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Dual Sword Information and Photos

Discussion in 'Toram Online General Discussions' started by x2c, Nov 2, 2015.

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  1. Insignia

    Insignia Member

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    where does the 23 come from
     
  2. x2c

    x2c Well-Known Member

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    It's half the ATK of the second Adel Sword, 46รท2=23.

    And asobimo is patching out the extra HP gained from off-hand weapons.
     
  3. Tomato

    Tomato Active Member

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    Not sure about extra hits.
    basically first hit and evasion hit are by 3's
    and regular hit are by 6's

    you can check the dmg log by enabling it in your chat settings.
     
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  4. TheShadow

    TheShadow Well-Known Member

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    Bullet
    just wanna say that for my DW, i use an agi/dex with a 1 to 1 ratio.
    also I have maxed out all my sword passives, as well as hard hit and astute.
    maxed light armor mastery
    lvl 4 hp boost(will need to max later on)
    i have lvl5+ of each of the DW passives and just lvl2 for twin slash (will need to max them later on)
    if these are maxed, i think this would be a pretty decent DW build (even now that it isnt maxed for me, and i have sub-par equips, its been decent so far)
    i use the astute+hard hit(consecutive)+twin slash(consecutive) combo
    i would have invested in adding trigger slash at the end, but trigger slash's animation speed isn't quick enough when used after twin slash, and since i am not tanky, adding trigger slash doesnt work for me. (now for a more tanky DW adding a maxed trigger slash may prove very effective)
    i may add warcry(conseccutive) at the end of the combo (if i hit level 70, and if warcry animation isnt too long)(proceeding normal attacks will land with higher atk and crit rate)
    if one has mp to spare: astute+twin slash(smite)+"some coverup skill"(consecutive) may be a good combo to increase damage output further
    one thing to note : if you DW wield has enough dex and you level up the passives (mostly reducing disadvatages of dual swords) hit rate really wont be an issue (of course forestia and others are special cases)
    also i would like to see these combos:
    1) astute+hard hit(consec)+twin slash(consec)+spiral air(consec)+sword tempest(consec)+rampage(consec)
    2) spinning slash+sword tempest(smite)+war cry(consec)
    3) sonic blade+charging slash(consec)
    4) hard hit+astute(smite)+war cry(consecutive)+rampage(smite)+mp charge
    Why? Just because I think they would look cool...or ridiculous. That is all XD.
     
  5. Alleura

    Alleura Well-Known Member

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    Can we add war cry on combo?
    to make that skill zero mp usage.
     
  6. makOi

    makOi Elite Member Elite Member

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    yep
     
  7. Alleura

    Alleura Well-Known Member

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    aww.
    A bit unfair.
    Because support skill seems to be not available on combo tough :D

    Is that skill, canceling trigger slash buff?
    It must be "yes", please :D
     
  8. makOi

    makOi Elite Member Elite Member

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    Yes :)
     
  9. Alleura

    Alleura Well-Known Member

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    thanks god :D
     
  10. TheShadow

    TheShadow Well-Known Member

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    well, war cry has a mp cost of 300
    and all non-zero mp cost support skills can be added to combo at anyplace, however starting a combo with a non-zero cost support skill with fail to complete the combo for skill that target enemies(example bless+magic wall, bless will cast but since magic wall needs an initial target and bless does not select an enemy targer, the combo has no registered enemy target, therefore magic wall will not be cast as a result). also zero mp cost skills (such as mp charge and lvl10 throw dagger) can be used in a combo if the combo does not start with it
     
  11. Alleura

    Alleura Well-Known Member

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    I see. You are right.
    Bless and gloria can be place as combo if not as opener.

    But some support skill can't even place at combo at all,
    Something like mini heal, recover, life recharge.
    and maybe all support skill on that skill-tree are can't be place as combo at all.

    And even skill that need to target skill and it have mp consumption such as provoke, can't be placed as combo at all.
    That's why I am asking to people who already use it :)
     
  12. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    You can start a combo with bless. I've done it before. You do a normal auto attack 1st, then, mid-animation, press bless to start comboing.

    I will try starting a combo w/ reflex to check if it still works like i did w/ bless. But debuffing my defense to start a combo sounds like a really bad idea. XD
     
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  13. TheShadow

    TheShadow Well-Known Member

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    i see, that pretty cool...tho it feel like your tricking the game XD
    maybe archers could do that with their anti-aggro skill (forgot the name)
     
  14. Numbz

    Numbz Well-Known Member

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    Numbz
    Thank you for information. :)
     
  15. Samm

    Samm Well-Known Member

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    i kinda tried this combo for AOE farming (for all you ninja wannabes out there like me!):
    *this works on mobs that lasts a little longer, around lvl 40ish
    spinning slash (lvl1, gather mobs) -> charging slash (lvl1-10*, dashes THROUGH mobs) -> sonic blade(lvl1,1h dash skill;zooms to target;just for the ninja dashing feel) -> earthbind (lvl1-1-*; combo finisher for the ninjutsu "earth" power)

    i just placed lvl1 on spinning slash(for its mob gathering utility) and lvl1 on sonic blade to add the extra dashing feel.
    for charging slash and earthbind, its up to you how much skill points you wanna spend (see *)

    i put charging slash FIRST before sonic blade because goes thru the target mob and hits everything in its path, note that charging slash targets the closest mob to you, when you dash through it, it would be the furthest mob from you, so when sonic blade activates, you dash back towards that mob hitting all mobs a second time. by the time earthbind activates, the remaining mobs would have been gathered where the target mob is.

    you probably need to do melee to some of the mobs in the area to recharge your mana or use mp charge (lvl1-5*).
    of course you can choose not to use the extra dash skills, and just use spinning slash to gather mobs, and combo earthbind on lower level mobs.

    i spam these two combos to increase my combo points for the DW char to allow for more flexibility in my combo use!

    EDIT: I heard theres a knight skill that does a dash move also.. dont know enough to try it out, maybe someone can post a video on how it works?
     
    Last edited: Nov 25, 2015
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