Mellow Mellow! Lots of reading ahead but I promise you it'll be informative and a quick refresher for new and old players! D I S C L A I M E R I'm just making this cause there hasn't really been updated info for Dual Wield that was in-depth like Spoiler: a certain ampr freak. https://toramonline.com/index.php?t...dual-wield-playstyles-builds-and-themes.9009/ If you have questions regards specific formulas and numbers we will answer them if able. This guide is just a simple general idea breakdown of the current skills and playstyles you can do within the current 200+ caps. Numbers being used may not exact and are just being used for a better understanding. Stats for Dual Sword are Str, Dex, and Agil Dex > Raises main-hand by +2 > Increases hit/accuracy > Raises main-hand stability > Contributes to certain Dual Sword Skills/Formulas > Affects Blade Skills Agil > Raises sub-hand by +2 > Increases flee/dodge and aspd > Raises sub-hand stability > Massively contributes to Dual Sword Skills/Formulas > Affects Dual Sword Skills Str > Raises main-hand and sub-hand by +1 > Increases crit dmg > Decently contributes to Dual Sword Skills/Formulas > Affects Blade Skills and Dual Sword Skills What makes Dual Sword unique? Unique Auto Attack animation > Unlike other classes Dual Swords auto attack dmg is derived from both main and sub hand attacks. > Auto Attack animation is cancelable through the skills and timing. ( I.E trigger slash cancel, spin slash, shukuchi, rampage cancel if ASPD is high enough) > First attack/drawing of swords is considered to be unsheathed alongside the evasion attack if you don't move after the evasion and you let the auto-attack happen on its on. Double AMPR!!! Can't be bothered to MP charge and Decoy lol lol nothing wrong with Decoy tho just be smart with it. > Dual sword has doubled the AMPR, Attack MP Recovery. > Increased base AMPR, AMPR from MP or the stat AMPR is also doubled. - Non DW 100MP = 1AMPR for DW 100MP= 2AMPR - Non DW 5AMPR for DW 5 AMPR = 10 AMPR SUBHAND STABILITY!!!!!! > Dual Sword/Dual Wield has a unique formula that essentially no other class has as of yet. > Subhand stability greatly affects Dual Sword Skills and your overall dmg. > You can increase your sub hand stability through adding AGIL and STR. > Adding stability on a player craft 1H will not affect your sub-hand regardless if you're using it in the sub-weapon slot. > Stability gained from avatars, xtal (i.e Venena, Great Witch of Crow), equipment ( i.e York/Heaven Pendant, Party Glasses) is added to both main and sub-hand stability. - If a 1H is using a stability xtal, i.e Marchitar, that stability is only applied to the main-hand. Even if that 1H is in the sub-weapon slot, it'll contribute nothing. Weapon's refinement (I.E +C/+S etc), stability (I.E Phyto Blade 90% stability/Little Empress Sword 75% Stability) and element are the only stats/things that apply. Dual Sword Skills Passives / Highly Advised to Max All Passives [Dual Sword Mastery] Allows a One-Handed Sword user to equip a One-Handed Sword on their sub-weapon slot, making them a Dual Swords; the sub-weapon slot sword has all its stats negated, except for its element. > It comes with a few negatives (-Accuracy Rate and -Critical Rate) but lessens as you level it up. [Dual Sword Control] Reduces Dual Sword Mastery disadvantages > At max level you not only dissolve the negative Accuracy Rate and Critical Rate you gain a bit more. [Godspeed] Increases AGIL and Unsheathe Attacks such as First Attack, Evasion Attacks, and skills categorized as unsheathe. > Godspeed essentially gives you free AGIL points and can only be seen via your stats ( I.E atk and aspd). At max level gives you +15 Agil and +25% Unsheathe Attack. +15% Unsheathe Attack for non Dual Sword/Wield AOE skills [Charging Slash] Charge toward the target using two swords and deal damage to the enemies in a straight line. Categorized as an Unsheath Attack. > Your quick dmg and flee skill. Depending on your equipment this skill can be anywhere from low/mid (90k-200k) to mid-high (150k-300k+) dmg. Want to make the most of this skill stack on SRD and Unsheate gears/xtals. To my knowledge, this skill is still affected by LRD/SRD etc. For newcomers and low levels, this skill will mostly be used as a utility for a quick escape. [Spin Slash] Generate a whirlwind knocking back enemies and dealing damage. Chance to inflict [Blind] > Wind Element > Most people underestimate this skill due to the low dmg it does. This skill procs as magic and can allow AAC (Auto Attack Cancel). Don't plan to use it much? Level 5 is enough. > Good utility for any level. DMG will be mediocre compared to other skills but can be used in double smite combos for high dmg ;D. It does wonders You can use it farm mobs and mats at low levels but a mage would be best. > Aside from proc as Magic, the inital hit and the ticks following is what makes the dmg on this skill very good. DPS/High Dmg/Situational skills - These skills are the skills that can do the most dmg for Dual Sword/Dual Wield. They all have different situations they shine best in. [Twin Slash] Slash the target with the swords. Skills' crit dmg increases as you level it up. > Your early game burst DPS skill. Low-cost of MP and quick execution. This skill will be your first real DPS skill if you're new to the game and haven't unlocked higher tier skills. Combo this with Spin Slash > TS (Twin Slash) smite > ender of any sort and you got yourself a good combo. There are other combos you can do this but this guide is for newcomers specifically to the game and class. > Nearing endgame/higher caps this skill will still be good but will be replaced with higher tier/dmg skills. [Charging Slash] > Similar to Twin Slash but has certain things you need to do to get the most out of this skill. Stack up on unsheathe and some SRD you'll get a decent amount of dmg. You're mid-game DPS skill. > Quick high dmg and Escape. [Phantom Slash] Slash a target with lightning speed. Dual Element (One-Handed Sword) Become invincible mode while in action and able to cancel the mode by moving the character. Chance to kill weak monsters except for bosses. Chance to inflict "Freeze" on the target. > Dark Element > Your mid/late game DPS skill. Attack 6 times (12 counting your sub-hand) while being in an iframe that can be canceled out of with movement. > This is your burst down and defensive skill. You can spam multiple Phantom Slashes through movement cancel and AAC to prorate. > Late game/170+ bosses the dmg won't be as good but the invincibility frames make it a good utility skill. I-Frames is associated with the animation of the skill itself, as soon as you move out/cancel the animation your iframes is gone. > Faster aspd/motion speed will make the skill faster but also lessen how long the I-frames last. [Storm Reaper] Throw swords at a target and flip back quickly. The damage of the next close-ranged attack greatly increases. Invincible while jumping back. > This is Phantom and Charging Slash's child. For older players, this skill should be very similar to old Phantom Slash before the Skill Revamps. > Categorized as Unsheathed > One of the few Dual Sword skills that incorporate Dex into its formula. > Has a slow cast time if your apsd is under 4.2k but has a long I-frame similar to Phantom Slash. I-Frames last as long as the skill animations. > To get the most out of this skill have some unsheathe gears and a high aspd. Think of it as a Phantom Slash that deals more dmg but has longer I-frames and less utility potential. > This skill is affected by long-range mastery passive. Not from LRD stat. [Shining Cross] A pair of light blades slashes. Dual Element (One-Handed Sword) Deal more damage as the distance is closer. Restore MP with Critical Hit. Grants a buff to restore HP, the amount is increased as the distance is farther. > Say Hello To Twin Slash's Big Bad Momma!!! 6MP cost technically 5/4MP due to MP is gained by if the skill crits. Slow cast time but deal high dmg. This skill will be your late/end game DPS unless they decide to implement new skills lol. > Light Element > One of the few DW Skills that incorporates all three Stats ( Dex, Str, Agil) as part of its formula. > To compensate for the slow cast time and high MP cost, it's highly advised to have high ASPD 4.2k+ will have the most beneficial results. OH and AMPR ;D apply this with Decoy smartly you got yourself unlimited MP and a literal Damage Per Second skill with how fast you can cast it. > Benefits from SRD/LRD Utility/Defense and Buff Skills [Shadow Step] Quickly move behind a target's back. Enhance Attack MP Recovery until the use of another skill. Increase the Critical Rate of the next skill attack once. > A manual evasion skill to get behind an opponent. > Spoiler: Range of skill increases as follows 4m (level 1); 5m (levels 2 and 3); 6m (levels 4 and 5); 7m (levels 6 and 7); 8m (levels 8 and 9); 12m (level 10) > Ampr Gain = Skill level. At max level (10) you gain 20 ampr ( all sources of AMPR is doubled for Dual Sword. 10 AMPR = 20 AMPR) until the use of the next skill. [Cross Parry] Parry a target's attack and push the target away. Reduce Physical/Magic damage while the skill is in action > If there was a skill that was similar to Perfect Defense this is the one. Physical/Magic damage is reduced and you gain an atk and aspd buff. > Spoiler: Physical/Magical Dmg reduction is as follows +10% (level 1)/ +13% (level 2)/ +17% (level 3)/ +22% (level 4)/ +28% (level 5)/ +36% (level 6)/ +45% (level 7)/ +57% (level 8)/ +72% (level 9)/ +90% (level 10) > Personally I'd just max this skill. You get a free 90% dmg reduction at the cost of 1MP and get atk/aspd buff. Nothing to lose here. > The dmg reduction is applied through the whole animation. Atk/Aspd Buff is 30 seconds > Your only real Defense skill aside from I-Frames from Phantom/Storm Reaper [Saber Aura] The blades emit a divine light. Increase various stats and movement speed. Continuously use HP while the effect is active. The effect ends when you become unable to use HP. > This skill is basically your desperation buff. I wouldn't use this unless you're in a party to maximize the dmg output you gain from the skill. > You gain stacks per second how long the skill is used. Roughly 10 seconds. There's no point in trying to keep your HP continually recovered as the skill derives HP drain from your total HP. > Stack gains quick as the skill level increases. > Atk/ASPD/Crate/AMPR is increased. > Good suicide skill to have but also prevents death/1 HIT KO once. > Will you be using this often? Not really there are other skills that can do something similar to the buff and lasts longer without the heavy HP drainage. I.E Regretless. [Flash Blast] Enhance Unsheathe Power for a short period of time and add a powerful counter when Evasion. happens It can also be activated when using Shadowstep ( Shadow Step is basically a manual evasion). > Wind Element > Raises Weapon Atack for main hand only, and increases unsheathe dmg for 20 seconds. > Weapon ATK +25% buff applied only with dual sword only. Buff is the same on all levels. > Mm the dmg from the skill itself isn't bad it's more like an added bonus. Personally I use the skill to increase my dmg a little bit and to just look flashy. > This skill be slightly different with the upcoming release of the new guard and evasion system [Reflex] Increases Evasion Rate for a short time. Decreases DEF and MDEF A LOT. > Max evasion gained from this skill is 30%, I'd advise going an Str/Dex > Agil to trigger evasion the most. > Spoiler: Def and MDef decreased as follows DEF -(100 - Skill Level)%; MDEF -(100 - Skill Level)% > This skill is mostly used as a combo filler lol, with the new evasion/guard system use of this skill might be changed. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you have questions feel free to ask! I will only answer with my own knowledge and if I'm unsure I will not reply :3 This will be updated occasionally here and there Skill formulas can be found here https://toramonline.com/index.php?threads/skill-tree-list-lvl-180-cap-salvaged.45857/ Be warned they're a bit outdated and due to security updates it nearly impossible to gain current info on skills.