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Double Tags on one skill

Discussion in 'Toram Online General Discussions' started by Vuler, Jun 25, 2021.

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  1. Vuler

    Vuler Well-Known Member

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    Crossfire/Goliath Punch seem to work with two tags (combined on attack cast), why do people charge them manually? Was it nerfed?

    Charge
    Impact>Goliath(Mind's eye)>Finale(Smite)

    Attack
    Slide>Goliath(Smite)>Finale(Smite)

    End Result
    Goliath(Mind's eye)(Smite)
     
  2. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I'd say its because of limited opener skills. Like from a brawler's perspective using your combo example, impact is automatically given to chariot or rush. ^_^
     
  3. FrostHydra97

    FrostHydra97 Well-Known Member

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    My thought:
    1. It's slower. It's 2 combos we're talking about. It would take about 30-40% more time to do two 2-skill-long combos than a single manual cast + one 2-skill-long combo, assuming you only use fast combo openers. Also, the initial cast of those skills you talked about are non-target, so you'll need to have a target for the auto-combo to work, else you'd need to manually cast 2 skills in quick succession.
    2. Characters only have 5 combos each, unless you're willing to pay orbs for more. In case you already used 4 for utility or whatever reason, you'll only have 1 combo left.
    3. People just either didn't care, or didn't know.
     
  4. Vuler

    Vuler Well-Known Member

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    My usual combo would be

    Reflex > Goliath (Smite) > Impact (Cons)

    Floating Kick > Impact (Cons) > Goliath (Bloodsucker)

    I'm a semi tank, Chariot is my main skill so Goliath is for heals
     
    Last edited: Jun 25, 2021
  5. Vuler

    Vuler Well-Known Member

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    +
    1. The combo tags would give benefits that outweigh the extra cast time. Also, CF has a charge time that overlaps with the cast time. As for the last part, why would you use CF outside a battle?
    2. That makes sense
    3. Very likely. I bet most combos are copied from Youtube or have barely any thought put into it
     
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  6. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Slow and risky, but it works on your playstyle then there's no question to it.

    1. Most do the cf charge before engaging the target during start of the battle, also manual cf charging is being considerate to tanks with mediocre aggro.

    3. Some players don't even know how combo tag works. They play comfortably and leave the tubers to give them the meta with regards to combo.

    ^_^
     
  7. Vuler

    Vuler Well-Known Member

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    There shouldn't be an issue charging with that combo, and floating kick is basically shukuchi

    1. true
    3. Yeah, the ambiguity of tag descriptions doesn't really help either
     
  8. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    There won't be an issue for you with regards to those combo since it works for your playstyle.

    Bosses and minibosses aren't created equally and if you've tried soloing every single one of them, you might encounter some that will convince you that those 2 combos are slow, that's why some settles for manual charging. ^_^
     
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  9. FrostHydra97

    FrostHydra97 Well-Known Member

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    Another possible reason: prior to the latest tag update, all other tags are just doesn't really have any benefit for this (Consecutive, Save & Tenacity reduces damage; Mind's Eye had zero effect; Swift has little effect since both casts are pretty fast enough already) thus they deemed using 2 combos to give 2 tags for those skills unnecessary. Even after the tag update, many still carry over that thought, despite some of the tag can now give actual, more viable benefit compared to before (Mind's Eye can now guarantee a "hit"; Invincible can give a chance of i-frame during the cast; and Bloodsucker can heal, albeit requires a "hit" and the damage buff doesn't stack with Smite). I have a video on Youtube of me using Magic Gunner to fight Iconos using the 2-tag-CF, but it was because I implemented the 2nd CF into Finale combo since I don't have a 6th combo unlocked.
     
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  10. XGunZx

    XGunZx Well-Known Member

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    2 tags????
    i used to play bow and my CF combo was this:
    moeba>cross fire(save)>finale (smite). for cross fire 1mp

    and reflex>cross fire(smite). charged cross fire doesnt use mp so no need for finale after

    so why my dmg was normal? (1M with a 4th anniv bow +B)

    i tested and the dmg with/without the 1mp combo and the dmg was almost the same
     
  11. XGunZx

    XGunZx Well-Known Member

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    i just tested here... no, it doesnt get 2 tags
    i used this cf combo for test:

    impact>cross fire(bloodsucker)> finale(smite) for buff activation

    reflex>cross fire(smite)>finale(smite) for release

    result: no healing, just dmg

    so thats why no one use in combo: bow and knuck have lots of spare mp! you dont need to use combos, its better to use it fast so you can get more dps!

    i didnt test the minds eye, but there is no reason, if you are a dps user you have full crit, crit always hit the target, unless it evades, but minds eye do nothing to evasion!
    there isnt a tag that its worth the combo time.
     
  12. FrostHydra97

    FrostHydra97 Well-Known Member

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    Did you tested recently? With enough stability and no graze and all? Because I've been testing for a while and the damage modifier has been working normally here. Tags with damage modifier stacked with each other (except same tag, and Bloodsucker + Smite).
    I think you either just used your own gut to guess, or it was some testing from ages ago.
    Bro, there's this one thing you gotta know about this: only the damage modifier is carried over to the attack cast, and nothing else. You put bloodsucker on the buff cast so ofc there'll be no healing.
    And mind's eye can have its use against crit resist bosses in case your crit is not enough to nullify the resist, or when you don't have full crit yet. Those are the only scenarios, though.
     
  13. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    damage wise
    cf(manual) + cf(smite) > cf(save) + cf(smite)

    the right sequence if want double tag results is as follows:

    impact>cf(smite)>finale(smite) for buff activation

    reflex>cg(bloodsucker)>finale(smite) for release

    result: dmg + healing

    Though, I agree on the manual charge casting its more faster and efficient that way.

    ^_^
     
  14. Vuler

    Vuler Well-Known Member

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    Actually, Save reduces the damage and Bloodsucker needs to be on the attack cast for heals. Knuckles also definitely do not have lots of spare mp
     
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