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[Experiment] ASPD 3,000 vs ASPD 1,200

Discussion in 'Toram Online Game Guides' started by Lindon, Nov 5, 2015.

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  1. Lindon

    Lindon Member

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    Hello guys,

    This experiment is come from my curious about max ASPD.
    Since interval time is reduce to 0 once your ASPD reach 1100 and I wonder what will happen if we boost ASPD higher than this?

    I try to find out answer in forum and saw someone said it reduce animation time but there is no solid evident.

    So I try to test by myself with my character.
    Test subject
    1) ASPD = 1278
    2) ASPD = 3078 ( +F.Cape / G.skel / BDsword / Mega speed potion)



    Result:
    Video is 18 seconds long.
    Both Subject hit 1st attack at the same time.
    At the end of the video Subject 2 has finish her 9th attack while Subject 1 is just about to land 9th attack.

    Conclusion: Exceed ASPD more than 1100 is actually shorten animation speed

    Personally I think it isn't worth to increase ASPD to 3000 because the different between 1100 and 3000 is quite small.

    Update Numeric Formula from Jay L:
    Hope this thread can be useful for your guys.

    Thanks~
     
    Last edited: Nov 5, 2015
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  2. Ergeruz

    Ergeruz Well-Known Member

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    how about having aspd 3000 then use the darkmush xtal for the 1% animation redux.......

    think it will make any diff??
     
  3. Alleura

    Alleura Well-Known Member

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    Wow, finally someone did the test.
    I really appreciated your hard work.
     
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  4. Varde

    Varde Active Member

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    Cheers for testing

    After 1200 cap it really isn't worth :eek:
     
  5. Lindon

    Lindon Member

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    That's sound interesting
    I will try it later
     
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  6. Jay L

    Jay L Well-Known Member

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    Here is the formula that you can use. I already tried this a long time ago. Sad thing is I dont have all the research files since I delete all of them when stopped playing toram for almost two months.

    The max aspd you need to remove attack cooldown is 1100 aspd. Any excess aspd will be converted into motion speed.
    The default motion speed is 100. 100 is the time it takes for the attack animation to end.
    The estimate for 1 motion speed is 180 aspd. 180aspd = 1 motion speed.
    Eg. 3000aspd : 3000-1100= 1978 (This will remove attack cooldown)
    1900/180 = 10.98 : 100-10.98= 89.02 motion speed.

    This will make the attack animation almost 11% faster. If you check your vid frame by frame you can see that aspd 3k is gaining almost 11% speed every attack than aspd 1k . With 9 attacks, aspd 3k will have around (9*0.11)= 0.99 or 1 second speed advantage.

    I dont recommend too much aspd but If you just want to see some fast animation. You can try using mino xtals on weapon, armor, accessory(f.cape with gs), ring(agi) and skills that increase aspd.
     
    Last edited: Nov 5, 2015
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  7. Lindon

    Lindon Member

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    Thanks you for sharing, it is very clear with numeric formula

    Hope you don't mind if I gonna put this on 1st post as well

    :)
     
    Last edited: Nov 6, 2015
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  8. Jay L

    Jay L Well-Known Member

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    Sure no problem and thanks for your vid. It is a good proof and example of how the formula works.
     
  9. Xian

    Xian Well-Known Member

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    Is this work to skills animation?
     
  10. Ianjuro

    Ianjuro R>AVALANCHE Epic Member

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    I guess you can say, this isn't the need for speed.
     
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  11. The Hash Slinging Slasher

    The Hash Slinging Slasher Well-Known Member

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  12. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Motion Speed is a huge factor. Especially to builds that rely on fast casting skills without relying on motion speed boosting buffs, or if they rely on it, it will only be minimal.

    I see the importance in Motion Speed, unlike other builds like in the Bow/Gun and 2h/1h and Staff/Mdev paths which rely on hard hitting skills to be effective.

    Paths like DW and Brawler actually rely heavily on Motion Speed. Why? Because even though we rely on Agi Stat. some of our skills have slow animations, often relying to buffing up skills with motion speed buffers from warcry and trigger slash for DWs, or Swift tags for both.

    There is also a reason why the devs increased the ASPD cap. which was iirc 1.5k before, then increased to 2.2k. and if Motion Speed wasn't that important, they wouldnt have added it as stats to items and xtals.

    You will not see the importance in the stat if you don't utilize or see its importance.
     
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  13. Ergeruz

    Ergeruz Well-Known Member

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    you guys angered the DW lord hehehe
     
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  14. king77

    king77 Well-Known Member

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    i quote from Mugami, thread numerical mp management. i say based on dw, that ampr 1100 already remove attack cooldown, and if add more aspd will convert to motion speed. motion speed is good, but based on Mugami, no need motion that much because that motion speed we get from aspd 1200 and 3000 the different is only +60mp which we can get with skill sober analysis and trigger slash, those skill boost ampr, and if dw rely on spamming skill with 1mp bar, those skill already enough for boost ampr.
    one more thing, add stat in strenght after fullfill dex and agi in proportional is good. 1100 aspd is enough, the rest u can invest for more dps stat like dex and str.
    besides, if u want add motion speed u can use dark mushrom xtal +1% motion speed and berserker mask +3% motion speed, and u can max ur aspd with giga speed potion +750 aspd.
     
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  15. napitimewarp

    napitimewarp Well-Known Member

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    This really helps a lot, specially for the newbies.
     
  16. Saphos

    Saphos Old Sword Nerd Elite Member

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    @kariin, may we move it, under OP's consent of course, to 'game guides' section? I think this info is too valuable to be buried under 'general discussion' ^^
     
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  17. Saphos

    Saphos Old Sword Nerd Elite Member

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  18. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    moved. but someone brought this thread back to life, this thread was created in Nov 2015.
     
  19. yosuke355

    yosuke355 Well-Known Member

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    I think Motion speed is a big impact for autoattacker class ( most focused on autoattack ). The different will be seen if u keep autoattacking.

    Ex : Your explain 1200 aspd with 3000 aspd its give 1 attack different

    Now :
    1. 1 - 2 - 3 - 4 - 5
    2. 2 - 4 - 6 - 8 - 10

    1. = 1200 apsd
    2. = 3000 aspd

    Lets say u dealt 100 attack on normal auto attack

    1. 100 - 200 - 300 - 400 - 500
    2. 200 - 400 - 600 - 800 - 1000

    Well not so big different ( since its just normal auto attack ), but 2x different is big

    Im just try to pointing out The different of this great Experiment ^^ rather than only judge on a lil different on speed :p

    Note : My calculation is just a simple example ( since this thread say different will be see at 9th atk )
     
  20. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Getting high aspd isnt really worth it unless its merc, for 5k aspd theres only a slight diffirence even on a combo, its not enough to be usefull and sacrifice other things to get that high (unless used for merc) but thats just my opinion
     
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