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Finale?? Finale!!!

Discussion in 'Mage' started by Obrskn, Feb 19, 2019.

  1. Obrskn

    Obrskn Well-Known Member

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    The information during the live stream on 18th was wrong on "magic: finale". Asobimo official account just tweeted this on their account correcting information regarding "magic: finale": Bonus for staff was supposed to be 1250 + base int.
    [​IMG]
    "(Suzuki) The content released in the live stream on 18th had a mistake on information about "Magic: Finale" part. We are to amend this on the 20th's (February 20th) live stream. We are deeply sorry for this. The correct staff bonus is 1250 + base int."
     
    Last edited: Feb 19, 2019
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  2. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    щ(˚ ▽˚ щ)
     
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  3. Obrskn

    Obrskn Well-Known Member

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    Because I posted the translation above already, I'd like to put something here. It is a information piece from the live stream on January 24th, 2019 regarding evasion and guard buttons, in which Suzuki revealed that they were also working on auto mode for when the players dont want to use it manually. The live stream:
     
    Last edited: Feb 19, 2019
  4. AliceYvne

    AliceYvne Elite Member Elite Member

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    RIP finale
     
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  5. Oscarri

    Oscarri New Member

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    RIP
     
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  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Asobimo, I don't feel so good. *Finale fading*
     
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  7. Yunan

    Yunan Not Enough Salt Elite Member

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    Flat base int? So+255? Its basically change nothing
     
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  8. Obrskn

    Obrskn Well-Known Member

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    It does if the stats cap is extended in the future, hopefully. And besides that, luck mages or mages who don't invest many points in INT may have a hard time with damage dealing now.
     
    Last edited: Feb 19, 2019
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  9. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    So back to glass cannon era we go. Hope they boost play dead and first aid a bit for cobsideration. Otherwise i have to rely on my pet's cover skill just to survive solo grinding.
     
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  10. Obrskn

    Obrskn Well-Known Member

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    Everything is to seem a dark age again for mages. Everything high must come down, and things will go up again for mages who are about to be near the bottom. That's the rule of this world, how things go in cycle. I believe someday, as ever, they will get their spot back, and so on.
     
  11. Kaisyl

    Kaisyl Elite Member Elite Member

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    Still not as bad as magic device.
     
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  12. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    I get a weird premonitions bout the upcoming minstrel skills. But im still salty about asobimo in nerfing mages to balance out the meele class. I mean i have to friggin rework my finale statter to a cf statter all over again, might as well ditch the idea and just stick to my guns/staff and turn it to just a regular alchemist/upgrader just to have some half decent damage output.
     
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  13. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Yeah at lvl 400 i will be using nubie finale :D
     
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  14. ViPR

    ViPR Elite Observer Elite Member

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    all I really care about are the new skills. Pray they come at the end of the month
     
    Last edited: Feb 19, 2019
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  15. Jay221

    Jay221 Well-Known Member

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    Are they really going to add guard and evade buttons? That would be cool
     
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  16. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Nah mages will still be an OP class still. They're the only magic DPS in game and their atks are kinda automatically prorated always. At least for full DPS mages. The Nerf might affect the LUK mages build just to relying on its high multiplier I think
     
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  17. Kaisyl

    Kaisyl Elite Member Elite Member

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    The third hit of finale screws both dps and luck mages
     
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  18. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Then that puts flash blast as the common ender in a full finale combo.
    Wall-impact-finale-flash blast(kinda forgot if the darn thing is combo-able tho)
     
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  19. Thimble74

    Thimble74 Well-Known Member

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    Is this really a nerf to non-maxed int mages? Because as I'm understanding it it's still a gain of 250 power :v but the initial 500 gained regardless of int would've been better.

    Although finale luk mages usually use md anyways so really nothing changes. Unless using staff will be the more effective alternative for killing off outer mobs.
     
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  20. Lenwok

    Lenwok Elite Member Elite Member

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    [EDIT: WAIT NEVERMIND, I HATE MATHS! o_Oo_Oo_O]

    So if I understand it correctly, currently Finale's 3 hits had the following multiplier and constants (assuming level 10 finale with staff):
    1st hit: 26 x 3000
    2nd hit: 10 x 3000
    3rd hit: 5 x 3000

    After the update it'll be (assuming level 10 finale with staff and 250int):
    1st hit: 31 x 3000
    2nd hit: 10 x 300
    3rd hit: 5 x 30

    Is it just me, or is the buff (i.e. first hit) to the skill seems to outweigh the nerf (i.e 2nd and 3rd hit)... ?

    Also, the INT requirement part seems to be an interesting tweak to nerf luk mages more than pure dps mages (which is rightly justified!!!)
     
    Last edited: Feb 19, 2019
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