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Enchant Sword got Nerf?

Discussion in 'Toram Online General Discussions' started by ugliest, Aug 4, 2019.

  1. ugliest

    ugliest Well-Known Member

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    ugliest
    Hey guys

    Did Enchant sword get nerfed? Mines only doing like 200k on ulti cerb with 3.5k atk...

    How are these people doing millions?
     
  2. Quit toram

    Quit toram Left. Elite Member

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    Are you:
    1. Comparing damage with others against the same boss and difficulty?
    2. Using unsheathe gears?
     
  3. ugliest

    ugliest Well-Known Member

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    Haven't stacked unsheathe gear + Godspeed passive + Flashblast yet. But my 2h enchant is doing the same dmg as my 1h enchant so i'm perplexed.
     
  4. Wimzi

    Wimzi Well-Known Member

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    Are they the same character? Are the sword’s stats comparable and have the same # of slots/refine level? Without unsheathed gear it doesn’t really do much damage so I wouldn’t worry too much ^^ but there are a lot of factors that could be making it deal the same as your OHS. Also I think the multiplier difference between OHS and THS is only 2 so I don’t think the damage should be super far apart anyway.
     
  5. ugliest

    ugliest Well-Known Member

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    same character.

    One with potum sword to get me to to around 2500 atk no warcry

    2h was hell reaper to get me past 3000.


    then warcried on top of all that. fully prorated. etc.
     
  6. Snowe

    Snowe Well-Known Member

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    my 2h has 4k atk
    52% unsheate
    12% pierce
    highest was 600k at venena ulti
     
  7. ugliest

    ugliest Well-Known Member

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    Nice Stats, 600k Is great. I'm guessing you have a +S Reaper with all 2s Gear?
     
  8. Snowe

    Snowe Well-Known Member

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    600k is a rare tho, most around 300k-400k maybe because i party with 5 katanas xD
    only weapon 2s
    yeah +S HR.
    you need p.pierce for high dif bos
     
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  9. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    They deal million on dy with full buffs
     
  10. SAM.

    SAM. Well-Known Member

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    Reasons:

    Proaction - Notice how your skills idamage ncrease significantly compared to the start.

    Stability -Effects damage in large numbers with RNG. Even with 98% Stab, there is a 2% chance that tour weapon base value will roll another RNG on its numeric value, then multiplied by refine. For example, One may reach ,1,000,000, however, there is a 2% chance toward rolling the lowest numeruic weapon value (2% chance to roll a 1% chance.). If you're weapons lowest number is 1, then your overall attack value will be so small that you might just do 50k damage. Keep in mind skills tend to always do +base power in theory, this can be a reason why we don't see finals numbers do 1000 damage and such. Someone correct me if this info on Stab is wrong please.

    Boss Resistance and pierce stats. - Some bosses are just absolute physical tanks. Cerb is a prime example of this (although I do not know if he excels in DEF, and has average RES stats or vice versa).

    Boss Difficulty Mode - Simar to above, regardless of boss,.note the following info:
    Easy - 0.5x
    Normal: 1x
    Hard :1.5x
    Nightmare: 2x
    Ultimate: 4x

    Note I actually don't remember the correct numbers. I think the above is true, but correct me if I'm wrong.

    Boss level and DEF should also be considered. Atk7% CritDmg+75% might sound godly, but if the bosses defense is so high Atk%7, Str%7 might do more. P.avatar is a good example as his HP drops. From 500k+, eventually you'll start doing 1k damage or so.. Don't get mixed with damage taken cap for low numbers).
    Also, to avoid misinfo, I do not know for certain the damage mechanisms of P.avatar. I presume his defense begins to scale.upward as his HP drops.
     
    Last edited: Aug 7, 2019
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  11. Glaive™

    Glaive™ Well-Known Member

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    1.proration*(sorry but that was bothering me)

    2.stability ratings should be taken literally meaning at 100stab you will deal 100% of your maximum dmg after dmg calc. Likewise if u have 98% stab there's a chance of you dealing 2% less dmg from your maximum dmg threshold, for example:

    At 100%stab you deal 100,000 dmg.
    At 99%stab you'd deal 99,000-100,000dmg because 1%of 100,000 is 1,000
    At 98%stab you'd deal between 98,000-100,000
    And so on and so forth.

    3.boss difficulty levels iirc are
    Easy - 1/2
    Normal - 1
    Hard - 2
    Nightmare - 4
    Ultimate - 8

    4. regarding boss Def and resistance p.ava' defense raises the lower her hp drops to a certain cap(the amount I have no idea)

    But some bosses like nightmare potum have 50% physical resistance and low Def and hp which makes it a pain for physical dps because their base dmg is cut in half which results in you dealing about half as much dmg as you would've otherwise.
     
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  12. SAM.

    SAM. Well-Known Member

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    Thanks for clarification.

    For Stab., can do tell me where or what the source info of that knowlede is? As beenI have wondering for a while if it functions as you said, or more as I described above.
     
  13. Glaive™

    Glaive™ Well-Known Member

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    It was in the tomb of offense when it was still available, unfortunately we don't have the information anymore, but I'm positive others can vouch that this information is accurate.
     
  14. 《《MiLo》》

    《《MiLo》》 Well-Known Member

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    Yes, that's how stability works, written in tome of offense. You can take every swords, one by one, kill lv1 raffies and you'll see that the lowest damage is a bit higher than weapon_stab% of the highest one. (Due to stat's bonus stab)
     
  15. SAM.

    SAM. Well-Known Member

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    Thinking about it more, I am unsure still. Every combat mechanic in this game are unique, even if similar. However, unless I am forgetting some detail, Stab.% and CRIT DMG+ are identical in behavior.

    The person who wrote the tomb of offense, how did gather his information. Datamined? Observation of combat numbers through trial and error?
     
  16. Glaive™

    Glaive™ Well-Known Member

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    It was data mined and tested to make sure the information was accurate, rest assured that stability in this game isn't as complicated as your making it out to be.

    BTW what do u mean Cdmg and stab% behave the same?
     
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