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Dps whitout impact skill???

Discussion in 'Toram Online Class Discussions' started by Verci, May 23, 2018.

?

what do u think about my combo?

  1. lol, u must be spammer, and destroy protation

    7 vote(s)
    77.8%
  2. its good, go a head!

    2 vote(s)
    22.2%
  1. Verci

    Verci Active Member

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    110% Screenshot_2018-05-24-03-38-24-903_com.asobimo.toramonline.png
    150%(you can change dive to sneak attack) Screenshot_2018-05-24-03-38-07-551_com.asobimo.toramonline.png can we make dps whitout impact(for combo filler/cut half mp skill with smith/short combo) and save 22 skill point?

    what do you think guys?
    [​IMG]
     
    Last edited: May 23, 2018
  2. Arcata

    Arcata Owo Super Likable Elite Member

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    I have sword dps without impact....
    well just look at my sig and those without magic skill is the ones without impact

    And if you use save and consecutive (with smite) wisely, you don't really need impact
     
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  3. Verci

    Verci Active Member

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    what short combo u use?
     
  4. kucingHD

    kucingHD Well-Known Member

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    I see 7 physical_skills in just one combo.
     
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  5. Arcata

    Arcata Owo Super Likable Elite Member

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    hard hit-trigger slash (3mp if it's less than lv6) (save)-astute (2mp for 2h 1mp for 1h) (smite)-warcry (smite for 1h, quick-thingy for 2h)
    ^1mp combo
    (That's just one of old combo.... I used sword fu combo tho.. used that combo as well)
     
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  6. Arcata

    Arcata Owo Super Likable Elite Member

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    I used to do all physical skills with sword fu x.x
     
  7. Verci

    Verci Active Member

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    its destroy protation? XD
     
  8. kucingHD

    kucingHD Well-Known Member

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    It makes you more to breaker than attacker.
     
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  9. Asatu

    Asatu Well-Known Member

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    The 'breaker' of party (physically), the buffer of finale
     
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  10. Terufumi

    Terufumi Well-Known Member

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    1. Where u wanna spent ur 22 sp if u not taking impact?
    2. What's the benefit of placing 22 sp on that skill?
    3. You don't need to ask questions u already knows the answer.
    4. A spammer "not always" destroy proration.
    ;)
     
  11. Asatu

    Asatu Well-Known Member

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    Ofc, in pt of 3 finale, he is messiah.
     
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  12. Asatu

    Asatu Well-Known Member

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    Just use
    Any 1mp - smoke save - filler - filler - filler - dragon tooth the mighty smite - literally anything with less than 7mp
    1mp (range is better) = moeba, reflex, gsw, flashstab, holy fisting etc.
    Filler = quick aura, reflex, meikyo, kairiki ranshin, warcry, javelin, bless, etc (changed depend on situation)
     
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  13. orange

    orange Well-Known Member

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    The crazy things you can do with impact:
    1. 2mp 100 percent Strike stab, 90 percent Dive impact, 130 percent Dragon tooth
    strike stab > Arm break (save) > Dive impact (smite) > Impact (con) > Dragon tooth (smite) > War cry (con)

    2. 2mp 100 percent Dive impact, 90 percent Dragon tooth, 130 percent Strike stab
    Dive impact > Arm Break (save) > Dragon tooth (smite) > War cry (con) > Strike stab (smite) > Impact (con)

    3. 1mp buff, long range dragon tooth
    Reflex > Warcry (save) > Godspeed wield (con) > Quick aura (swift) > impact (con) > Dragon tooth (smite) > sneak (con)

    4. 1mp spam, 100 percent Strike stab, 90 percent Dragon tooth.
    Strike stab > arm break (save) > Dragon tooth (smite) > impact (swift)

    five. five mp short, hundred-and-fifty percent Dragon tooth, 90 percent Strike stab
    impact > Dragon tooth (smite) > Dive impact (save) > Strike stab (smite)

    You can replace dive impact with snipe, I recommend the former cuz it's only an additional five SP. Dive impact is often forgotten in favor of Strike stab but it can still deal a buttload of damage. Both snipe and Dive impact can inflict status ailments, helps with your strike stab damage.
     
  14. Arcata

    Arcata Owo Super Likable Elite Member

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    That is also false
    This is from @Norcelia 's bow build thread:
    Smite: increase dmg by 50% and lessens following skill by 50% if there is no following skill it will cost the double MP.
    Swift: Makes Animation speed faster
    Tenacity: Uses HP instead of MP if there is no MP left. The higher the Hp cost is the less dmg it will do.
    Mind's Eye: Skill doesn't activate if the monster has a resistance against it's inflict.
    Consecutive: Decreases Skill MP usage the further it in the combo is.
    But it decreases the dmg too.
    Expl. Opener>skill(cons) -100MP used, -10% dmg >skill(cons)-200MP used, -20% dmg> skill(cons) -300MP, -30%dmg>...
    Save: The Skill "saves" (put on a bank) the MP it would use for the following skills. If the saved MP is not fully used up after the last skill in the combo, it will get used up if MP is left.
    Save tag also decreases the dmg of the following skills.

    Expl. Opener>400MP skill (save) (400MP on the bank), -80% dmg> 100MP skill (-100MP on bank->300MP left), -60% dmg>200MP skill (-200MP on bank->100MP left), -40%dmg>100MP skill (-100MP on bank->0MP left)
    *this combo example would only use the Opener's MP
     
  15. Arcata

    Arcata Owo Super Likable Elite Member

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    Fixed
     
  16. MAER

    MAER Well-Known Member

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    Huh? Now I'm confused... owo
    How does the math of Save vs Smite works anyway, are the Additive or Multiplicative?
    If its additive shouldn't it be:
    1. 2mp 100 percent Strike stab, 70 (-80% Save +50% Smite) percent Dive impact, 110 (-40% Save +50% Smite) percent Dragon tooth?
    While multiplicative it will be:
    1. 2mp 100 percent Strike stab, 30 (-80% Save +50% Smite) percent Dive impact, 90 (-40% Save +50% Smite) percent Dragon tooth?

    Toram math so confusing...
     
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  17. Arcata

    Arcata Owo Super Likable Elite Member

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    Maybe I calculated wrong but I'm not so sure.... (Celia was so good at this T^T I miss her TAT)
     
  18. Asatu

    Asatu Well-Known Member

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    its additive.
    opener - save (-80%) - skill1 (-60%) - skill2 (-40%) - skill3 (-20%) - skill4 (-0%)
    if use smite in skill 4 (become [-0%+50%] +50% to skill = 150%skill dmg)
    if use smite in skill 3 (become [-20%+50%] +30% to skill = 130%skill dmg)
    if use smite in skill 2 (become [-40%+50%] +10% to skill = 110%skill dmg)
    if use smite in skill 1 (become [-60%+50%] -10% to skill = 90%skill dmg)
    if use on save tag skill (become [-80%+50%] -30% to skill = 70%skill dmg)
    .
    .
    .
    wait wait, how the hell you can use 2 tags?
     
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  19. orange

    orange Well-Known Member

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    It's additive, and the math is like this:

    Strike stab (100 percent) > Arm break (save) (100 - 80 = 20) > Dive impact (smite) (100 - sixty + fifty = 90 percent) > Impact (con) > Dragon tooth (smite) (100 - 20 + fifty = 130) > War cry (con)
     
    Last edited: May 24, 2018
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  20. Arcata

    Arcata Owo Super Likable Elite Member

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    Oh hmm so subtract 20 first from 100 and add 50 percent....but is that 50 the fifty percent from original skill dmg or 50% of current combo skill dmg after being added?
     

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