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Dont know why suzuki didnt consider to touch aggravate and hidden arm

Discussion in 'Toram Online General Discussions' started by PutuKarma, Aug 30, 2019.

  1. PutuKarma

    PutuKarma Well-Known Member

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    now that i remember about how they could change the proration of throwing knife lv10 to neutral proration, why the heck suzuki didnt even thinking to change aggravate and hidden arm proration to physical instead of neutral just like how additional melee work. I'm sure that way many people will take knuckles and dagger more and prorator will be a things.
    He could put some restriction like need to have hidden arm+intense knife+mail breaker at lv10, and for knuckles to learn aggravate, strong chase attack and martial discipline at lv10.
     
  2. Komibii

    Komibii [TITLE] Elite Member

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    The devs said something about giving the knuckles some sort of ability like shukuchi, so it is possible that the may buff either aggravate or strong chase attack with this new ability rather than adding a completely new skill since all of the weapon skill trees have the same number of skills. I don't know if they plan on doing anything with hidden arm though.
     
  3. screamingfox

    screamingfox Well-Known Member

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    Hidden arm and Aggravate don't provide proration at all. Nor does additional melee/magic, they however are affected by proration modifiers.

    Also, 2 things.

    1.) If these skills had an impact on proration, you'd want it to prorate as a neutral attack. Otherwise it impairs your main skills and other melee attackers skills. Even if the skills prorated on magic, they'd still be ruining your Mage's damage contribution.

    2.) The reason these skills aren't used isn't due to their proration contribution. Having no proration contribution is a boon for them honestly. They aren't used because it's 30 skill points or 50 skill points to add multipliers to an already weak auto attack. Also, 10% chance to double AMPR is ass, and Aggravate's AMPR incease is appreciated, but also, pretty ass.

    If they improved AMPR/buff proc frequency/Damage/skill point usage the skills would be used. Till then they'll be ass. I suggest spamming mail and cross your fingers they read it or that JP players complain alongside you.
     
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  4. PutuKarma

    PutuKarma Well-Known Member

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    o.o I didnt know about that
    what i mean is that the devs able to change the the proration for damage calculation, like, you spamming auto attack and wont worry about managing aggravate and and hidden arm damage since auto attack using (and inflicting) neutral proration and aggravate & hidden arm being affected by physical proration instead of neutral like how it is right now. I would love to see those skills to have same proration just like additional melee being affected by physical proration.
    IF, they do make aggravate and hidden arm inflicting proration, i'm sure everyone want for them to inflict neutral proration instead of physical since both only have 0.5 multiplier at most and wont do much damage just like what you said.

    s/n: please blame my brain if the words i'm using is hard to understand, lol
     
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  5. AliceYvne

    AliceYvne Elite Member Elite Member

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    Because this would make the game unbalance. Imaging a brawler with both aggregate skill+ hidden arm, each hit will increase 3 stack of proration, with high ASPD build is only take about few second to reach maximum proration on physical and magic skill, after this what need to do its just impact>Chariot/rush till the end of game. Throw dagger affect proration will not have biggest impact because no matter how much motion speed you have, basically is 1 sec 1 stack proration, a dagger-brawler can reach 6 stack per second if become what you say.

    Beside what make you believe Suzuki didn’t consider to adjust aggregate skill?
     
  6. Komibii

    Komibii [TITLE] Elite Member

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    Changing aggravate and hidden arm to be affected by proration like physical skills, but not actually cause proration, sounds like a good idea to me. One of the things back in the day that allowed the brawler to keep up with the other classes in terms of dps was that their auto attacks were the best, and there wasn't an extreme damage gap between auto attacks and skills like we have now. If brawlers could do more damage with their autos, then their dps could be a lot better.
     
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  7. Rydalis Darx

    Rydalis Darx Well-Known Member

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    It wouldnt be unbalanced, since we already have many ways to KILL proration, its good to have a great way to KEEP proration. Plus, this would give Knucks a niche that would be great for it and would make sense for its weird stats (Agi +2 Atk and Dex +0.5 Atk).
     
  8. MyLastDreams

    MyLastDreams Well-Known Member

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    Everyone else would benefit a heck of a lot more from this than the user. Those many ways to kill proration you mentioned wouldn't even matter at that point because it would always be tilted towards neutral proration.
     
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  9. Ninosama

    Ninosama Active Member

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    I still wonder how Str dosnt give +Atk to knuckles.. just Aspd.. n Cdmg.
    Every Melee class have a +4 from main stats, like OHS str+2 dex+2 n the others.. exepct Knuckles .. with Agi+2 Dex+0.5 .
     
  10. Rydalis Darx

    Rydalis Darx Well-Known Member

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    Not particularly, since if you're talking about a party scenario, it would be heavily tilted towards physical proration. If everyone benefits more than the user as you say, then everyone would be spamming, which would result in much much more physical proration over nuetral proration. Plus, this point doesnt disprove my point. Everyone else benefits when anyone does regular attacks, so by what you're saying, why do regular attacks? Better yet, why be in a party?
    Being proration manager is important and does qualify as a niche, since the reckless attitude of everyone in toram, to make things bearable it would be best if at least someone knew what they were doing.
     
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  11. Rydalis Darx

    Rydalis Darx Well-Known Member

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    Its why I believe Knuckles main stat is INT (MATK+4 like Staff and MD)
     
  12. Ninosama

    Ninosama Active Member

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    With Int/Dex is Matk+5 same as mage
    but even Staff is Atk+4 with lnt/Str ... n MD lnt/agi Atak+4 too
     
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  13. MyLastDreams

    MyLastDreams Well-Known Member

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    Ima just say we are looking at this differently. I'm thinking brawlers running around with around 4-5k aspd -which is easy to reach- keeping proration from ever changing. That would make people just spam even harder because they dont have to worry about damage dropping off. To me that isnt balancing at all and exactly what i meant by it would benefit others more. You call it niche, but that sounds like bad balancing to me.
     
  14. ugliest

    ugliest Well-Known Member

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    Why is that a bad thing anyway? It's a PVE game, we should be working together to kill monsters. You aren't competing with anyone.
     
  15. MyLastDreams

    MyLastDreams Well-Known Member

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    Meh guess that was my fault, forgot decent balancing isnt a thing in toram. :(
     
  16. screamingfox

    screamingfox Well-Known Member

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    We're still taking about if Brawler's were to produce multiple Auto Attack tokens right?

    I'm honestly trying to see how this wouldn't default every Brawler into becoming an Auto Attack tank. An Auto Attack that is frowned upon for using Physical/Magical skills, due to using up a stronger person's maxed proration token, when they could be keeping it at max value throughout the fight for CS/DT/CF damage that's being spammed constantly. I'd be bored to tears if that happens.

    That's just me though.
     
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  17. ugliest

    ugliest Well-Known Member

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    Wait, you mean sc and dt don't spam right now?
     
  18. screamingfox

    screamingfox Well-Known Member

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    Not saying they don't. Just saying that the hope of me getting people that do prorate will plummet due to a justified reason for them to spam and for me to Auto Attack all fight.

    Not opposed to trying the idea, just think the niche isn't as rainbow tinted as you guys are selling it.
     
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  19. ViPR

    ViPR Elite Observer Elite Member

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    The only problem with hidden arm line of buffs is the proc rate is too low. If it was like 25% then it’d be worth the 30sp. Aggravate on the other hand has basically 0 utility. It’d be cool if it recovered mp every time it proc’d because knuckle mains need better mp recovery
     
  20. PutuKarma

    PutuKarma Well-Known Member

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    My main suggestion is to make aggravate and hiddem arm to be able deal decent/stable damage. The suggestion itself will mainly benefit knux, giving a better chance to be accepted (tho cant be prouded of), giving an easy and unique way to play, tho it would give another player higher chance to spam more which would make the game unbalance more
     

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