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[Discussion] Full Int Knuckles+M.Device, the highest DPS class?

Discussion in 'Brawler' started by NineArts, Jan 23, 2016.

  1. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    (editing info)
     
    Last edited: Jan 23, 2016
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  2. Alleura

    Alleura Well-Known Member

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    Wow, I never realize that element of MD as sub will be used as actual Magic element attack.
    So, We can save the element thingy using sub, then focus on m.atk stat on main hand??

    Anyway, if I am not mistaken.
    Knuckle also have same m.atk growth I guess.
    1 int = 4 m.atk
     
  3. Saphos

    Saphos Old Sword Nerd Elite Member

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    With knuckles, I think 1 int is 4 matk.

    Also, @Mugami has a similar build I think?
     
  4. Eduan

    Eduan Well-Known Member

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    Problem for damage drop off is your party mates might not agree with you especially if you have mage in some random pt, he might just spam all his/her magic skills :(
     
  5. Saphos

    Saphos Old Sword Nerd Elite Member

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    That's a bit strange. I remember back when forestia first came out, I used the earth elemental knuckle to produce earth magic against it as supposed to relic sword because knuckles gave more matk.

    I could be getting old ^^
     
  6. L-28

    L-28 Well-Known Member

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    Oh, yeah... Magical Brawler! Had one for a while, until I deleted it in favor of a tank.
    Overall, the concept makes sense. Brawlers can stop enemies, then in turn use that time to cast magical attacks, which give off drop off boosting physical hits. Seems fair.
    However, in making a magical Brawler, one would have to either side with the magic or the physical aspects, which makes stat-ing them rather difficult (maybe agi-60%, int-40%?)
    Also, such magical brawlers exist; they're known as fairy brawlers. I don't know if there are guides about them (mostly because I've never checked), but I would suggest you check. Might be useful for whatever crazy V4 brawler you're working on. XD
    Edit: oh yeah, and it's not the element that is on the md that is used when casting magic, it's the knuckles element. I can remember producing earth arrows while having an elfire equipped (golem knuks)
     
  7. Saphos

    Saphos Old Sword Nerd Elite Member

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    This reminds me... @TheShadow will probably have something to say about this too ^^
     
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  8. Alleura

    Alleura Well-Known Member

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    About this kind of build.
    I thinks, your main DPS skill should be "magic:impact"
    1st because : Knuckle as main have higher quality weapon than MD. Higher weapon attack, higher POT (player crafted) so you can have very good stat like INT4%M.ATK4%.
    2nd because : MD as sub is really maximize of impact damage.
    Then try smite your impact and you will do insane damage using knuckle as MAIN weapon.

    The problem is, I still waiting more extra active skill that suitable for this kind of monk build (INT knuckle)
    I really don't like storm, because I think monk is supposed to be cannot casting a high level magic :D
     
  9. Mugami

    Mugami Well-Known Member

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    Spells will use main weapons element.
    Volc Claws + Irogeon = Fire Wall
    Volc claws + vita core = Fire Wall
    Jamhadar + elflame = Magic Wall

    I just did all these like two weeks ago, bro.

    Also I have a breaker mage build.

    Calling them all "fairy Brawlers" is kinda insulting. Its like calling all DWs "kiritos" or all tanks, "vit tanks".

    Fairy Brawlers ≠ Breaker Mages
     
  10. Mugami

    Mugami Well-Known Member

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    ......huh?o_O
    QuickMemo _2016-01-06-21-34-13~2.jpg
    QuickMemo _2016-01-06-21-33-34~2.jpg
    QuickMemo _2016-01-06-21-33-44~3.jpg
    If int/dex; knucks and mds both have +1000 MAtk. However mds also get 400 Atk and 40 Aspd from the same int.
    If agi; knucks only have 120Aspd over mds. The rest is the same.
    Knicks get their last 100 Atk from dex, while mds get nothing from dex beyond universals.

    Optimum MAtk
    Knuck = 1000 (int/dex)
    Md = 1000 (int/dex)

    Optimum Atk
    Knuck = 500 (agi/dex)
    Md = 800 (int/agi)

    Now let's take shop metal wings vs shop jamhadar
    Screenshot_2016-01-23-10-31-40~2.jpg
    Screenshot_2016-01-23-10-31-23~2.jpg
    Now knuckles with md in secondary is -15% to Atk. So before we do anything else, I'm gonna show you something that makes this clear as day.
    30-15%=25.5

    So 24 vs 25.5.....woooooo....-_-.....
    They are close to even for base potential damage output.
    If someone wants to do drill vs vita cores; be my guest.

    Now, metal wings do +8 CR vs jam's +40% CR. With no extra crit passives or crit stat:
    Metal= 10+8= 18%
    Jam = 10*1.4=14%

    Stability (math simplified for clarity):
    Metal = 70% of 24 = 16.4
    Jam = 90% of 25.5 = 22.95

    DoT (simplified for clarity):
    Metal=(16.4×100)*1.18=1935.2
    • 1935.2×800(optimum)=1,548,160
    Jam= (25.95×100)*1.14=2958.3
    • 2958.3×500(optimum)=1,479,150
    I did the number in this way to highlight the difference between the two choices.
    That being said, knuckles in main have 100% chance to Inflict, MDs have 50%, and base is 25% for all other weapons.
    (accuracy vs mental applies.)
    Knuckles have a major advantage at inflicting. Double an md's rate for the same skills. Knuckles also have a spd advantage over mds, higher Eva potential (via mirror shield), higher hp (via shield skills; if shield skills are used), and higher Def/MDef (via shield and it's skills).

    Mds, however, have the advantage of higher Atk and damage (when actually equipped), longer range which means they can ampr easier, from a distance, and faster charge (unless knuck uses md in secondary).

    Now as to current best crafted:
    Screenshot_2016-01-23-10-54-34~2.jpg
    23+10(half 200 int pot)+1= +34
    Base Atk 27
    VS
    Screenshot_2016-01-23-10-54-52~2.jpg
    21+20(200 Agi pot)+1= +42
    Base Atk 25.5 = (30+(knuck/md -15% atk))

    Class Dismissed!
    :cool:
     
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  11. Mugami

    Mugami Well-Known Member

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    Lol stupid mistake on my part. Yes I meant mino.
    And yes it's not hard to 305 stuff.
     
  12. Mugami

    Mugami Well-Known Member

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    I will say one other thing:
    I ******* hate triple kick.
    As far as dps goes for breaker mage, I tried triple kick in v2. Found it rather pathetic for dps.
    In v3, I dropped 15 points from martial skills and replaced with more magic and battle skills.

    The result: shellbreak (smited) ended up better against bosses. And def up was better for survivability.
    But you and me are in different camps as to what we want our characters to be able to do.
    I prefer higher DoT to Dps.
     
  13. Alleura

    Alleura Well-Known Member

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    1. We are playing with Magic, I know MD as sub have penalty for only for P.atk. But please ignore it. we are using magic as Main DPS here.
    2. Again, I thinks we will focus on M.atk based class, so I ignore any P.atk growth.
    3. I believed Vita core is higher tier than Jamandhar, as based Pot is not equal. So you can't compare it each other.
     
  14. Alleura

    Alleura Well-Known Member

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    Sorry, it seems I mistaken using word "we". It's supposed to be only "me", Because I am about to plan to maximize "magic impact" damage.
    IMO, knuckle+MD will have better damage than MD as main.
     
  15. Mugami

    Mugami Well-Known Member

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    @Alleura
    1. I really feel like being a sarcastic prick.
    B. I will play nice.
    III. ('-_-) This will be hard for me.

    Now you can pull out vita cores if you want. Idgaf.
    That doesn't change how the math works.
    Now unless you're playing a vit tank, damage actually matters, so a lower Atk = bad.
    Every physical skill and every auto will do less damage. Which means lower DoT and dps. Even if 90% of your damage is from magic, WE are talking about a class that does both. Whether a breaker mage or fairy brawler, neither are pansy brawlers. They don't run up to bosses and slap them and lisping, "oh stop! Just stop, like seriously, you silly monsterface!"

    4. This thing really needs more emoticons. I can't give you a deathstare.
    5. Since you say 'f Atk lol'; just use catpaws. Makes sense......said no one.....ever.
     
    Last edited: Jan 23, 2016
  16. Fiah

    Fiah Well-Known Member

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    Does this actually work? I'm really interested. I'm reading through all the comments and there's numbers everywhere.
    Yes, I am pointing out that I'm stupid.
     
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  17. BlackRex

    BlackRex A Black Bunneh Elite Member

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    i wonder which one is stronger :
    A68drill knuckle + BD xtall
    and
    A50 ooze player crafted
    int4% matk4% NS
    and
    A35 jamadhar player crafted
    int4% matk4% NS(obviously this knuck seems weaker/ less adding to matk)
     
  18. Mugami

    Mugami Well-Known Member

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    The staff.

    Drill have the crit neg.
    Those jams are crap.

    No offense, bro.
     
  19. Mugami

    Mugami Well-Known Member

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    Crafted drills....i'd make a pair.
    C777s maybe, or A7M7C7 / A7C77
     
  20. Like2nut

    Like2nut New Member

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    What's a good skill build for a knuckle & md brawler? Also is stats full int or a mix of int and agi?
     

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