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Evil Crystal Beast Combat Information

Discussion in 'Toram Online General Discussions' started by Rioxas, Oct 25, 2016.

  1. Rioxas

    Rioxas Member

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    A list of things I found out while fighting Evil Crystal Beast:

    There are 3 kinds of "spike traps" that the boss lays down:
    Edit: Deals % of max health as damage
    - [Small Diameter, Transparent Bottom] Low damage, but procs quickly. Slows victims.
    - [Large Diameter, Blue Bottom] High damage, does not proc as fast.
    - [White Spikes] Very high damage, boss loves to camp inside and make melee players beg for mercy.

    -When boss is BLUE-
    - Flinching will heal the boss and grant it 100% guard rate for a few seconds.
    - Unconfirmed if other CC raise the guard rate as well, but it's highly likely.

    -When boss is RED-
    - Any kind of CC (Flinch/Tumble/Stun/etc) will raise boss evasion rate to 100% for a few seconds.


    Conclusion based on above information:
    - If you have a full mage party, it is better to "break" the boss when it is red, as magic attacks cannot be evaded and therefore there is no penalty for using CC.
    - If you have melee party members, it is better to "break" the boss when it is blue because "evasion" overrides critical hits having 100% accuracy.
    - If you have melee party members, just don't CC the boss at all when it is red.
    - The exception to the above is when your party contains a melee character without "Power Wave" and the boss is about to place down [White Spikes], as melee fighters cannot come within range to attack without taking damage. The boss will only place [White Spikes] in the center of the map, and designate the area with a huge blue zone. The party must decide whether to CC the boss or not at this point (in my opinion, if the boss is still blue, it's worth it as "guarding" attacks isn't as severe as losing DPS for a long time).
    - Asobimo wants to make mages great again, and inflict another annoying boss on melees ;-; A boss which, when CCed, gains a "Guard" rate increase and "Evasion" increase on top of being able to place spikes down on unfortunate swordsmen/women that choose to "MP Charge" without having a mage's reduced "MP Charge" time ON TOP OF being a boss with AI to camp in the center of a field of spikes to deny melees from unleashing their attacks? Please have mercy!~

    If any of the information here is incorrect, or you wish to add more knowledge, please leave a message as a reply to this thread. Thank you.
     
    Last edited: Oct 26, 2016
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  2. Honeybunch

    Honeybunch Well-Known Member

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    I'd like to add a little about my experiences as well...
    I take about 1k+ damage per sec/hit on it. And when I observe my partymates' health bars (usually on Sword Fus & Gun Fus), they took lower damages.
    Me having a moderate amount of HP, I guess the damage depends on players' max HPs.
    I encountered moments where ECB would place White Spikes anywhere. Well, due to some weird situations:
    • A player stunned(?) the boss while it's moving/chasing, then it walks or hover slowly w/o doing anything for a short time (it's like sleepwalking lol), then it casts down White Spikes w/o itself rushing back first to the center of the map.
    • Sometimes ECB would be sucked in by a player's Storm skill while it was, again moving/chasing. Then it seemed like the boss forgot about returning to the center spot and just cast White Spikes instead.

    Maybe these are just some sort of glitches though, like how monsters would go through walls lol.
     
  3. Ketriro

    Ketriro Well-Known Member

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    Make Mages Great again
    -Asobimo
     
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  4. mayam

    mayam Elite Member Elite Member Epic Member

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    Let me try to explain a few stuff in there:-
    White spikes actually do fatal dmg i.e. They will always hit with % of max hp
    At normal mode it does 10% of max hp as dmg ( a char with 10k hp will get hit with 1k dmg )
    At hard mode it becomes 20% of max hp as dmg
    At nightmare mode it becomes 40% of max hp
    At ultimate mode it becomes 80% of max hp (?) (spikes from hell)

    When in blue the if you flinch or stun it, it will trigger 100% guard rate for a few seconds
    But if you cast tumble it will NOT trigger 100% guard rate
    It also triggers 100% guard rate if anyone does heavy burst dmg on it

    When in blue any form of interrupt and burst dmg will cause it to get 100% evasion for a few seconds

    Conclusions:-
    About your plan to break, both magical and physical class should break when it is blue since it doesnt get any boost from tumble
    Also i have already tested this but a few skills like "tempest" and "spinning slash" have the ability to bypass evasion so i dont think they would have problem attacking it when its red
    I dont know why you would want asobimo to nerf mp charge like seriously
    Melee classes are supposed to derive mp from anything OTHER than mp charge, if you search in the forums about different dps builds none of them would use mp charge to regain mp.
     
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  5. Rioxas

    Rioxas Member

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    It was intended as a joke, as mages already have reduced "MP Charge" time meaning they are free to use it without too much fear of spikes being set below them and killing them. Non-mage classes, on the other hand... :p
     
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  6. LeonLCE

    LeonLCE Well-Known Member

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    Ummm.. isn't.... the white spike does... fractional damage? Fraction damage is count on your max hp, fatal damage... i don't know how it's count but on my observed, fatal damage always do damage that is 75% or more of your max hp.

    Edit : I need tanker for the information of fatal damage.... so i summon... @athena__ ...sorry for summon you (>_<。) You are an expert tanker to me ><
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    Fatal dmg (According to MY definition):-
    An atk which always does %of you MAX hp as dmg
    Which means if a fatal atk is 10% max hp it will do 1k dmg to a char with 10k hp by fatal it means it will always do 1k dmg no more no less to that char which essentially means the char can be killed with 10hits of such atk
    Similiarly if your hp is like 5k it will do around 500dmg
    Theres no mention of such atks in the game itself except for the description of sanctuary
    They are the only dmg that can not be reduced by sanctuary
    Examples:-squires aoe, warmongers spinner, outer wolfs groundslam etc

    Fractional dmg:-
    An atk which always does %of your CURRENT hp as dmg
    Which means if an atk is 10% fractional for a char with 10k hp on the first hit it will do 1k on the second hit it will do 900dmg on the third hit it will do 810 and so on till it reaches a minimum value after which it wont reduce any more (i.e these atks are still deadly)
    The examples of such atks are very rare since most of the atks are MAX hp% based
    But one that i do know who has such atks is caspy its every single atk is fractional including its auto attack
    You can reduce these atks with sanctuary if you have high hp
    .
    .
    .
    You must be confused because both of these atks are mentioned as "fractional dmg taken" in the battle log, dont worry its just another one of asobimos stupid translation problem
     
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  8. LeonLCE

    LeonLCE Well-Known Member

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    Ehhh? But sometimes i saw fatal damage showup on battle log... asobimo... sigh...
     
  9. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    erm...what does cc mean -.-
     
  10. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    I think it stands for Crowd Control. Basically, interruptions.
     
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  11. LeonLCE

    LeonLCE Well-Known Member

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    Crowd control
    Crowd control (also called CC) is a term used in MMORPGs (Massive Multiplayer Online Role-Playing Games) and MOBAs (Multiplayer Online Battle Arenas) to refer to the ability to limit the number of mobs actively fighting during an encounter.

    Wikipedia XD
     
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  12. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    oo thanks!
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

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    Nah i am done trying to test lmao
    Every single place that someone told me that shows "fatal dmg taken" still shows "fractional dmg taken"
    Can you take ss yourself? :p
     
  14. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    it'll say fatal dmg when ur char dies from the damage received.
     
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  15. mayam

    mayam Elite Member Elite Member Epic Member

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    Ooooo thats an interesting suggestion i will try it asap
     
  16. LeonLCE

    LeonLCE Well-Known Member

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    Screenshot_2016-10-27-02-00-09.png
    Here you go, at this picture,i stand on the traps and suicide =-=
    So here my guess....if you take fractional damage too much till you don't have hp for fractional damage to deal, it will automatically count as fatal damage(maybe I'm wrong also). Like the fractional damage does damage me 20% per tick... so if my hp are just 18%,it will be display as fatal damage but the damage still equal to the fractional damage.
     
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  17. mayam

    mayam Elite Member Elite Member Epic Member

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    Yes the fractional/fatal mystery is finally solved :D
    Now it opens another mystery though
    Is sanctuary only not able to reduce a fractional atk that kills the char? Or can it not reduce any fractional dmg in general
     
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  18. mayam

    mayam Elite Member Elite Member Epic Member

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    Wait wait the 61 and 59 fractional dmg which atk does that low o.o
    If i remember only the white spikes did fractional atk to me when i was tanking
     
  19. LeonLCE

    LeonLCE Well-Known Member

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    For this question,i have no hope but just to guess... sanctuary reduce the % depend on Max hp, so...like a normal calculation...
    ● Fractional did 25% damage
    of your max hp
    ● Sanctuary reduce 10% damage of your max hp

    ☆ 25%-10%=15%

    And for other damage like physical and magic,they also count same but ummm don't know how to explain lol

    ● Max hp = 1000
    ● Physical/Magic damage = 500
    ● Sanctuary damage reduction = 10% of your max hp = 100

    So your taken damage is 500-100=400

    Here is just my own guess and above percentage is just for EXAMPLE. So nevermind this if you want.
     
  20. LeonLCE

    LeonLCE Well-Known Member

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    That's the purple traps XD Purple traps sometime does magic, sometime physic(which can be dodge),sometime frational.
     
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