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DIFFERENT CF damage

Discussion in 'Hunter' started by Shubham, May 2, 2019.

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  1. Shubham

    Shubham Member

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    Well i made a bow char and was 107 lvl.. I went to iconos and started testing out my cf.. But the damage is so different everytime. I do exactly same thing everytime.
    Manually caste cf.... Wait full charge and then use combo kairki>cf(smite)>backstep.
    (i know its nt a good combo)
    Pls can someone tell why my dmg so diff everytime.
    Damage ( 300k or 574k or 238k(this one kinda constant sometime) or just 20k). Thanks in advance.
     
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  2. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    Low stability for the fluctuating of every use and possibly Iconos guarding/moved to the side for the 20k cf. If you don't have 100% stability you won't have one constant damage regardless of what class you use and if armor break is in effect when you use the combo the damage will be higher, also depends on if you use the same charge amount every time i.e if you ever get hit while charging it will read fully charged though it isn't actually charged fully.
     
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  3. Shubham

    Shubham Member

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    Does stability really makes that big diff? Like a 300k difference.
    Also no guard by iconos as I've seen.
    I don't even get hit once ..

    The only reason I suppose is prob armour break.
    Ty
     
  4. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    Yw and yes lower stability means more fluctuating for instance the Fan weapons with 1% stability can deal any where from 0 dmg to 1m+ an everything in between.
     
  5. Shubham

    Shubham Member

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    Sorry to bother you again but one more question.
    Does the party proration(sry if spelled wrong) affects damage too. I read somewhere this proration thingy makes big difference.
    As while i was soloing the normal damage was no less than 200k. .but when i joined party sometime damage goes as low as 20k only.
     
  6. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    Yes, proration party or solo matters. If party members are spamming physical skills before you use cf your cf damage will be very low because the boss has grown resistant to physical skills from the others spamming same goes for if you just spam one combo without alternating between auto attack and skills.
     
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  7. maochowchow

    maochowchow Well-Known Member

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    hi just curious what are the 2 common combo to activate CF and to fire CF after charging.
    I saw some guys with warcry, sneak, snipe, gsw, cf, kairiki, magic impact, in the 1st combo
    and kairiki -> cf (smite) -> finale (con) /quick aura (for the final combo)
    Pretty much spamming combo 1 and combo 2 all the way
    Can anyone comment about the best combo?
     
  8. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    i manual activate cf
    1mp opener > cf smite
     
  9. maochowchow

    maochowchow Well-Known Member

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    I was looking at youtube how they open cf by chaining a sequence of combo like youtube devil sniper's video.
     
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    My cf cycle is like this:
    1)manual cf cast
    2)decoy combo: moeba shot>decoy(save)>impact (smite)
    3)auto attack twice
    4)impact>snipe(smite) >warcry(save) >finale(smite)
    5)1 auto atk, then cast kairiki ranshin>cf(smite) >impact (cons), then manual cast cf with halved mp cost.

    I usually do a stage 3 cf with this cycle. 4 if I need to dodge some aoes while I'm at it. I also use recovery in between cf cast, a level 5 recovery for longer duration so I could cast it with convenience without running out of it. For save battles, I use gsw so the motion speed would be higher. Faster auto attacks, faster motion in combos
     
    Last edited: Nov 13, 2019
  11. maochowchow

    maochowchow Well-Known Member

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    just a quick question why do most of the youtube videos have full mp bars
    despite casting the combo kairiki > cf (smite)
    My understanding is that their ampr comes from decoy and kairiki,
    or is there another way to recover mp?
     
  12. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    if you have quick draw lv10 u can also recover mp there too
     
  13. maochowchow

    maochowchow Well-Known Member

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    hi just a quick question is it viable to spam cf after every 2 charges? Would the dps be higher ? i.e cycling between combo 1 and 2 all the way.
    However how does one maintain MP to spam CF ? some of the vids I saw are,AMPR food buffs, decoy, quick shot, bushido , kairiki,
    For bow gun, md sub, they have resonance , and mp charge + maximizer.
    Would any seniors who are cycling 2 combos all the way like to share how they maintain their MP, and how is the DPS like compared to full charge?
    Thx in advance.
     
  14. Yunan

    Yunan Not Enough Salt Elite Member

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    As I've mentioned on my previous post
    3 charge is way better than 2, and it wasn't even that long to wait. Deploy 1mp(0mp net cost) decoy combo. Decoy shot instantly recovers 1mp bar per cast so you don't actually use mp at all. On decoy combo, it ends with impact so your mp cost on your next skill would be halved. Manual cast cf for the cast and use impact(cons) at the end of the cf release combo to half your next cf cast mp cost. Kairiki will give you boost on ampr so you can sustain the cycle. Casting 3 charge cf is better than waiting for 5 with this cycle.
     
  15. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    depends on the boss/mini u're fighting. for boss, usually charge to at least 3 UNLESS ur pt kills the boss too fast...the longer ones n most mini bosses i usually full charge to 5 if possible or i dont get hit w/aoes mid charge. with mini it's usually easy to charge to 5 since i usually charge while they're luring or mp charging.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    depends on the weapon i guess.
    Bow gets a bonus on the 1st hit, so the power starts high and increases a little.
    Bowgun gets a bonus on the additional hits, so it gets stronger with each charge and might overpower Bow at full charge.
    Decoy Shot adds another hit, so with Bowgun you definitely want 5 charges and Decoy active.
     

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