Snipes can never miss)
    Resistance Up (Increases party's Physical and Magic Resistance)

    400MP: Sweep Attack (Tumbles enemy every 8 seconds)

    600MP: Stun Attack: (Stuns enemy every 30 seconds)

    To start, I would just pick up a pet with the correct type and nature (All of the great four or Timid/Gentle/Calm if you're doing no attack) and then start with Encourage until you get a good skillset. Either
    Encourage / First Aid / Clear Mind for balanced support
    Or
    Encourage / XXX / Critical Up to increase physical dps damage.

    There really is no defined meta. Different sets of skills work better in different situations. The only final thing I can tell you, is that you want for your pet to cycle through its skills ONLY once every 10 seconds. Otherwise it's just wasting MP. If it's going too fast, change it to higher Damage% Attack Patterns to slow it down. If it's going too slow, change it to lower Damage% Attack Patterns to speed it up. The actual %Damage doesn't affect the output of support skills, only the speed.

    A breaker pet is a pet that can Flinch, Tumble, and Stun for you, allowing you to break a boss or just survive for longer.
    Since your pet isn't really meant for damage, you don't have to worry about very much. There are only really three things you need to worry about:

    1. Nature.
    Pets have different natures. Some will avoid all aoe's, others will think that aoe's are a red carpet and run straight along them until they die.
    There are only four natures in which pets don't get completely wrecked all the time.
    Steady in the best, as it avoids all red aoe's and also many blues.
    Justice is the second best, as it will keep avoiding all red aoe's even after you die, if you die.
    Sly and Sturdy are tied for 3rd best, as they avoid red aoe's as well.

    2. Damage% Patterns
    Damage% Patterns affect damage and attack speed. 100% Damage is like Swift, fast and weak. 500% damage is like Smite, slow and strong.
    You only really need your pet to let loose its skills once every 8 seconds or longer. So as long as your pet's skills take more than 8 seconds to cycle through, and as long as you take 8sec or longer to heal their MP back up, you're good. Any stray pet should have Damage% patterns low enough to be this quick, so don't worry too much about this unless you're training a custom pet.

    3. Skills and Skill Level
    In order to break a boss as often as possible, your pet will need the skills Clean Hit, Sweep Attack, and Stun Attack. All of which are right next to each other. But, you only have a 12.5% chance of getting this exact combination, and an even lower chance of getting Lv4 or Lv5 skills.
    It should take you about 8 pets to get this exact combination. 8 pets with good natures, for a total average of 24 pets before you get this x_x Better start feeding those strays~
    On the bright side, though, Stun Attack doesn't really need to be a high level. Because enemy's stun resistances take about 30sec to cool down, having 100% accuracy wouldn't help very much anyway. You can just get it on the next skill cycle.

    4. VIT. Just cuz.

    Nature: Steady
    Weapon: Bow (longest range, best survivability)
    Type: Physical Defense

    Stats: Pumped into VIT followed by DEX

    Skills:
    1. Clean Hit
    2. Sweep Attack
    3. Stun Attack
    4. Max MP Up
    5. (It depends)

    Your pet will basically be a quasi tank, designed to attack quickly but without much damage.
    Also, the Clean Hit -> Sweep Attack -> Stun attack cycle costs 1200MP, and pets only have a max MP of 1000, which means that you'll need Max MP up if you want all three attacks every cycle.
    From there, then, it's just a matter of picking out which other skill you want if you have MP left over.

    Personally, I wouldn't put too much effort into creating a meta Breaker Pet, given that there's only a 12.5%->16.6% chance of you getting all three breaker skills on any given attempt.
    However, if you do want to attempt to make a 5-skilled breaker pet, there's only one thing you need to remember: When fusing two pets together, make sure that your pet's MP cost will fit within it its new max MP.
    Remember, Breaker pets already have a -200MP deficit. So if you think that your inherited Max MP Up will only give you 200MP, making you break even, then you may want to fuse your +200MP parent with a parent that gives a passive skill (0MP cost). If one parent gives +300MP, maybe inherit another skill that costs 1MP. If +400MP, you may be able to afford 200MP more. And so on and so on.
    Also remember, though, that your new pet's max level will be the average of its parent's CURRENT levels. So if the parents are both Lv1, then the child will have a max level of 1. In order to get a child pet with max Lv140 and perfect skills, you would have to train an average of 16 strays to Lv140 before fusing them. And that's only AFTER some of them got Max MP Up, with at least one of them having a good nature.... Please don't do this.

    An alternative to the breaker pet meta is to say **** all that, to inherit Lv.10 Stun Attack, choose Clean Hit, have a 25% chance to finish it off with Sweep Attack (Tumble), and then if you don't get Sweep Attack, to simply finish off your own combo with Power Shot. Easy peezy.

    Alternative Meta #2 is to say **** that too, inherit both Stun Attack AND Sweep Attack, and get your 3 breaker skills + 2 random extra. However, you will never get Max MP Up this way; the most you could hope for would be Cover, in which the pet takes your damage for you.

    Alternative Meta #3, then, is to say **** flinching, inherit both Sweep Attack and Stun Attack, and to then roll the dice on another 3 skills. With Rage Attack (takes aggro) and Blinding Shadow (Snipes never miss) being the preferred two starting points.
    DPS Pet: http://toramonline.com/index.php?threads/guide-to-making-op-pets-max-3m-dmg-per-hit.33829/
    Bows get a bonus with pet skills. -1.4sec cast time on pet skills, and their Pet Heal skill heals pets more. Plus bows have high DEX = high Cast Speed.

    It's also good to do DPS, especially if you use a breaker pet, since they cannot kill bosses alone and are only useful until the boss is broken. After that, the boss needs to die.

    A staff will get a small bonus too but I haven't really run the calculations yet. I'll update this later when I do.
    > (save) makes a skill cost 0 MP at first, gives you that skill's MP to work with, but then charges you for it on the very last skill... So if you use (save) on a 500MP skill, then you can theoretically save 1000MP in a combo, until the last skill, which will cost 500MP more than usual.
    (Save) also reduces the damage of its own skill by 80%, and the damage of the next 3 skills by 60%, 40%, and 20%. So you want to have at least 3 other skills between (save) and your dps skills.

    > (consecutive) lowers MP cost (and damage output) by Skill#-1. So if you use (cons.) on Skill#7 in a combo, then it will cost 600MP less than otherwise.
    This can be used to cancel out the "payback" problem with using (save)... I.e., if you use (save) on a 500MP skill, and then (cons.) on a 100MP skill as the 7th skill in your combo, then its MP cost will be 100+500-600=0

    > (Swift) reduces the cast time or charge time of a skill by about 1.5sec

    > (Smite) increases attack power of its skill by 50%, but needs to have a skill come after it or else its skill will cost twice as much MP.

    Because breaker pets and DPS pets use so much MP, you're probably going to need Pet Heal and Pet MP Heal to keep them alive and active. It's also important, if you use a breaker pet, that they're only cycling through their skills once every 8+ seconds, otherwise bosses will be resistant to their breaks. These are some 100MP combos that include both pet heal skills with minimal hindrance, maximum dps, and with ample time intervals

    1. Pet HP Heal (1MP)
    2. Smoke Shot (save) (Gives you 500MP to work with)
    Don't worry, the 60% damage reductions from (save) won't decrease this skill's output. It'll still heal 100MP*SkillLevel regardless of reductions or enhancements.
    You always want to put Sneak Attack AFTER pet MP Heal... Sneak Attack makes you "invisible," makes you take aggro for the next # of skills (depends on level of Sneak Attack. Lv10 Sneak Attack protects you for 10 skills). But, ironically, it also cancels out the last Sneak Attack you used, and generates aggro of its own, and can therefore get you targeted... If you use Sneak Attack /before/ Pet MP Heal, you may get targeted, and then be a sitting duck while charging up.
    (Lowers Snipe's MP cost to 200MP. Also puts space between (Save) and Snipe without taking too much time. For those who don't know, (Save) decreases the damage of the next 3 skills by 60%, 40%, and 20%, so you always want to have three skills between (save) and Snipe.

    And also, if you get targeted by Sneak Attack, Impact may save your life. Or at least your combo... It can also kill your entire team though but it can't be avoided :p
    6. Snipe (Smite) (Your DPS)
    7. Moeba Shot (cons.) (Slows enemy without using any time or MP. MP cost is 100 + 500 (from (save)) - 600 (from (cons.)) for an even 0).

    That would be an example of a 1MP dps w/ breaker pet combo. Idk anything about doing support with bow and pet, so don't ask x.x
    It's also important to note that this will take up 12 combo points out of your overall 20. And, if your pet dies, the combo won't even be able to start. R.I.P. combo if pet dies.

    With your final 8 CP, then, I like to do
    1. Moeba (1MP)
    2. 2 or 3 MP (save)
    3. Impact (cons.)
    4. Snipe (Smite)
    5. 2 or 1 MP (cons.) (MP available = 400MP - this skill's MP - (save)MP)

    This combo is always 1MP, even if your last skill activates. It's quick, it's 1MP, and it gives you a 110% Snipe.
    *Disclaimer: You will destroy proration and everyone will hate you forever

    You will need to save between 20 and 25 Skill Points for Tamer(5), Pet HP heal (5-10), and Pet MP Heal (10). Personally, I just sacrificed War Cry and Quick Draw to get the SP.
    Since Moeba Shot is already usually replaced by Pet Heal, and since Paralysis Shot is already usually replaced by Pet MP Heal, it's possible to forget that entire skill branch and replace Smoke Dust with Immunity.

    The combos are as follows:

    1. Pet Heal (100MP)
    Immunity (save) gives you 500 MP to work with, and its output isn't cut down by (save)'s -80% damage effect. This skill does not cure status ailments, but it can prevent them.

    Immunity will also lower your player's Attack Speed... But, since the next 3 skills are all Cast Speed skills, I wouldn't be too worried :p It should wear off by the time you get to Snipe
    3. Pet MP Heal (Swift)
    4. Sneak Attack (cons.)
    5. Impact (cons.)
    6. Snipe (Smite)
    > Moeba Shot: Costs 1SP more to add as Lv1. Quick and can slow enemy.
    > Holy Fist: Costs 1SP more to add as Lv1. Quick and rarely activates.
    > Smash (knuckles skill): Same as Holy Fist but can flinch enemy.
    > Magic Arrow: You'll already have this at Lv5. Can help with proration if you have too many physical dps on your team.
    Same as before.
     
    Last edited: Dec 13, 2017
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  2. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Nice combo set-up never it came to my mind about pet mp charge and sneak. Thanks. My usual attack pattern is:
    Get off range, tap action button.
    After first normal attack, initiate the long combo.
    If aoe get laid on top of my butt, frantically tap quick aura skill to cut combo and make a run for it
     
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  3. Sente Nelson

    Sente Nelson Well-Known Member

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    I condensed some information, added 3 new sniper types that go well with pets, and summarized the differences between the 8 kinds of snipers in one paragraph. Enjoy~
     
  4. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Dood..... Chain cast don't work on pet support skill.( got a pet summoner, dagger mage)
     
  5. Sente Nelson

    Sente Nelson Well-Known Member

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    It doesn't?... Darn. Thanks, I'll delete that information x.x
     
  6. Kichiyou

    Kichiyou Well-Known Member

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    What's the best nature for a "Meditating Potum" with "Healing Circle (inherited) + Atk^ + Matk^" (one of the ^ skills will be inherited, also) + 2x randoms?

    (He's currently "Skillboost + Gentle", as he's training "Healing Circle" atm. This question, is more on "best to convert to", for best 'Support' role)
     
  7. SomeOne_

    SomeOne_ Member

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    is there any list about good pets from each type?
    i want to tame support and tank pets, i will worry about building later
     
  8. Kichiyou

    Kichiyou Well-Known Member

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    Assuming this is the correct post, I believe there's a basic list of pet-builds at the beginning.

    However, aside from "nature", "personality", level-cap (wild pets only), element, & attack-pattern, I think almost any pet can serve as any role.

    That is, (I believe) all pets have the same starting internal stats (vit, str, max hp, etc etc).
    The only variants between them, are: level cap (wild pets only), element, nature, type (ie: personality), & attack-pattern.

    Note:
    Stray pets that wonder onto you land, always have the level-cap of your highest character.
    Ie: if your highest toon is 150, you'll always get strays with 150 max.

    (Wild caught pets are whatever that area supplies.)
     

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