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Fighter's High!

Discussion in 'Toram Online Class Discussions' started by Ceruulean, Sep 28, 2015.

  1. Ceruulean

    Ceruulean Member

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    This skill is OP! I have Fighter's High from the Survival tree at lvl 8. I believe it scales off Vit, since a few levels earlier I was only regenerating 7 HP per tick and had less HP. At first glance it seems useless, since my swordsman with 2281 HP only gains 8 points every tick during a boss battle. BUT I have discovered while soloing that flinching or stunning the boss and running away lets you regenerate 200 HP PER TICK! So does distance allow you to regenerate? I tested on Ooze and if he isn't broken, I don't gain HP other than the constant 8 HP. While he is attacking with the red flashing AOE, I don't regenerate no matter if he's broken or how far I am. Also, if I use Hard Hit in the middle of a combo, the boss seems to recover faster and I don't have time to run. So I'm guessing that breaking the boss and distancing yourself triggers Fighter's High. The regen lasts as long as the boss does not attack. Shield Bash is ok, but the animation and lag time gives you a similar window to run as using Hard Hit. I can recover HP consistently and this trick saves pots. I'm not sure if it works in a party setting, but I believe it would. The tricky part would be stalling the boss so he doesn't attack. But I think this is very useful, maybe in a future raid. If a boss switches to melee attack and the tank's low on HP while everyone else is dead, the tank flinches the boss, runs away and recovers HP as the boss chases him, buying time for teammates to revive as his revitas are on cooldown.

    Now I would like to test whether it triggers if another person breaks and I run away with aggro. xD
    And when I have enough skill points, whether Sober Analysis works like this.

    Conclusion: Breaking a boss and running away improves Fighter's High regen rate, granted the boss is not attacking (which is probably why you need to run, so the boss chases instead xD) May or may not be useful for DPS classes; maybe after a mistake or when the healer's dead.
     
    Last edited: Sep 28, 2015
  2. Alleura

    Alleura Well-Known Member

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    Interested indeed.

    Are you sure if when you running away, the HP regenerate is due Fighter's high?
    Not your Natural HP regen combine with Safe Rest
     
  3. Cryous

    Cryous Well-Known Member

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    Any player without fighter's high will not regain HP naturally during battle so this is why it's unlikely. I do, however, believe that fighter's high allows natural hp regen to kick in. I've seen it happen on my tank. At first I believed I was being healed with mini heal but soon realized that I was recovering large amounts of HP on my own. A note to OP though, I don't have a single point in vit so it doesn't necessarily increase because your HP pool is higher.
     
  4. Alleura

    Alleura Well-Known Member

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    Wow. I see.
    So the fighter's high will trigger natural HP regen even on battle scene. But needed to running away a bit.
    I guess I'll try it 1 skill point on it.
     
  5. NineArts

    NineArts Well-Known Member

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    I wonder if the same concept applies to Sober Analysis.. hmmm..
     
    • Like Like x 1
  6. Ceruulean

    Ceruulean Member

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    I had thought this might be the case, but at one point I had only Safe Rest and this never happened to me. I only recovered in battles with FH. So this definitely seems like a feature of the skill.

    Then the constant regen scales off HP. I had level 8 for a while, and at first I only had +7 per tick but after leveling and getting more HP it's now +8. It could scale off of level, but that seems an unusual way to scale a skill. Since the regen rate is small, it takes a large amount of HP to increase regen and would be best for VIT builds.

    I wonder what leveling the skill does. I know it increases the regular regen rate. I suspect level 10 FH would increase the triggered recovery to match the same amount as your natural recovery (including safe rest boost?), but don't quote me on this. This skill seems really good for brawlers since they have low HP if they're full AGI, but if they get injured they can break and run away :p

    O yeah this skill is pretty awesome for breezing through Guild Maze.
     
    Last edited: Sep 28, 2015
  7. Samm

    Samm Well-Known Member

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    i agree with cryous, i seem to get the same theory, but i cant confirm if it does work exactly. i experimented on two chars, same lvl, same stats, just having 5 fighters high on one and none on the other..

    with FH: i heal 5hp in battle, and it did not feel like much, but once a while, i suddenly get healed for approx 200hp, im not sure what triggers that tho, but it saved me countless times
    without FH: hp doesnt replenish, kinda screwed if revitas arent set up right or ran out

    no info on sober analysis, havent actually tried it.. i do know that mp boost is sort of a waste.. since you can use mp+100 xstals i guess
     
  8. xLd

    xLd Well-Known Member

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    Yea this works since beta. Just need to dodge the red area and dont attack till the bosss animation is done.
     
  9. Alleura

    Alleura Well-Known Member

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    I miss a good skill once more then :mad::mad:
     
  10. Yukita

    Yukita Member

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    No, the natural regen hp/mp like fighter's high won't work on guild maze. Tried ones but there is a sign told me all regen deactivated the moment I enter guild maze and that's proofed since my hp won't raise again until all mobs destroyed.
    The only skill can work like regen in guild maze, as far as I know, is mp charge of magic skill only.
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    In my opinion this skill is only worth it if ur doing long boss battles, way over the 4min mark like twilight dragon, if not I wouldn't say its worth any points unless u have spare points after getting everything u need, also take note about the 70 lvl cap coming soon( i hope) ud needa save points for those new lvl 3 skills too;)
     
  12. Samm

    Samm Well-Known Member

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    thats true too.. hmmm.. i guess the unique gameplay toram has, causes us to really plan and work out our play styles since theres just so many options to choose from...
     
  13. Ceruulean

    Ceruulean Member

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    Yeah the massive hp regen doesn't work unless you're fighting something, but I still regain small bits of HP just running around with my weapon out.
     
  14. xLd

    xLd Well-Known Member

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    1 point doesnt hurt that much lol. I solo most of the time so its worth it ;)
     
  15. Yukita

    Yukita Member

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    At real battle, say about you being solo or case where all party members defeated add you fight flare volg or forestia, this of course result in running away most of it. And, I am sorry if somehow offend everyone since I am mostly not good with social, from experience I gain with lvl. 3 Fighter's High is that:
    1. Trigger after certain range from or certain seconds not hit by enemy (not proofed which the cause but it's works).
    2. During running away or not targetting by enemy, the point hp regenerate is small at first. But at each regen, it increasing so long as you can avoid damage (I am user of bow at that moment so which cause that trigger at no. 1 still not proofed).
    3. During maze, any regen deactivated until all mobs on floor defeated (tried against boss maze like crimsoch, colon, or... never mind that, but during battle, I don't see my hp increasing even after running away so, as far as I know, it is proofed there is no regen during battle in maze)
    4. Calculation to regen hp points is done by the server itself since during internet connection down, the fighter's high won't work until connection estabilshed again once more with server.
    That's all I know. The rest I will leave it to you guys.
     
    Last edited: Sep 30, 2015
  16. Ceruulean

    Ceruulean Member

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    Nothing wrong with running away; retreat is a strategy. If everyone dies you'll have to walk back to the boss/spend a droplet. If there's ever dungeons where the mobs aggro automatically (not like now where most mobs ignore you) then returning to the boss would be a pain.

    Anyway like I said in my first post, it only works for me when breaking and running. I can't just run away and regen. Key here -break- boss first. It happens every time I break and run. But simply running does nothing.

    Since Yukita mentioned "not targeted by enemy," this skill seems based on AI. A tank will have to break to buy time for regen, then avoid hit. If the boss uses an AOE move, an exclamation mark {!} will appear above the tank's head, and I'm guessing because of boss attack aggroing, regen does not activate. While an archer without aggro can avoid attacks from the get go and has a better chance of regen.

    As for guild maze, the regen that I noticed (solo) is the small regen(8 hp), not the big one (200+ hp). But I'm sure FH works in maze because it turns off natural regen, but in combat you don't use natural regen, it's FH regen. So calling FH's boost "natural regen trigger" is misleading. But I'll test in Guild Maze when I have time.
     
    Last edited: Sep 30, 2015
  17. Argo

    Argo Well-Known Member

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    Actually, I regain the same massive amount of HP and I don't use fighter's high
     
  18. Cryous

    Cryous Well-Known Member

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    Really? I suppose I've never experienced this on my non-tank character because I've always had the boss on me(high aggro). Maybe it's just natural HP regen.
     
  19. Argo

    Argo Well-Known Member

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    Whenever I solo a boss with my brawler if I get to around 20m away from the boss I regen ~half my HP
     
  20. Yukita

    Yukita Member

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    About this 'Break' you talk about. I think it doesn't have to do with fighter's high. At forestia battle, I solo it with hit&run strategy and never break any parts but still regain hp (talk about avoid giant dragon bird and it's spawn most of time XD along with fall from cliff). The key for trigger is 'avoid' any attack coming to you when you have less hp and wait along avoid any attack on you and you will see your hp being refill. Also, how many you less hp contribute in how many you will receive hp regen point as well based on my obsevation during that longest battle I have so far (defeat it in more than 30 minutes as far as I can remember). So the more you lost hp, the more you will receive regen point of fighter's high.

    Also, what Argo said not being used Fighter's high to regen, I notice there is 3 type of hp regen I find so far in Toram online.
    1. Normal regen (happen outside battle and trigger by standing still or sit down. Can be boost by safe rest)
    2. Fighter's High (happen during battle especially long ones)
    3. Item-based regen (I just discover vampire cape from Seltirio drop provide hp regen. I still don't know the mechanism of this regen but if this is true that cause regen on Argo's case means it can be used during battle)
     
    Last edited: Oct 3, 2015

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