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Flinch can be stopped ^^

Discussion in 'Mage' started by firefox(dark knights), Sep 8, 2015.

  1. firefox(dark knights)

    firefox(dark knights) Well-Known Member

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    Agi+into build myself I won't ruin it by giving exact stats but at present I have 665 m.atck 1.8k HP flee 260(which stops most clichés due to mobs missing) I'll do agi till a specific amount but mainly focus on my survival rate has increased a lot at a small sacrifice of m.atck I'm very pleased with it ATM and by lvl 100 I expect my flee to be 400+ which is more then enough for stopping anoying flinches as well as evading most atcks.I'll post a PIC of current gear (not perfected yet) the sub weapon is storm dagger for the 7% dodge ATM.
     

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  2. TheShadow

    TheShadow Well-Known Member

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    IGN:
    Bullet
    That pretty interesting. My approach to avoiding cast flinch due to mobs when casting was to use libra(-50% m.atk, +1k aspd) and dagger skills which are ranged and do cast slow (cast before they touch you XD). Its pretty weak atm (probably will be forever), I have to use a combo to manage it, and I have to be pure int, or else my weak damage will be even weaker XD. I think gear thato raises ranged atk dmg, except for my sub which is the storm dagger.

    In other words, my build is that of a magic ninja (except that it sucks).
     
  3. firefox(dark knights)

    firefox(dark knights) Well-Known Member

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    Give it time shadow new skills or even 70 2nd tier skills may 100% change ur build for better or worse time will tell nice build btw
     

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